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| author | Arnaud Boutonné | 2010-11-01 00:27:11 +0000 | 
|---|---|---|
| committer | Arnaud Boutonné | 2010-11-01 00:27:11 +0000 | 
| commit | e48cdb378c89e17c5f213eb921c0841aca062bd6 (patch) | |
| tree | d9684775f9ac8aeea2d235b06e527c9cc3db1dfe /engines/hugo | |
| parent | e3dfadc6c1444a2b84ffcb3d40b9afe00df863bf (diff) | |
| download | scummvm-rg350-e48cdb378c89e17c5f213eb921c0841aca062bd6.tar.gz scummvm-rg350-e48cdb378c89e17c5f213eb921c0841aca062bd6.tar.bz2 scummvm-rg350-e48cdb378c89e17c5f213eb921c0841aca062bd6.zip  | |
HUGO: Move _actListArr to scheduler
svn-id: r53995
Diffstat (limited to 'engines/hugo')
| -rw-r--r-- | engines/hugo/hugo.cpp | 633 | ||||
| -rw-r--r-- | engines/hugo/hugo.h | 4 | ||||
| -rw-r--r-- | engines/hugo/object.cpp | 1 | ||||
| -rw-r--r-- | engines/hugo/object_v1d.cpp | 2 | ||||
| -rw-r--r-- | engines/hugo/object_v1w.cpp | 3 | ||||
| -rw-r--r-- | engines/hugo/object_v2d.cpp | 2 | ||||
| -rw-r--r-- | engines/hugo/object_v3d.cpp | 3 | ||||
| -rw-r--r-- | engines/hugo/schedule.cpp | 640 | ||||
| -rw-r--r-- | engines/hugo/schedule.h | 23 | 
9 files changed, 671 insertions, 640 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index 1f06eec74b..b00b50cb6e 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -62,11 +62,11 @@ char        _textBoxBuffer[MAX_BOX];            // Buffer for text box  command_t   _line;                              // Line of user text input  HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0), -	_textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0), -	_arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0), -	_points(0), _cmdList(0), _screenActs(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), _introY(0), -	_maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0), -	_score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _actListArrSize(0), _usesSize(0) +	_textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), +	_textUtil(0), _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), +	_backgroundObjects(0), _points(0), _cmdList(0), _screenActs(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), +	_introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), +	_numObj(0), _score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _usesSize(0)  {  	DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level"); @@ -130,10 +130,7 @@ HugoEngine::~HugoEngine() {  	free(_screenActs);  	_object->freeObjectArr(); - -	for (int i = 0; i < _actListArrSize; i++) -		free(_actListArr[i]); -	free(_actListArr); +	_scheduler->freeActListArr();  	free(_defltTunes);  	free(_screenStates); @@ -485,7 +482,7 @@ bool HugoEngine::loadHugoDat() {  		}  	} -	int numElem, numSubElem, numSubAct; +	int numElem, numSubElem;  	//Read _invent  	for (int varnt = 0; varnt < _numVariant; varnt++) {  		numElem = in.readUint16BE(); @@ -672,571 +669,10 @@ bool HugoEngine::loadHugoDat() {  	_screen_p = &(_object->_objects[HERO].screenIndex);      // Current screen is hero's  	_heroImage = HERO;                              // Current in use hero image +	_scheduler->loadActListArr(in); +	  //read _actListArr  	for (int varnt = 0; varnt < _numVariant; varnt++) { -		numElem = in.readUint16BE(); -		if (varnt == _gameVariant) { -			_actListArrSize = numElem; -			_actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); -			for (int i = 0; i < _actListArrSize; i++) { -				numSubElem = in.readUint16BE(); -				_actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1)); -				for (int j = 0; j < numSubElem; j++) { -					_actListArr[i][j].a0.actType = (action_t) in.readByte(); -					switch (_actListArr[i][j].a0.actType) { -					case ANULL:              // -1 -						break; -					case ASCHEDULE:          // 0 -						_actListArr[i][j].a0.timer = in.readSint16BE(); -						_actListArr[i][j].a0.actIndex = in.readUint16BE(); -						break; -					case START_OBJ:          // 1 -						_actListArr[i][j].a1.timer = in.readSint16BE(); -						_actListArr[i][j].a1.objNumb = in.readSint16BE(); -						_actListArr[i][j].a1.cycleNumb = in.readSint16BE(); -						_actListArr[i][j].a1.cycle = (cycle_t) in.readByte(); -						break; -					case INIT_OBJXY:         // 2 -						_actListArr[i][j].a2.timer = in.readSint16BE(); -						_actListArr[i][j].a2.objNumb = in.readSint16BE(); -						_actListArr[i][j].a2.x = in.readSint16BE(); -						_actListArr[i][j].a2.y = in.readSint16BE(); -						break; -					case PROMPT:             // 3 -						_actListArr[i][j].a3.timer = in.readSint16BE(); -						_actListArr[i][j].a3.promptIndex = in.readSint16BE(); -						numSubAct = in.readUint16BE(); -						_actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct); -						for (int k = 0; k < numSubAct; k++) -							_actListArr[i][j].a3.responsePtr[k] = in.readSint16BE(); -						_actListArr[i][j].a3.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a3.actFailIndex = in.readUint16BE(); -						_actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false; -						break; -					case BKGD_COLOR:         // 4 -						_actListArr[i][j].a4.timer = in.readSint16BE(); -						_actListArr[i][j].a4.newBackgroundColor = in.readUint32BE(); -						break; -					case INIT_OBJVXY:        // 5 -						_actListArr[i][j].a5.timer = in.readSint16BE(); -						_actListArr[i][j].a5.objNumb = in.readSint16BE(); -						_actListArr[i][j].a5.vx = in.readSint16BE(); -						_actListArr[i][j].a5.vy = in.readSint16BE(); -						break; -					case INIT_CARRY:         // 6 -						_actListArr[i][j].a6.timer = in.readSint16BE(); -						_actListArr[i][j].a6.objNumb = in.readSint16BE(); -						_actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false; -						break; -					case INIT_HF_COORD:      // 7 -						_actListArr[i][j].a7.timer = in.readSint16BE(); -						_actListArr[i][j].a7.objNumb = in.readSint16BE(); -						break; -					case NEW_SCREEN:         // 8 -						_actListArr[i][j].a8.timer = in.readSint16BE(); -						_actListArr[i][j].a8.screenIndex = in.readSint16BE(); -						break; -					case INIT_OBJSTATE:      // 9 -						_actListArr[i][j].a9.timer = in.readSint16BE(); -						_actListArr[i][j].a9.objNumb = in.readSint16BE(); -						_actListArr[i][j].a9.newState = in.readByte(); -						break; -					case INIT_PATH:          // 10 -						_actListArr[i][j].a10.timer = in.readSint16BE(); -						_actListArr[i][j].a10.objNumb = in.readSint16BE(); -						_actListArr[i][j].a10.newPathType = in.readSint16BE(); -						_actListArr[i][j].a10.vxPath = in.readByte(); -						_actListArr[i][j].a10.vyPath = in.readByte(); -						break; -					case COND_R:             // 11 -						_actListArr[i][j].a11.timer = in.readSint16BE(); -						_actListArr[i][j].a11.objNumb = in.readSint16BE(); -						_actListArr[i][j].a11.stateReq = in.readByte(); -						_actListArr[i][j].a11.