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-rw-r--r--engines/gob/game_v6.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "common/stream.h"
+
+#include "gob/gob.h"
+#include "gob/game.h"
+#include "gob/inter.h"
+
+namespace Gob {
+
+Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
+}
+
+int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
+ uint16 right, uint16 bottom, int16 flags, int16 key,
+ uint16 funcEnter, uint16 funcLeave) {
+ Collision *ptr;
+
+ debugC(5, kDebugCollisions, "addNewCollision");
+ debugC(5, kDebugCollisions, "id = %X", id);
+ debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
+ left, top, right, bottom);
+ debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
+ debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
+ funcEnter, funcLeave);
+
+ for (int i = 0; i < 150; i++) {
+ if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
+ continue;
+
+ ptr = &_collisionAreas[i];
+
+ if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
+ ptr->id = id;
+
+ ptr->left = left;
+ ptr->top = top;
+ ptr->right = right;
+ ptr->bottom = bottom;
+ ptr->flags = flags;
+ ptr->key = key;
+ ptr->funcEnter = funcEnter;
+ ptr->funcLeave = funcLeave;
+ ptr->funcSub = 0;
+ ptr->totFileData = _totFileData;
+
+ return i;
+ }
+ error("Game_v6::addNewCollision(): Collision array full!\n");
+ return 0;
+}
+
+void Game_v6::pushCollisions(char all) {
+ Collision *srcPtr;
+ Collision *destPtr;
+ int16 size;
+
+ debugC(1, kDebugCollisions, "pushCollisions");
+ for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
+ if ( (all == 1) ||
+ ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
+ ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
+ ((srcPtr->id & 0xF000) == 0x4000) ||
+ ((srcPtr->id & 0xF000) == 0xE000))))
+ size++;
+ }
+
+ destPtr = new Collision[size];
+ _collStack[_collStackSize] = destPtr;
+
+ if (_vm->_inter->_terminate)
+ return;
+
+ _collStackElemSizes[_collStackSize] = size;
+
+ if (_shouldPushColls != 0)
+ _collStackElemSizes[_collStackSize] |= 0x8000;
+
+ _shouldPushColls = 0;
+ _collLasts[_collStackSize].key = _lastCollKey;
+ _collLasts[_collStackSize].id = _lastCollId;
+ _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
+ _lastCollKey = 0;
+ _lastCollId = 0;
+ _lastCollAreaIndex = 0;
+ _collStackSize++;
+
+ for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
+ if ( (all == 1) ||
+ ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
+ ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
+ ((srcPtr->id & 0xF000) == 0x4000) ||
+ ((srcPtr->id & 0xF000) == 0xE000)))) {
+
+ memcpy(destPtr, srcPtr, sizeof(Collision));
+ srcPtr->left = 0xFFFF;
+ destPtr++;
+ }
+ }
+}
+
+} // End of namespace Gob