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author | Sven Hesse | 2008-12-13 16:35:14 +0000 |
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committer | Sven Hesse | 2008-12-13 16:35:14 +0000 |
commit | 49e0a52ee1f4e31d073da025cae00d4157ef1707 (patch) | |
tree | de5b8659645a7e8fee8d2af8fd8086ba032d780f /engines/gob/game_v6.cpp | |
parent | 2fdc191e4a8f4e5409993b31a2aaa26b3db51a39 (diff) | |
download | scummvm-rg350-49e0a52ee1f4e31d073da025cae00d4157ef1707.tar.gz scummvm-rg350-49e0a52ee1f4e31d073da025cae00d4157ef1707.tar.bz2 scummvm-rg350-49e0a52ee1f4e31d073da025cae00d4157ef1707.zip |
Modified collision init functions for Urban Runner
svn-id: r35341
Diffstat (limited to 'engines/gob/game_v6.cpp')
-rw-r--r-- | engines/gob/game_v6.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp new file mode 100644 index 0000000000..a75e6c9f5e --- /dev/null +++ b/engines/gob/game_v6.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/endian.h" +#include "common/stream.h" + +#include "gob/gob.h" +#include "gob/game.h" +#include "gob/inter.h" + +namespace Gob { + +Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) { +} + +int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top, + uint16 right, uint16 bottom, int16 flags, int16 key, + uint16 funcEnter, uint16 funcLeave) { + Collision *ptr; + + debugC(5, kDebugCollisions, "addNewCollision"); + debugC(5, kDebugCollisions, "id = %X", id); + debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d", + left, top, right, bottom); + debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key); + debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d", + funcEnter, funcLeave); + + for (int i = 0; i < 150; i++) { + if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id)) + continue; + + ptr = &_collisionAreas[i]; + + if ((ptr->id & 0xBFFF) != (id & 0xBFFF)) + ptr->id = id; + + ptr->left = left; + ptr->top = top; + ptr->right = right; + ptr->bottom = bottom; + ptr->flags = flags; + ptr->key = key; + ptr->funcEnter = funcEnter; + ptr->funcLeave = funcLeave; + ptr->funcSub = 0; + ptr->totFileData = _totFileData; + + return i; + } + error("Game_v6::addNewCollision(): Collision array full!\n"); + return 0; +} + +void Game_v6::pushCollisions(char all) { + Collision *srcPtr; + Collision *destPtr; + int16 size; + + debugC(1, kDebugCollisions, "pushCollisions"); + for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) { + if ( (all == 1) || + ((all == 0) && (((uint16) srcPtr->id) >= 20)) || + ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) || + ((srcPtr->id & 0xF000) == 0x4000) || + ((srcPtr->id & 0xF000) == 0xE000)))) + size++; + } + + destPtr = new Collision[size]; + _collStack[_collStackSize] = destPtr; + + if (_vm->_inter->_terminate) + return; + + _collStackElemSizes[_collStackSize] = size; + + if (_shouldPushColls != 0) + _collStackElemSizes[_collStackSize] |= 0x8000; + + _shouldPushColls = 0; + _collLasts[_collStackSize].key = _lastCollKey; + _collLasts[_collStackSize].id = _lastCollId; + _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex; + _lastCollKey = 0; + _lastCollId = 0; + _lastCollAreaIndex = 0; + _collStackSize++; + + for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) { + if ( (all == 1) || + ((all == 0) && (((uint16) srcPtr->id) >= 20)) || + ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) || + ((srcPtr->id & 0xF000) == 0x4000) || + ((srcPtr->id & 0xF000) == 0xE000)))) { + + memcpy(destPtr, srcPtr, sizeof(Collision)); + srcPtr->left = 0xFFFF; + destPtr++; + } + } +} + +} // End of namespace Gob |