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a11.actFailIndex = in.readUint16BE(); -						break; -					case TEXT:               // 12 -						_actListArr[i][j].a12.timer = in.readSint16BE(); -						_actListArr[i][j].a12.stringIndex = in.readSint16BE(); -						break; -					case SWAP_IMAGES:        // 13 -						_actListArr[i][j].a13.timer = in.readSint16BE(); -						_actListArr[i][j].a13.obj1 = in.readSint16BE(); -						_actListArr[i][j].a13.obj2 = in.readSint16BE(); -						break; -					case COND_SCR:           // 14 -						_actListArr[i][j].a14.timer = in.readSint16BE(); -						_actListArr[i][j].a14.objNumb = in.readSint16BE(); -						_actListArr[i][j].a14.screenReq = in.readSint16BE(); -						_actListArr[i][j].a14.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a14.actFailIndex = in.readUint16BE(); -						break; -					case AUTOPILOT:          // 15 -						_actListArr[i][j].a15.timer = in.readSint16BE(); -						_actListArr[i][j].a15.obj1 = in.readSint16BE(); -						_actListArr[i][j].a15.obj2 = in.readSint16BE(); -						_actListArr[i][j].a15.dx = in.readByte(); -						_actListArr[i][j].a15.dy = in.readByte(); -						break; -					case INIT_OBJ_SEQ:       // 16 -						_actListArr[i][j].a16.timer = in.readSint16BE(); -						_actListArr[i][j].a16.objNumb = in.readSint16BE(); -						_actListArr[i][j].a16.seqIndex = in.readSint16BE(); -						break; -					case SET_STATE_BITS:     // 17 -						_actListArr[i][j].a17.timer = in.readSint16BE(); -						_actListArr[i][j].a17.objNumb = in.readSint16BE(); -						_actListArr[i][j].a17.stateMask = in.readSint16BE(); -						break; -					case CLEAR_STATE_BITS:   // 18 -						_actListArr[i][j].a18.timer = in.readSint16BE(); -						_actListArr[i][j].a18.objNumb = in.readSint16BE(); -						_actListArr[i][j].a18.stateMask = in.readSint16BE(); -						break; -					case TEST_STATE_BITS:    // 19 -						_actListArr[i][j].a19.timer = in.readSint16BE(); -						_actListArr[i][j].a19.objNumb = in.readSint16BE(); -						_actListArr[i][j].a19.stateMask = in.readSint16BE(); -						_actListArr[i][j].a19.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a19.actFailIndex = in.readUint16BE(); -						break; -					case DEL_EVENTS:         // 20 -						_actListArr[i][j].a20.timer = in.readSint16BE(); -						_actListArr[i][j].a20.actTypeDel = (action_t) in.readByte(); -						break; -					case GAMEOVER:           // 21 -						_actListArr[i][j].a21.timer = in.readSint16BE(); -						break; -					case INIT_HH_COORD:      // 22 -						_actListArr[i][j].a22.timer = in.readSint16BE(); -						_actListArr[i][j].a22.objNumb = in.readSint16BE(); -						break; -					case EXIT:               // 23 -						_actListArr[i][j].a23.timer = in.readSint16BE(); -						break; -					case BONUS:              // 24 -						_actListArr[i][j].a24.timer = in.readSint16BE(); -						_actListArr[i][j].a24.pointIndex = in.readSint16BE(); -						break; -					case COND_BOX:           // 25 -						_actListArr[i][j].a25.timer = in.readSint16BE(); -						_actListArr[i][j].a25.objNumb = in.readSint16BE(); -						_actListArr[i][j].a25.x1 = in.readSint16BE(); -						_actListArr[i][j].a25.y1 = in.readSint16BE(); -						_actListArr[i][j].a25.x2 = in.readSint16BE(); -						_actListArr[i][j].a25.y2 = in.readSint16BE(); -						_actListArr[i][j].a25.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a25.actFailIndex = in.readUint16BE(); -						break; -					case SOUND:              // 26 -						_actListArr[i][j].a26.timer = in.readSint16BE(); -						_actListArr[i][j].a26.soundIndex = in.readSint16BE(); -						break; -					case ADD_SCORE:          // 27 -						_actListArr[i][j].a27.timer = in.readSint16BE(); -						_actListArr[i][j].a27.objNumb = in.readSint16BE(); -						break; -					case SUB_SCORE:          // 28 -						_actListArr[i][j].a28.timer = in.readSint16BE(); -						_actListArr[i][j].a28.objNumb = in.readSint16BE(); -						break; -					case COND_CARRY:         // 29 -						_actListArr[i][j].a29.timer = in.readSint16BE(); -						_actListArr[i][j].a29.objNumb = in.readSint16BE(); -						_actListArr[i][j].a29.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a29.actFailIndex = in.readUint16BE(); -						break; -					case INIT_MAZE:          // 30 -						_actListArr[i][j].a30.timer = in.readSint16BE(); -						_actListArr[i][j].a30.mazeSize = in.readByte(); -						_actListArr[i][j].a30.x1 = in.readSint16BE(); -						_actListArr[i][j].a30.y1 = in.readSint16BE(); -						_actListArr[i][j].a30.x2 = in.readSint16BE(); -						_actListArr[i][j].a30.y2 = in.readSint16BE(); -						_actListArr[i][j].a30.x3 = in.readSint16BE(); -						_actListArr[i][j].a30.x4 = in.readSint16BE(); -						_actListArr[i][j].a30.firstScreenIndex = in.readByte(); -						break; -					case EXIT_MAZE:          // 31 -						_actListArr[i][j].a31.timer = in.readSint16BE(); -						break; -					case INIT_PRIORITY:      // 32 -						_actListArr[i][j].a32.timer = in.readSint16BE(); -						_actListArr[i][j].a32.objNumb = in.readSint16BE(); -						_actListArr[i][j].a32.priority = in.readByte(); -						break; -					case INIT_SCREEN:        // 33 -						_actListArr[i][j].a33.timer = in.readSint16BE(); -						_actListArr[i][j].a33.objNumb = in.readSint16BE(); -						_actListArr[i][j].a33.screenIndex = in.readSint16BE(); -						break; -					case AGSCHEDULE:         // 34 -						_actListArr[i][j].a34.timer = in.readSint16BE(); -						_actListArr[i][j].a34.actIndex = in.readUint16BE(); -						break; -					case REMAPPAL:           // 35 -						_actListArr[i][j].a35.timer = in.readSint16BE(); -						_actListArr[i][j].a35.oldColorIndex = in.readSint16BE(); -						_actListArr[i][j].a35.newColorIndex = in.readSint16BE(); -						break; -					case COND_NOUN:          // 36 -						_actListArr[i][j].a36.timer = in.readSint16BE(); -						_actListArr[i][j].a36.nounIndex = in.readUint16BE(); -						_actListArr[i][j].a36.