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author | Strangerke | 2016-05-23 00:01:51 +0200 |
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committer | Strangerke | 2016-05-23 00:01:51 +0200 |
commit | 94e1e3a8fef3d9b7fee8fb50725bf5c7bf5325a6 (patch) | |
tree | a698f11d5ef53344c1499757696a58637aa397ed /engines/gnap/scenes/group0.cpp | |
parent | 13c363f4408ac517036a74fa220bf537848a80a5 (diff) | |
download | scummvm-rg350-94e1e3a8fef3d9b7fee8fb50725bf5c7bf5325a6.tar.gz scummvm-rg350-94e1e3a8fef3d9b7fee8fb50725bf5c7bf5325a6.tar.bz2 scummvm-rg350-94e1e3a8fef3d9b7fee8fb50725bf5c7bf5325a6.zip |
GNAP: Use KeyCode value instead of numeric value for Backspace
Diffstat (limited to 'engines/gnap/scenes/group0.cpp')
-rw-r--r-- | engines/gnap/scenes/group0.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index b53037ee0e..0a31c66dc2 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -275,8 +275,8 @@ void Scene01::run() { } _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } @@ -700,8 +700,8 @@ void Scene02::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } @@ -1161,8 +1161,8 @@ void Scene03::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[5] = _vm->getRandom(100) + 200; @@ -1698,8 +1698,8 @@ void Scene04::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } @@ -2139,8 +2139,8 @@ void Scene05::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[5] = _vm->getRandom(20) + 30; @@ -2547,8 +2547,8 @@ void Scene06::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } @@ -2855,8 +2855,8 @@ void Scene07::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(40) + 50; @@ -3232,8 +3232,8 @@ void Scene08::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(50) + 75; @@ -3523,8 +3523,8 @@ void Scene09::run() { _vm->checkGameKeys(); - if (_vm->isKeyStatus1(8)) { - _vm->clearKeyStatus1(8); + if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { + _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(150) + 50; |