diff options
author | Eugene Sandulenko | 2014-03-13 23:11:31 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2014-03-13 23:12:39 +0200 |
commit | 35569962fed8f519550479e453c963ae70be4000 (patch) | |
tree | 38731b5426a4b23a33cbb77294a3871dff9c2ffb /engines/fullpipe | |
parent | e310e9832db8759ba3aeac2ee0f98204ce65f86d (diff) | |
download | scummvm-rg350-35569962fed8f519550479e453c963ae70be4000.tar.gz scummvm-rg350-35569962fed8f519550479e453c963ae70be4000.tar.bz2 scummvm-rg350-35569962fed8f519550479e453c963ae70be4000.zip |
FULLPIPE: Some renames in scenes18 and 19
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene18and19.cpp | 122 |
3 files changed, 60 insertions, 72 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 763f142a38..7dd07a7dbd 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -271,10 +271,6 @@ Vars::Vars() { scene17_sceneEdgeX = 0; scene18_var01 = 0; - scene18_var16 = 200; - scene18_var17 = 200; - scene18_var18 = 300; - scene18_var19 = 300; scene18_whirlgig = 0; scene18_var20 = 1032; scene18_var04 = -318; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 57f896a5ca..1b1449bd37 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -474,12 +474,8 @@ public: int scene17_sceneEdgeX; int scene18_var01; - int scene18_var16; - int scene18_var17; - int scene18_var18; - int scene18_var19; StaticANIObject *scene18_whirlgig; - Common::Array<Swinger *> scene18_var07; + Common::Array<Swinger *> scene18_swingers; int scene18_var20; int scene18_var04; int scene18_var08; diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp index 30ae8aa1d6..e254341fd1 100644 --- a/engines/fullpipe/scenes/scene18and19.cpp +++ b/engines/fullpipe/scenes/scene18and19.cpp @@ -91,19 +91,19 @@ void scene19_setMovements(Scene *sc, int entranceId) { g_vars->scene19_var05 = (entranceId == PIC_SC19_RTRUBA3); } - for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { - if (!g_vars->scene18_var15 && (g_vars->scene18_var07[i]->sflags & 0x20)) { + for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) { + if (!g_vars->scene18_var15 && (g_vars->scene18_swingers[i]->sflags & 0x20)) { Scene *oldsc = g_fp->_currentScene; - g_vars->scene18_var07[i]->sflags = 1; + g_vars->scene18_swingers[i]->sflags = 1; g_fp->_currentScene = sc; - g_vars->scene18_var07[i]->ani->changeStatics2(ST_KSL_NORM); - g_vars->scene18_var07[i]->ani->_priority = 30; + g_vars->scene18_swingers[i]->ani->changeStatics2(ST_KSL_NORM); + g_vars->scene18_swingers[i]->ani->_priority = 30; g_fp->_currentScene = oldsc; } - sc->deleteStaticANIObject(g_vars->scene18_var07[i]->ani); + sc->deleteStaticANIObject(g_vars->scene18_swingers[i]->ani); } if (g_vars->scene18_whirlgig->_movement) { @@ -140,7 +140,7 @@ void scene19_preload() { void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) { Swinger *swinger; - g_vars->scene18_var07.clear(); + g_vars->scene18_swingers.clear(); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; @@ -185,7 +185,7 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) { ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17)); - g_vars->scene18_var07.push_back(swinger); + g_vars->scene18_swingers.push_back(swinger); } g_fp->_currentScene = oldsc; @@ -217,22 +217,22 @@ void scene18_initScene1(Scene *sc) { g_vars->scene18_var05 += newx; g_vars->scene18_var06 += newy; - for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { - g_vars->scene18_var07[i]->ani->getPicAniInfo(&info); - sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1); - g_vars->scene18_var07[i]->ani->setPicAniInfo(&info); + for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) { + g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info); + sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1); + g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info); - g_vars->scene18_var07[i]->sx += newx; - g_vars->scene18_var07[i]->sy += newy; - g_vars->scene18_var07[i]->ix += newx; - g_vars->scene18_var07[i]->iy += newy; + g_vars->scene18_swingers[i]->sx += newx; + g_vars->scene18_swingers[i]->sy += newy; + g_vars->scene18_swingers[i]->ix += newx; + g_vars->scene18_swingers[i]->iy += newy; GameObject *go; - if (g_vars->scene18_var07[i]->ani->_movement) - go = g_vars->scene18_var07[i]->ani->_movement; + if (g_vars->scene18_swingers[i]->ani->_movement) + go = g_vars->scene18_swingers[i]->ani->_movement; else - go = g_vars->scene18_var07[i]->ani; + go = g_vars->scene18_swingers[i]->ani; go->setOXY(newx + go->_ox, newy + go->_oy); } @@ -296,17 +296,13 @@ void scene18_initScene1(Scene *sc) { if (sc->_sceneId == SC_19) g_fp->_aniMan2 = 0; else - g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani; + g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani; } else { g_fp->_aniMan2 = g_fp->_aniMan; } } void scene18_initScene2(Scene *sc) { - g_vars->scene18_var16 = 200; - g_vars->scene18_var17 = 200; - g_vars->scene18_var18 = 300; - g_vars->scene18_var19 = 300; g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1); g_vars->scene18_var20 = 1032; g_vars->scene18_var04 = -318; @@ -406,27 +402,27 @@ void sceneHandler18and19_showManJump() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->_flags &= 0xFFFB; g_fp->_aniMan->_flags &= 0xFEFF; - g_vars->scene18_var07[g_vars->scene18_var27]->sflags = 0x20; + g_vars->scene18_swingers[g_vars->scene18_var27]->sflags = 0x20; - g_vars->scene18_var07[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN); - g_vars->scene18_var07[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1); - g_vars->scene18_var07[g_vars->scene18_var27]->ani->_priority = 20; + g_vars->scene18_swingers[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN); + g_vars->scene18_swingers[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1); + g_vars->scene18_swingers[g_vars->scene18_var27]->ani->_priority = 20; g_vars->scene18_var28 = 0; g_vars->scene18_var15 = 1; - g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani; + g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani; } void sceneHandler18_showManJumpTo() { int x, y; - if (g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement) { - x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_ox; - y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_oy; + if (g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement) { + x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_ox; + y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_oy; } else { - x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_ox; - y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_oy; + x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_ox; + y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_oy; } g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0); @@ -452,27 +448,27 @@ void sceneHandler18_showManJumpTo() { mq->chain(0); } - g_vars->scene18_var07[g_vars->scene18_var31]->sflags = 1; + g_vars->scene18_swingers[g_vars->scene18_var31]->sflags = 1; - g_vars->scene18_var07[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM); - g_vars->scene18_var07[g_vars->scene18_var31]->ani->_priority = 30; + g_vars->scene18_swingers[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM); + g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_priority = 30; } void sceneHandler18and19_showGirlJumpTo() { g_vars->scene18_girl->stopAnim_maybe(); g_vars->scene18_girl->hide(); - g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 4; + g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 4; - g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL); - g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1); + g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL); + g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1); g_vars->scene18_var23--; g_vars->scene18_var25--; } void sceneHandler18and19_showGirlJump() { - StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani; + StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani; int x, y; if (ani->_movement) { @@ -487,10 +483,10 @@ void sceneHandler18and19_showGirlJump() { g_vars->scene18_girl->_priority = 50; g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1); - g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1; + g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1; - g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT); - g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1); + g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT); + g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1); g_vars->scene18_var23 = 1; g_vars->scene18_var25++; @@ -500,16 +496,16 @@ void sceneHandler18and19_showBoyJumpTo() { g_vars->scene18_boy->stopAnim_maybe(); g_vars->scene18_boy->hide(); - g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 2; - g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY); - g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1); + g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 2; + g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY); + g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1); g_vars->scene18_var23--; g_vars->scene18_var24--; } void sceneHandler18and19_showBoyJump() { - StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani; + StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani; int x, y; if (ani->_movement) { @@ -524,10 +520,10 @@ void sceneHandler18and19_showBoyJump() { g_vars->scene18_boy->_priority = 50; g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1); - g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1; + g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1; - g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT); - g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1); + g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT); + g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1); g_vars->scene18_var26 = 1; } @@ -559,8 +555,8 @@ void sceneHandler18and19_drawRiders() { if (g_vars->scene18_var21 >= 359) g_vars->scene18_var21 = 0; - for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { - Swinger *swinger = g_vars->scene18_var07[i]; + for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) { + Swinger *swinger = g_vars->scene18_swingers[i]; double oldangle = swinger->angle; @@ -672,8 +668,8 @@ void sceneHandler18and19_drawRiders() { } void sceneHandler18and19_animateRiders() { - for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { - Swinger *swinger = g_vars->scene18_var07[i]; + for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) { + Swinger *swinger = g_vars->scene18_swingers[i]; if (!swinger->ani->_movement) { int mv = 0; @@ -777,11 +773,11 @@ int sceneHandler18(ExCommand *cmd) { g_vars->scene18_var11 = g_fp->_aniMan2->_oy; - if (x < g_fp->_sceneRect.left + g_vars->scene18_var16) - g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left; + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; - if (x > g_fp->_sceneRect.right - g_vars->scene18_var16) - g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right; + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene18_var28 && g_fp->_aniMan->_movement) @@ -903,11 +899,11 @@ int sceneHandler19(ExCommand *cmd) { g_vars->scene18_var11 = g_fp->_aniMan2->_oy; - if (x < g_fp->_sceneRect.left + g_vars->scene18_var16) - g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left; + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; - if (x > g_fp->_sceneRect.right - g_vars->scene18_var16) - g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right; + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene18_var08) { |