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a36.actFailIndex = in.readUint16BE(); -						break; -					case SCREEN_STATE:       // 37 -						_actListArr[i][j].a37.timer = in.readSint16BE(); -						_actListArr[i][j].a37.screenIndex = in.readSint16BE(); -						_actListArr[i][j].a37.newState = in.readByte(); -						break; -					case INIT_LIPS:          // 38 -						_actListArr[i][j].a38.timer = in.readSint16BE(); -						_actListArr[i][j].a38.lipsObjNumb = in.readSint16BE(); -						_actListArr[i][j].a38.objNumb = in.readSint16BE(); -						_actListArr[i][j].a38.dxLips = in.readByte(); -						_actListArr[i][j].a38.dyLips = in.readByte(); -						break; -					case INIT_STORY_MODE:    // 39 -						_actListArr[i][j].a39.timer = in.readSint16BE(); -						_actListArr[i][j].a39.storyModeFl = (in.readByte() == 1); -						break; -					case WARN:               // 40 -						_actListArr[i][j].a40.timer = in.readSint16BE(); -						_actListArr[i][j].a40.stringIndex = in.readSint16BE(); -						break; -					case COND_BONUS:         // 41 -						_actListArr[i][j].a41.timer = in.readSint16BE(); -						_actListArr[i][j].a41.BonusIndex = in.readSint16BE(); -						_actListArr[i][j].a41.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a41.actFailIndex = in.readUint16BE(); -						break; -					case TEXT_TAKE:          // 42 -						_actListArr[i][j].a42.timer = in.readSint16BE(); -						_actListArr[i][j].a42.objNumb = in.readSint16BE(); -						break; -					case YESNO:              // 43 -						_actListArr[i][j].a43.timer = in.readSint16BE(); -						_actListArr[i][j].a43.promptIndex = in.readSint16BE(); -						_actListArr[i][j].a43.actYesIndex = in.readUint16BE(); -						_actListArr[i][j].a43.actNoIndex = in.readUint16BE(); -						break; -					case STOP_ROUTE:         // 44 -						_actListArr[i][j].a44.timer = in.readSint16BE(); -						break; -					case COND_ROUTE:         // 45 -						_actListArr[i][j].a45.timer = in.readSint16BE(); -						_actListArr[i][j].a45.routeIndex = in.readSint16BE(); -						_actListArr[i][j].a45.actPassIndex = in.readUint16BE(); -						_actListArr[i][j].a45.actFailIndex = in.readUint16BE(); -						break; -					case INIT_JUMPEXIT:      // 46 -						_actListArr[i][j].a46.timer = in.readSint16BE(); -						_actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1); -						break; -					case INIT_VIEW:          // 47 -						_actListArr[i][j].a47.timer = in.readSint16BE(); -						_actListArr[i][j].a47.objNumb = in.readSint16BE(); -						_actListArr[i][j].a47.viewx = in.readSint16BE(); -						_actListArr[i][j].a47.viewy = in.readSint16BE(); -						_actListArr[i][j].a47.direction = in.readSint16BE(); -						break; -					case INIT_OBJ_FRAME:     // 48 -						_actListArr[i][j].a48.timer = in.readSint16BE(); -						_actListArr[i][j].a48.objNumb = in.readSint16BE(); -						_actListArr[i][j].a48.seqIndex = in.readSint16BE(); -						_actListArr[i][j].a48.frameIndex = in.readSint16BE(); -						break; -					case OLD_SONG:           //49 -						_actListArr[i][j].a49.timer = in.readSint16BE(); -						_actListArr[i][j].a49.soundIndex = in.readUint16BE(); -						break; -					default: -						error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType); -					} -				} -				_actListArr[i][numSubElem].a0.actType = ANULL; -			} -		} else { -			for (int i = 0; i < numElem; i++) { -				numSubElem = in.readUint16BE(); -				for (int j = 0; j < numSubElem; j++) { -					numSubAct = in.readByte(); -					switch (numSubAct) { -					case ANULL:              // -1 -						break; -					case ASCHEDULE:          // 0 -						in.readSint16BE(); -						in.readUint16BE(); -						break; -					case START_OBJ:          // 1 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						break; -					case INIT_OBJXY:         // 2 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case PROMPT:             // 3 -						in.readSint16BE(); -						in.readSint16BE(); -						numSubAct = in.readUint16BE(); -						for (int k = 0; k < numSubAct; k++) -							in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						in.readByte(); -						break; -					case BKGD_COLOR:         // 4 -						in.readSint16BE(); -						in.readUint32BE(); -						break; -					case INIT_OBJVXY:        // 5 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case INIT_CARRY:         // 6 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						break; -					case INIT_HF_COORD:      // 7 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case NEW_SCREEN:         // 8 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case INIT_OBJSTATE:      // 9 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						break; -					case INIT_PATH:          // 10 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						in.readByte(); -						break; -					case COND_R:             // 11 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case TEXT:               // 12 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case SWAP_IMAGES:        // 13 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case COND_SCR:           // 14 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case AUTOPILOT:          // 15 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						in.readByte(); -						break; -					case INIT_OBJ_SEQ:       // 16 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case SET_STATE_BITS:     // 17 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case CLEAR_STATE_BITS:   // 18 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case TEST_STATE_BITS:    // 19 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case DEL_EVENTS:         // 20 -						in.readSint16BE(); -						in.readByte(); -						break; -					case GAMEOVER:           // 21 -						in.readSint16BE(); -						break; -					case INIT_HH_COORD:      // 22 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case EXIT:               // 23 -						in.readSint16BE(); -						break; -					case BONUS:              // 24 