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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/actor.cpp | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/actor.cpp')
-rw-r--r-- | engines/m4/actor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/actor.cpp b/engines/m4/actor.cpp index 82f7361cca..e80bcac6ca 100644 --- a/engines/m4/actor.cpp +++ b/engines/m4/actor.cpp @@ -33,7 +33,7 @@ namespace M4 { #define WALKER_BURGER "Wilbur0%i" // wilbur, with a number denoting his current direction -Actor::Actor(M4Engine *vm) : _vm(vm) { +Actor::Actor(MadsM4Engine *vm) : _vm(vm) { _scaling = 100; _direction = 5; _walkerSprites.resize(10); @@ -104,7 +104,7 @@ void Actor::setWalkerPalette() { _walkerSprites[kFacingSouthEast]->getColorCount()); } -Inventory::Inventory(M4Engine *vm) : _vm(vm) { +Inventory::Inventory(MadsM4Engine *vm) : _vm(vm) { } Inventory::~Inventory() { |