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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "gob/gob.h"
#include "gob/game.h"
#include "gob/inter.h"
namespace Gob {
Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
}
int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
uint16 right, uint16 bottom, int16 flags, int16 key,
uint16 funcEnter, uint16 funcLeave) {
Collision *ptr;
debugC(5, kDebugCollisions, "addNewCollision");
debugC(5, kDebugCollisions, "id = %X", id);
debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
left, top, right, bottom);
debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
funcEnter, funcLeave);
for (int i = 0; i < 150; i++) {
if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
continue;
ptr = &_collisionAreas[i];
if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
ptr->id = id;
ptr->left = left;
ptr->top = top;
ptr->right = right;
ptr->bottom = bottom;
ptr->flags = flags;
ptr->key = key;
ptr->funcEnter = funcEnter;
ptr->funcLeave = funcLeave;
ptr->funcSub = 0;
ptr->totFileData = _totFileData;
return i;
}
error("Game_v6::addNewCollision(): Collision array full!\n");
return 0;
}
void Game_v6::pushCollisions(char all) {
Collision *srcPtr;
Collision *destPtr;
int16 size;
debugC(1, kDebugCollisions, "pushCollisions");
for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
if ( (all == 1) ||
((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
((srcPtr->id & 0xF000) == 0x4000) ||
((srcPtr->id & 0xF000) == 0xE000))))
size++;
}
destPtr = new Collision[size];
_collStack[_collStackSize] = destPtr;
if (_vm->_inter->_terminate)
return;
_collStackElemSizes[_collStackSize] = size;
if (_shouldPushColls != 0)
_collStackElemSizes[_collStackSize] |= 0x8000;
_shouldPushColls = 0;
_collLasts[_collStackSize].key = _lastCollKey;
_collLasts[_collStackSize].id = _lastCollId;
_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
_lastCollKey = 0;
_lastCollId = 0;
_lastCollAreaIndex = 0;
_collStackSize++;
for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
if ( (all == 1) ||
((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
((srcPtr->id & 0xF000) == 0x4000) ||
((srcPtr->id & 0xF000) == 0xE000)))) {
memcpy(destPtr, srcPtr, sizeof(Collision));
srcPtr->left = 0xFFFF;
destPtr++;
}
}
}
} // End of namespace Gob
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