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author | Eugene Sandulenko | 2014-01-23 11:27:56 -0800 |
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committer | Eugene Sandulenko | 2014-01-23 12:01:25 -0800 |
commit | 8154da85ad69a3fb557fdd79f5a550e66138f457 (patch) | |
tree | 13c47afe45d062157a90d8be9bda8969c1361a65 /engines/fullpipe | |
parent | 22acfe82d4b870a86ca3f4af2c04ab0ca387cb41 (diff) | |
download | scummvm-rg350-8154da85ad69a3fb557fdd79f5a550e66138f457.tar.gz scummvm-rg350-8154da85ad69a3fb557fdd79f5a550e66138f457.tar.bz2 scummvm-rg350-8154da85ad69a3fb557fdd79f5a550e66138f457.zip |
FULLPIPE: Initial code for sceneFinal
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes/sceneFinal.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneFinal.cpp b/engines/fullpipe/scenes/sceneFinal.cpp new file mode 100644 index 0000000000..e240bf52df --- /dev/null +++ b/engines/fullpipe/scenes/sceneFinal.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void sceneFinal_initScene() { + g_fp->_gameLoader->loadScene(SC_FINAL2); + g_fp->accessScene(SC_FINAL2)->setPictureObjectsFlag4(); + g_fp->_gameLoader->loadScene(SC_FINAL3); + g_fp->accessScene(SC_FINAL3)->setPictureObjectsFlag4(); + g_fp->_gameLoader->loadScene(v4, SC_FINAL4); + g_fp->accessScene(SC_FINAL4)->setPictureObjectsFlag4(); + + getGameLoaderInventory()->setIsLocked(0); + getGameLoaderInventory()->slideIn(); + + g_fp->_updateFlag = 0; + g_fp->_flgCanOpenMap = 0; + + g_vars->sceneFinal_var01 = 0; + g_vars->sceneFinal_var02 = 0; + g_vars->sceneFinal_var03 = 0; +} + +} // End of namespace Fullpipe |