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authorJohannes Schickel2006-07-22 14:50:50 +0000
committerJohannes Schickel2006-07-22 14:50:50 +0000
commitcfd9977425d877870e0c8e800807c5eceea629e6 (patch)
tree3ecf0811865dcb0289ef51b0e5bea43fb76f3ff4 /engines/lure/lure.cpp
parente5934c8f2158db82fb33ef8000c7eb94728214be (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r--engines/lure/lure.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index 4bf673551a..195d90b86e 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -116,7 +116,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
continue;
for (g = lure_games; g->gameid; g++) {
- if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0)
+ if (scumm_stricmp(file->name().c_str(), g->checkFile) == 0)
isFound = true;
}
if (isFound)