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authorStrangerke2013-03-23 09:06:27 +0100
committerStrangerke2013-03-23 09:06:27 +0100
commitc49cbf3747ea642d4f47419c81648e9dce21def1 (patch)
tree3383d7d4cbbbd093c6ed7d906057dfbfba004946 /engines/hopkins/objects.cpp
parentdf751fc80b5b37a672ef041b62cf74ac9dbd28c8 (diff)
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HOPKINS: Get rid of NO_SEQ in AnimationManager
Diffstat (limited to 'engines/hopkins/objects.cpp')
-rw-r--r--engines/hopkins/objects.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/hopkins/objects.cpp b/engines/hopkins/objects.cpp
index 0ceacdd77a..0f8814ffef 100644
--- a/engines/hopkins/objects.cpp
+++ b/engines/hopkins/objects.cpp
@@ -2587,10 +2587,8 @@ void ObjectsManager::handleSpecialGames() {
_vm->_graphicsManager->NB_SCREEN(true);
_vm->_soundManager->_specialSoundNum = 198;
PERSO_ON = true;
- _vm->_animationManager->NO_SEQ = true;
_vm->_animationManager->_clearAnimationFl = false;
- _vm->_animationManager->playAnim("otage.ANM", 1, 24, 500);
- _vm->_animationManager->NO_SEQ = false;
+ _vm->_animationManager->playAnim("otage.ANM", 1, 24, 500, true);
_vm->_soundManager->_specialSoundNum = 0;
_vm->_graphicsManager->NB_SCREEN(false);