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case COND_BOX:           // 25 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case SOUND:              // 26 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case ADD_SCORE:          // 27 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case SUB_SCORE:          // 28 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case COND_CARRY:         // 29 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case INIT_MAZE:          // 30 -						in.readSint16BE(); -						in.readByte(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						break; -					case EXIT_MAZE:          // 31 -						in.readSint16BE(); -						break; -					case INIT_PRIORITY:      // 32 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						break; -					case INIT_SCREEN:        // 33 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case AGSCHEDULE:         // 34 -						in.readSint16BE(); -						in.readUint16BE(); -						break; -					case REMAPPAL:           // 35 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case COND_NOUN:          // 36 -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case SCREEN_STATE:       // 37 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						break; -					case INIT_LIPS:          // 38 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readByte(); -						in.readByte(); -						break; -					case INIT_STORY_MODE:    // 39 -						in.readSint16BE(); -						in.readByte(); -						break; -					case WARN:               // 40 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case COND_BONUS:         // 41 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case TEXT_TAKE:          // 42 -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case YESNO:              // 43 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case STOP_ROUTE:         // 44 -						in.readSint16BE(); -						break; -					case COND_ROUTE:         // 45 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readUint16BE(); -						in.readUint16BE(); -						break; -					case INIT_JUMPEXIT:      // 46 -						in.readSint16BE(); -						in.readByte(); -						break; -					case INIT_VIEW:          // 47 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case INIT_OBJ_FRAME:     // 48 -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						in.readSint16BE(); -						break; -					case OLD_SONG:           //49 -						in.readSint16BE(); -						in.readUint16BE(); -						break; -					default: -						error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j); -					} -				} -			} -		} -	} -	for (int varnt = 0; varnt < _numVariant; varnt++) {  		if (varnt == _gameVariant) {  			_tunesNbr     = in.readSByte();  			_soundSilence = in.readSByte(); @@ -1292,12 +728,7 @@ bool HugoEngine::loadHugoDat() {  			_numObj = numElem;  	} -	//Read kALnewscr used by maze (Hugo 2) -	for (int varnt = 0; varnt < _numVariant; varnt++) { -		numElem = in.readUint16BE(); -		if (varnt == _gameVariant) -			_alNewscrIndex = numElem; -	} +	_scheduler->loadAlNewscrIndex(in);  	if (_gameVariant > 2) {  		_arrayFontSize[0] = in.readUint16BE(); @@ -1714,50 +1145,6 @@ void HugoEngine::clearBoundary(int x1, int x2, int y) {  	}  } -// Maze mode is enabled.  Check to see whether hero has crossed the maze -// bounding box, if so, go to the next room */ -void HugoEngine::processMaze() { -	debugC(1, kDebugEngine, "processMaze"); - -	seq_t *currImage = _hero->currImagePtr;         // Get ptr to current image - -	// hero coordinates -	int x1 = _hero->x + currImage->x1;              // Left edge of object -	int x2 = _hero->x + currImage->x2;              // Right edge -	int y1 = _hero->y + currImage->y1;              // Top edge -	int y2 = _hero->y + currImage->y2;              // Bottom edge - -	if (x1 < _maze.x1) { -		// Exit west -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - 1; -		_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); -		_actListArr[_alNewscrIndex][0].a2.y = _hero->y; -		_status.routeIndex = -1; -		_scheduler->insertActionList(_alNewscrIndex); -	} else if (x2 > _maze.x2) { -		// Exit east -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1; -		_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; -		_actListArr[_alNewscrIndex][0].a2.y = _hero->y; -		_status.routeIndex = -1; -		_scheduler->insertActionList(_alNewscrIndex); -	} else if (y1 < _maze.y1 - SHIFT) { -		// Exit north -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size; -		_actListArr[_alNewscrIndex][0].a2.x = _maze.x3; -		_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); -		_status.routeIndex = -1; -		_scheduler->insertActionList(_alNewscrIndex); -	} else if (y2 > _maze.y2 - SHIFT / 2) { -		// Exit south -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size; -		_actListArr[_alNewscrIndex][0].a2.x = _maze.x4; -		_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; -		_status.routeIndex = -1; -		_scheduler->insertActionList(_alNewscrIndex); -	} -} -  // Search background command list for this screen for supplied object.  // Return first associated verb (not "look") or 0 if none found.  char *HugoEngine::useBG(char *name) { diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 766d1d9dfe..3e80ced2d5 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -153,14 +153,11 @@ public:  	uint16    _cmdListSize;  	uint16    **_screenActs;  	uint16    _screenActsSize; -	act       **_actListArr; -	uint16    _actListArrSize;  	int16     *_defltTunes;  	uint16    _look;  	uint16    _take;  	uint16    _drop;  	uint16    _numObj; -	uint16    _alNewscrIndex;  	Common::RandomSource *_rnd; @@ -200,7 +197,6 @@ public:  	void clearBoundary(int x1, int x2, int y);  	void endGame();  	void initStatus(); -	void processMaze();  	void readObjectImages();  	void readScreenFiles(int screen);  	void screenActions(int screen); diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp index 77a25ca343..5ecfb354fe 100644 --- a/engines/hugo/object.cpp +++ b/engines/hugo/object.cpp @@ -42,6 +42,7 @@  #include "hugo/route.h"  #include "hugo/util.h"  #include "hugo/parser.h" +#include "hugo/schedule.h"  namespace Hugo { diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp index b2801d14c1..e7e9115a62 