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author | Johannes Schickel | 2012-06-10 05:04:59 +0200 |
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committer | Johannes Schickel | 2012-06-10 05:04:59 +0200 |
commit | 49fafb48a7f089c97ed3baa9aefe65ec56dce682 (patch) | |
tree | 1e9ce4431017539cc4ecf519869f29cd394bd3f9 /engines/dialogs.cpp | |
parent | 7c5cf1b400808865a5f601f70d624ad6704a0c8c (diff) | |
download | scummvm-rg350-49fafb48a7f089c97ed3baa9aefe65ec56dce682.tar.gz scummvm-rg350-49fafb48a7f089c97ed3baa9aefe65ec56dce682.tar.bz2 scummvm-rg350-49fafb48a7f089c97ed3baa9aefe65ec56dce682.zip |
GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
Diffstat (limited to 'engines/dialogs.cpp')
-rw-r--r-- | engines/dialogs.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index 9245d9fe62..cf3dfaa44b 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -220,15 +220,7 @@ void MainMenuDialog::save() { Common::String result(_saveDialog->getResultString()); if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. - #if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); - #else - result = Common::String::format("Save %d", slot + 1); - #endif + result = _saveDialog->createDefaultSaveDescription(slot); } Common::Error status = _engine->saveGameState(slot, result); |