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authorMax Horn2010-05-04 11:56:52 +0000
committerMax Horn2010-05-04 11:56:52 +0000
commit5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch)
treee16103eabfe926312a01e0d3a18efc1fd7f6a5d9 /engines/draci/draci.cpp
parentc5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff)
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Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
Diffstat (limited to 'engines/draci/draci.cpp')
-rw-r--r--engines/draci/draci.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
index 40659589b6..ba9e30ba1d 100644
--- a/engines/draci/draci.cpp
+++ b/engines/draci/draci.cpp
@@ -79,7 +79,8 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
// Do not initialize graphics here
// However this is the place to specify all default directories
- //SearchMan.addSubDirectoryMatching(_gameDataDir, "sound");
+ //const Common::FSNode gameDataDir(ConfMan.get("path"));
+ //SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
// Here is the right place to set up the engine specific debug levels
DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info");