100644 --- a/engines/hugo/object_v1d.cpp +++ b/engines/hugo/object_v1d.cpp @@ -335,7 +335,7 @@ void ObjectHandler_v1d::moveObjects() {  	// If maze mode is enabled, do special maze processing  	if (_maze.enabledFl) -		_vm->processMaze(); +		_vm->_scheduler->processMaze();  }  void ObjectHandler_v1d::swapImages(int objNumb1, int objNumb2) { diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp index 05fa4bd35c..449c3e79ae 100644 --- a/engines/hugo/object_v1w.cpp +++ b/engines/hugo/object_v1w.cpp @@ -42,6 +42,7 @@  #include "hugo/route.h"  #include "hugo/util.h"  #include "hugo/parser.h" +#include "hugo/schedule.h"  namespace Hugo { @@ -342,7 +343,7 @@ void ObjectHandler_v1w::moveObjects() {  	// If maze mode is enabled, do special maze processing  	if (_maze.enabledFl) -		_vm->processMaze(); +		_vm->_scheduler->processMaze();  }  void ObjectHandler_v1w::swapImages(int objNumb1, int objNumb2) { diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp index 3a0e367261..eb840c290b 100644 --- a/engines/hugo/object_v2d.cpp +++ b/engines/hugo/object_v2d.cpp @@ -346,7 +346,7 @@ void ObjectHandler_v2d::moveObjects() {  	// If maze mode is enabled, do special maze processing  	if (_maze.enabledFl) -		_vm->processMaze(); +		_vm->_scheduler->processMaze();  }  } // End of namespace Hugo diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp index 42476ce379..adad3218ec 100644 --- a/engines/hugo/object_v3d.cpp +++ b/engines/hugo/object_v3d.cpp @@ -42,6 +42,7 @@  #include "hugo/route.h"  #include "hugo/util.h"  #include "hugo/parser.h" +#include "hugo/schedule.h"  namespace Hugo { @@ -228,7 +229,7 @@ void ObjectHandler_v3d::moveObjects() {  	// If maze mode is enabled, do special maze processing  	if (_maze.enabledFl) -		_vm->processMaze(); +		_vm->_scheduler->processMaze();  }  void ObjectHandler_v3d::swapImages(int objNumb1, int objNumb2) { diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index a72b337ffe..02597b5656 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -82,9 +82,9 @@ event_t *Scheduler::getQueue() {  void Scheduler::insertActionList(uint16 actIndex) {  	debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex); -	if (_vm->_actListArr[actIndex]) { -		for (int i = 0; _vm->_actListArr[actIndex][i].a0.actType != ANULL; i++) -			insertAction(&_vm->_actListArr[actIndex][i]); +	if (_actListArr[actIndex]) { +		for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++) +			insertAction(&_actListArr[actIndex][i]);  	}  } @@ -220,4 +220,638 @@ void Scheduler::waitForRefresh(void) {  	timeout = ++t;  } +	//Read kALnewscr used by maze (Hugo 2) +void Scheduler::loadAlNewscrIndex(Common::File &in) { +	debugC(6, kDebugSchedule, "loadAlNewscrIndex(&in)"); + +	int numElem; +	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { +		numElem = in.readUint16BE(); +		if (varnt == _vm->_gameVariant) +			_alNewscrIndex = numElem; +	} +} + +void Scheduler::loadActListArr(Common::File &in) { +	debugC(6, kDebugSchedule, "loadActListArr(&in)"); + +	int numElem, numSubElem, numSubAct; +	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { +		numElem = in.readUint16BE(); +		if (varnt == _vm->_gameVariant) { +			_actListArrSize = numElem; +			_actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); +			for (int i = 0; i < _actListArrSize; i++) { +				numSubElem = in.readUint16BE(); +				_actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1)); +				for (int j = 0; j < numSubElem; j++) { +					_actListArr[i][j].a0.actType = (action_t) in.readByte(); +					switch (_actListArr[i][j].a0.actType) { +					case ANULL:              // -1 +						break; +					case ASCHEDULE:          // 0 +						_actListArr[i][j].a0.timer = in.readSint16BE(); +						_actListArr[i][j].a0.actIndex = in.readUint16BE(); +						break; +					case START_OBJ:          // 1 +						_actListArr[i][j].a1.timer = in.readSint16BE(); +						_actListArr[i][j].a1.objNumb = in.readSint16BE(); +						_actListArr[i][j].a1.cycleNumb = in.readSint16BE(); +						_actListArr[i][j].a1.cycle = (cycle_t) in.readByte(); +						break; +					case INIT_OBJXY:         // 2 +						_actListArr[i][j].a2.timer = in.readSint16BE(); +						_actListArr[i][j].a2.objNumb = in.readSint16BE(); +						_actListArr[i][j].a2.x = in.readSint16BE(); +						_actListArr[i][j].a2.y = in.readSint16BE(); +						break; +					case PROMPT:             // 3 +						_actListArr[i][j].a3.timer = in.readSint16BE(); +						_actListArr[i][j].a3.promptIndex = in.readSint16BE(); +						numSubAct = in.readUint16BE(); +						_actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct); +						for (int k = 0; k < numSubAct; k++) +							_actListArr[i][j].a3.responsePtr[k] = in.readSint16BE(); +						_actListArr[i][j].a3.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a3.actFailIndex = in.readUint16BE(); +						_actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false; +						break; +					case BKGD_COLOR:         // 4 +						_actListArr[i][j].a4.timer = in.readSint16BE(); +						_actListArr[i][j].a4.newBackgroundColor = in.readUint32BE(); +						break; +					case INIT_OBJVXY:        // 5 +						_actListArr[i][j].a5.timer = in.readSint16BE(); +						_actListArr[i][j].a5.objNumb = in.readSint16BE(); +						_actListArr[i][j].a5.vx = in.readSint16BE(); +						_actListArr[i][j].a5.vy = in.readSint16BE(); +						break; +					case INIT_CARRY:         // 6 +						_actListArr[i][j].a6.timer = in.readSint16BE(); +						_actListArr[i][j].a6.objNumb = in.readSint16BE(); +						_actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false; +						break; +					case INIT_HF_COORD:      // 7 +						_actListArr[i][j].a7.timer = in.readSint16BE(); +						_actListArr[i][j].a7.objNumb = in.readSint16BE(); +						break; +					case NEW_SCREEN:         // 8 +						_actListArr[i][j].a8.timer = in.readSint16BE(); +						_actListArr[i][j].a8.screenIndex = in.readSint16BE(); +						break; +					case INIT_OBJSTATE:      // 9 +						_actListArr[i][j].a9.timer = in.readSint16BE(); +						_actListArr[i][j].a9.objNumb = in.readSint16BE(); +						_actListArr[i][j].a9.newState = in.readByte(); +						break; +					case INIT_PATH:          // 10 +						_actListArr[i][j].a10.timer = in.readSint16BE(); +						_actListArr[i][j].a10.objNumb = in.readSint16BE(); +						_actListArr[i][j].a10.newPathType = in.readSint16BE(); +						_actListArr[i][j].a10.vxPath = in.readByte(); +						_actListArr[i][j].a10.vyPath = in.readByte(); +						break; +					case COND_R:             // 11 +						_actListArr[i][j].a11.timer = in.readSint16BE(); +						_actListArr[i][j].a11.objNumb = in.readSint16BE(); +						_actListArr[i][j].a11.stateReq = in.readByte(); +						_actListArr[i][j].a11.