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authorEugene Sandulenko2013-07-19 18:13:00 +0300
committerEugene Sandulenko2013-09-06 14:51:03 +0300
commit8f0ff728e49d2b31c392471881db2bb20829d7ab (patch)
treede01f766335f3aa420d63af4f66480fc44542922 /engines/fullpipe/stateloader.cpp
parentcf35f34454ad1f9224481e8cfe027d8fae4b8e76 (diff)
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FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r--engines/fullpipe/stateloader.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index d1f9e00a6a..f3cf644b9a 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -307,7 +307,7 @@ bool CInteraction::load(MfcArchive &file) {
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
- _stringObj = file.readPascalString();
+ _actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
@@ -332,7 +332,7 @@ bool MessageQueue::load(MfcArchive &file) {
assert(g_fullpipe->_gameProjectVersion >= 12);
- _stringObj = file.readPascalString();
+ _queueName = file.readPascalString();
for (int i = 0; i < count; i++) {
CObject *tmp = file.readClass();
@@ -411,7 +411,7 @@ bool CObjstateCommand::load(MfcArchive &file) {
_value = file.readUint32LE();
- _stringObj = file.readPascalString();
+ _objCommandName = file.readPascalString();
return true;
}
@@ -447,14 +447,14 @@ CGameVar::CGameVar() {
}
bool CGameVar::load(MfcArchive &file) {
- _stringObj = file.readPascalString();
+ _varName = file.readPascalString();
_varType = file.readUint32LE();
debugN(6, "[%03d] ", file.getLevel());
for (int i = 0; i < file.getLevel(); i++)
debugN(6, " ");
- debugN(6, "<%s>: ", transCyrillic((byte *)_stringObj));
+ debugN(6, "<%s>: ", transCyrillic((byte *)_varName));
switch (_varType) {
case 0:
@@ -489,7 +489,7 @@ CGameVar *CGameVar::getSubVarByName(const char *name) {
if (_subVars != 0) {
sv = _subVars;
- for (;sv && scumm_stricmp(sv->_stringObj, name); sv = sv->_nextVarObj)
+ for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj)
;
}
return sv;
@@ -510,8 +510,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {
var = new CGameVar();
var->_varType = 0;
var->_value.intValue = value;
- var->_stringObj = (char *)calloc(strlen(name) + 1, 1);
- strcpy(var->_stringObj, name);
+ var->_varName = (char *)calloc(strlen(name) + 1, 1);
+ strcpy(var->_varName, name);
return addSubVar(var);
}
@@ -534,8 +534,8 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
var->_varType = 0;
var->_value.intValue = value;
- var->_stringObj = (char *)calloc(strlen(name) + 1, 1);
- strcpy(var->_stringObj, name);
+ var->_varName = (char *)calloc(strlen(name) + 1, 1);
+ strcpy(var->_varName, name);
return (addSubVar(var) != 0) ? var : 0;
}