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a11.actFailIndex = in.readUint16BE(); +						break; +					case TEXT:               // 12 +						_actListArr[i][j].a12.timer = in.readSint16BE(); +						_actListArr[i][j].a12.stringIndex = in.readSint16BE(); +						break; +					case SWAP_IMAGES:        // 13 +						_actListArr[i][j].a13.timer = in.readSint16BE(); +						_actListArr[i][j].a13.obj1 = in.readSint16BE(); +						_actListArr[i][j].a13.obj2 = in.readSint16BE(); +						break; +					case COND_SCR:           // 14 +						_actListArr[i][j].a14.timer = in.readSint16BE(); +						_actListArr[i][j].a14.objNumb = in.readSint16BE(); +						_actListArr[i][j].a14.screenReq = in.readSint16BE(); +						_actListArr[i][j].a14.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a14.actFailIndex = in.readUint16BE(); +						break; +					case AUTOPILOT:          // 15 +						_actListArr[i][j].a15.timer = in.readSint16BE(); +						_actListArr[i][j].a15.obj1 = in.readSint16BE(); +						_actListArr[i][j].a15.obj2 = in.readSint16BE(); +						_actListArr[i][j].a15.dx = in.readByte(); +						_actListArr[i][j].a15.dy = in.readByte(); +						break; +					case INIT_OBJ_SEQ:       // 16 +						_actListArr[i][j].a16.timer = in.readSint16BE(); +						_actListArr[i][j].a16.objNumb = in.readSint16BE(); +						_actListArr[i][j].a16.seqIndex = in.readSint16BE(); +						break; +					case SET_STATE_BITS:     // 17 +						_actListArr[i][j].a17.timer = in.readSint16BE(); +						_actListArr[i][j].a17.objNumb = in.readSint16BE(); +						_actListArr[i][j].a17.stateMask = in.readSint16BE(); +						break; +					case CLEAR_STATE_BITS:   // 18 +						_actListArr[i][j].a18.timer = in.readSint16BE(); +						_actListArr[i][j].a18.objNumb = in.readSint16BE(); +						_actListArr[i][j].a18.stateMask = in.readSint16BE(); +						break; +					case TEST_STATE_BITS:    // 19 +						_actListArr[i][j].a19.timer = in.readSint16BE(); +						_actListArr[i][j].a19.objNumb = in.readSint16BE(); +						_actListArr[i][j].a19.stateMask = in.readSint16BE(); +						_actListArr[i][j].a19.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a19.actFailIndex = in.readUint16BE(); +						break; +					case DEL_EVENTS:         // 20 +						_actListArr[i][j].a20.timer = in.readSint16BE(); +						_actListArr[i][j].a20.actTypeDel = (action_t) in.readByte(); +						break; +					case GAMEOVER:           // 21 +						_actListArr[i][j].a21.timer = in.readSint16BE(); +						break; +					case INIT_HH_COORD:      // 22 +						_actListArr[i][j].a22.timer = in.readSint16BE(); +						_actListArr[i][j].a22.objNumb = in.readSint16BE(); +						break; +					case EXIT:               // 23 +						_actListArr[i][j].a23.timer = in.readSint16BE(); +						break; +					case BONUS:              // 24 +						_actListArr[i][j].a24.timer = in.readSint16BE(); +						_actListArr[i][j].a24.pointIndex = in.readSint16BE(); +						break; +					case COND_BOX:           // 25 +						_actListArr[i][j].a25.timer = in.readSint16BE(); +						_actListArr[i][j].a25.objNumb = in.readSint16BE(); +						_actListArr[i][j].a25.x1 = in.readSint16BE(); +						_actListArr[i][j].a25.y1 = in.readSint16BE(); +						_actListArr[i][j].a25.x2 = in.readSint16BE(); +						_actListArr[i][j].a25.y2 = in.readSint16BE(); +						_actListArr[i][j].a25.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a25.actFailIndex = in.readUint16BE(); +						break; +					case SOUND:              // 26 +						_actListArr[i][j].a26.timer = in.readSint16BE(); +						_actListArr[i][j].a26.soundIndex = in.readSint16BE(); +						break; +					case ADD_SCORE:          // 27 +						_actListArr[i][j].a27.timer = in.readSint16BE(); +						_actListArr[i][j].a27.objNumb = in.readSint16BE(); +						break; +					case SUB_SCORE:          // 28 +						_actListArr[i][j].a28.timer = in.readSint16BE(); +						_actListArr[i][j].a28.objNumb = in.readSint16BE(); +						break; +					case COND_CARRY:         // 29 +						_actListArr[i][j].a29.timer = in.readSint16BE(); +						_actListArr[i][j].a29.objNumb = in.readSint16BE(); +						_actListArr[i][j].a29.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a29.actFailIndex = in.readUint16BE(); +						break; +					case INIT_MAZE:          // 30 +						_actListArr[i][j].a30.timer = in.readSint16BE(); +						_actListArr[i][j].a30.mazeSize = in.readByte(); +						_actListArr[i][j].a30.x1 = in.readSint16BE(); +						_actListArr[i][j].a30.y1 = in.readSint16BE(); +						_actListArr[i][j].a30.x2 = in.readSint16BE(); +						_actListArr[i][j].a30.y2 = in.readSint16BE(); +						_actListArr[i][j].a30.x3 = in.readSint16BE(); +						_actListArr[i][j].a30.x4 = in.readSint16BE(); +						_actListArr[i][j].a30.firstScreenIndex = in.readByte(); +						break; +					case EXIT_MAZE:          // 31 +						_actListArr[i][j].a31.timer = in.readSint16BE(); +						break; +					case INIT_PRIORITY:      // 32 +						_actListArr[i][j].a32.timer = in.readSint16BE(); +						_actListArr[i][j].a32.objNumb = in.readSint16BE(); +						_actListArr[i][j].a32.priority = in.readByte(); +						break; +					case INIT_SCREEN:        // 33 +						_actListArr[i][j].a33.timer = in.readSint16BE(); +						_actListArr[i][j].a33.objNumb = in.readSint16BE(); +						_actListArr[i][j].a33.screenIndex = in.readSint16BE(); +						break; +					case AGSCHEDULE:         // 34 +						_actListArr[i][j].a34.timer = in.readSint16BE(); +						_actListArr[i][j].a34.actIndex = in.readUint16BE(); +						break; +					case REMAPPAL:           // 35 +						_actListArr[i][j].a35.timer = in.readSint16BE(); +						_actListArr[i][j].a35.oldColorIndex = in.readSint16BE(); +						_actListArr[i][j].a35.newColorIndex = in.readSint16BE(); +						break; +					case COND_NOUN:          // 36 +						_actListArr[i][j].a36.timer = in.readSint16BE(); +						_actListArr[i][j].a36.nounIndex = in.readUint16BE(); +						_actListArr[i][j].a36.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a36.actFailIndex = in.readUint16BE(); +						break; +					case SCREEN_STATE:       // 37 +						_actListArr[i][j].a37.timer = in.readSint16BE(); +						_actListArr[i][j].a37.screenIndex = in.readSint16BE(); +						_actListArr[i][j].a37.newState = in.readByte(); +						break; +					case INIT_LIPS:          // 38 +						_actListArr[i][j].a38.timer = in.readSint16BE(); +						_actListArr[i][j].a38.lipsObjNumb = in.readSint16BE(); +						_actListArr[i][j].a38.objNumb = in.readSint16BE(); +						_actListArr[i][j].a38.dxLips = in.readByte(); +						_actListArr[i][j].a38.dyLips = in.readByte(); +						break; +					case INIT_STORY_MODE:    // 39 +						_actListArr[i][j].a39.timer = in.readSint16BE(); +						_actListArr[i][j].a39.storyModeFl = (in.readByte() == 1); +						break; +					case WARN:               // 40 +						_actListArr[i][j].a40.timer = in.readSint16BE(); +						_actListArr[i][j].a40.stringIndex = in.readSint16BE(); +						break; +					case COND_BONUS:         // 41 +						_actListArr[i][j].a41.timer = in.readSint16BE(); +						_actListArr[i][j].a41.BonusIndex = in.readSint16BE(); +						_actListArr[i][j].a41.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a41.actFailIndex = in.readUint16BE(); +						break; +					case TEXT_TAKE:          // 42 +						_actListArr[i][j].a42.timer = in.readSint16BE(); +						_actListArr[i][j].a42.objNumb = in.readSint16BE(); +						break; +					case YESNO:              // 43 +						_actListArr[i][j].a43.timer = in.readSint16BE(); +						_actListArr[i][j].a43.promptIndex = in.readSint16BE(); +						_actListArr[i][j].a43.actYesIndex = in.readUint16BE(); +						_actListArr[i][j].a43.actNoIndex = in.readUint16BE(); +						break; +					case STOP_ROUTE:         // 44 +						_actListArr[i][j].a44.timer = in.readSint16BE(); +						break; +					case COND_ROUTE:         // 45 +						_actListArr[i][j].a45.timer = in.readSint16BE(); +						_actListArr[i][j].a45.routeIndex = in.readSint16BE(); +						_actListArr[i][j].a45.actPassIndex = in.readUint16BE(); +						_actListArr[i][j].a45.actFailIndex = in.readUint16BE(); +						break; +					case INIT_JUMPEXIT:      // 46 +						_actListArr[i][j].a46.timer = in.readSint16BE(); +						_actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1); +						break; +					case INIT_VIEW:          // 47 +						_actListArr[i][j].a47.timer = in.readSint16BE(); +						_actListArr[i][j].a47.objNumb = in.readSint16BE(); +						_actListArr[i][j].a47.viewx = in.readSint16BE(); +						_actListArr[i][j].a47.viewy = in.readSint16BE(); +						_actListArr[i][j].a47.direction = in.readSint16BE(); +						break; +					case INIT_OBJ_FRAME:     // 48 +						_actListArr[i][j].a48.timer = in.readSint16BE(); +						_actListArr[i][j].a48.objNumb = in.readSint16BE(); +						_actListArr[i][j].a48.seqIndex = in.readSint16BE(); +						_actListArr[i][j].a48.frameIndex = in.readSint16BE(); +						break; +					case OLD_SONG:           //49 +						_actListArr[i][j].a49.timer = in.readSint16BE(); +						_actListArr[i][j].a49.soundIndex = in.readUint16BE(); +						break; +					default: +						error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType); +					} +				} +				_actListArr[i][numSubElem].a0.actType = ANULL; +			} +		} else { +			for (int i = 0; i < numElem; i++) { +				numSubElem = in.readUint16BE(); +				for (int j = 0; j < numSubElem; j++) { +					numSubAct = in.readByte(); +					switch (numSubAct) { +					case ANULL:              // -1 +						break; +					case ASCHEDULE:          // 0 +						in.readSint16BE(); +						in.readUint16BE(); +						break; +					case START_OBJ:          // 1 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						break; +					case INIT_OBJXY:         // 2 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case PROMPT:             // 3 +						in.readSint16BE(); +						in.readSint16BE(); +						numSubAct = in.readUint16BE(); +						for (int k = 0; k < numSubAct; k++) +							in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						in.readByte(); +						break; +					case BKGD_COLOR:         // 4 +						in.readSint16BE(); +						in.readUint32BE(); +						break; +					case INIT_OBJVXY:        // 5 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case INIT_CARRY:         // 6 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						break; +					case INIT_HF_COORD:      // 7 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case NEW_SCREEN:         // 8 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case INIT_OBJSTATE:      // 9 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						break; +					case INIT_PATH:          // 10 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						in.readByte(); +						break; +					case COND_R:             // 11 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case TEXT:               // 12 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case SWAP_IMAGES:        // 13 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case COND_SCR:           // 14 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case AUTOPILOT:          // 15 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						in.readByte(); +						break; +					case INIT_OBJ_SEQ:       // 16 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case SET_STATE_BITS:     // 17 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case CLEAR_STATE_BITS:   // 18 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case TEST_STATE_BITS:    // 19 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case DEL_EVENTS:         // 20 +						in.readSint16BE(); +						in.readByte(); +						break; +					case GAMEOVER:           // 21 +						in.readSint16BE(); +						break; +					case INIT_HH_COORD:      // 22 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case EXIT:               // 23 +						in.readSint16BE(); +						break; +					case BONUS:              // 24 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case COND_BOX:           // 25 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case SOUND:              // 26 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case ADD_SCORE:          // 27 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case SUB_SCORE:          // 28 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case COND_CARRY:         // 29 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case INIT_MAZE:          // 30 +						in.readSint16BE(); +						in.readByte(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						break; +					case EXIT_MAZE:          // 31 +						in.readSint16BE(); +						break; +					case INIT_PRIORITY:      // 32 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						break; +					case INIT_SCREEN:        // 33 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case AGSCHEDULE:         // 34 +						in.readSint16BE(); +						in.readUint16BE(); +						break; +					case REMAPPAL:           // 35 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case COND_NOUN:          // 36 +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case SCREEN_STATE:       // 37 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						break; +					case INIT_LIPS:          // 38 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readByte(); +						in.readByte(); +						break; +					case INIT_STORY_MODE:    // 39 +						in.readSint16BE(); +						in.readByte(); +						break; +					case WARN:               // 40 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case COND_BONUS:         // 41 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case TEXT_TAKE:          // 42 +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case YESNO:              // 43 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case STOP_ROUTE:         // 44 +						in.readSint16BE(); +						break; +					case COND_ROUTE:         // 45 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readUint16BE(); +						in.readUint16BE(); +						break; +					case INIT_JUMPEXIT:      // 46 +						in.readSint16BE(); +						in.readByte(); +						break; +					case INIT_VIEW:          // 47 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case INIT_OBJ_FRAME:     // 48 +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						in.readSint16BE(); +						break; +					case OLD_SONG:           //49 +						in.readSint16BE(); +						in.readUint16BE(); +						break; +					default: +						error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j); +					} +				} +			} +		} +	} +} + +void Scheduler::freeActListArr() { +	debugC(6, kDebugSchedule, "freeActListArr()"); + +	for (int i = 0; i < _actListArrSize; i++) +		free(_actListArr[i]); +	free(_actListArr); +} + +// Maze mode is enabled.  Check to see whether hero has crossed the maze +// bounding box, if so, go to the next room */ +void Scheduler::processMaze() { +	debugC(1, kDebugSchedule, "processMaze"); + +	status_t &gameStatus = _vm->getGameStatus(); +	seq_t *currImage = _vm->_hero->currImagePtr;    // Get ptr to current image + +	// hero coordinates +	int x1 = _vm->_hero->x + currImage->x1;         // Left edge of object +	int x2 = _vm->_hero->x + currImage->x2;         // Right edge +	int y1 = _vm->_hero->y + currImage->y1;         // Top edge +	int y2 = _vm->_hero->y + currImage->y2;         // Bottom edge + +	if (x1 < _maze.x1) { +		// Exit west +		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; +		_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); +		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; +		gameStatus.routeIndex = -1; +		insertActionList(_alNewscrIndex); +	} else if (x2 > _maze.x2) { +		// Exit east +		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; +		_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; +		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; +		gameStatus.routeIndex = -1; +		insertActionList(_alNewscrIndex); +	} else if (y1 < _maze.y1 - SHIFT) { +		// Exit north +		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _maze.size; +		_actListArr[_alNewscrIndex][0].a2.x = _maze.x3; +		_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); +		gameStatus.routeIndex = -1; +		insertActionList(_alNewscrIndex); +	} else if (y2 > _maze.y2 - SHIFT / 2) { +		// Exit south +		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _maze.size; +		_actListArr[_alNewscrIndex][0].a2.x = _maze.x4; +		_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; +		gameStatus.routeIndex = -1; +		insertActionList(_alNewscrIndex); +	} +} +  } // End of namespace Hugo diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h index e6eb5d7947..af2a45da2f 100644 --- a/engines/hugo/schedule.h +++ b/engines/hugo/schedule.h @@ -33,6 +33,8 @@  #ifndef HUGO_SCHEDULE_H  #define HUGO_SCHEDULE_H +#include "common/file.h" +  namespace Hugo {  #define SIGN(X)       ((X < 0) ? -1 : 1) @@ -56,15 +58,24 @@ public:  	virtual void runScheduler() = 0;  	virtual void saveEvents(Common::WriteStream *f) = 0; +	void   decodeString(char *line); +	void   freeActListArr();  	void   initEventQueue();  	void   insertActionList(uint16 actIndex); -	void   decodeString(char *line); -	uint32 getWinTicks(); -	uint32 getDosTicks(bool updateFl); -	void   waitForRefresh(void); -	void   processBonus(int bonusIndex); +	void   loadActListArr(Common::File &in); +	void   loadAlNewscrIndex(Common::File &in);  	void   newScreen(int screenIndex); +	void   processBonus(int bonusIndex); +	void   processMaze();  	void   restoreScreen(int screenIndex); +	void   waitForRefresh(void); + +	uint32 getWinTicks(); +	uint32 getDosTicks(bool updateFl); + +	act    **_actListArr; +	uint16   _actListArrSize; +	uint16   _alNewscrIndex;  protected:  	HugoEngine *_vm; @@ -77,7 +88,7 @@ protected:  	event_t *_freeEvent;                                // Free list of event structures  	event_t *_headEvent;                                // Head of list (earliest time)  	event_t *_tailEvent;                                // Tail of list (latest time) -	event_t _events[kMaxEvents];                        // Statically declare event structures +	event_t  _events[kMaxEvents];                       // Statically declare event structures  	virtual const char *getCypher() = 0;  	virtual void delQueue(event_t *curEvent) = 0;  | 
