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authorPaul Gilbert2010-02-13 11:49:18 +0000
committerPaul Gilbert2010-02-13 11:49:18 +0000
commit52c2abba96878d3bd731f17ba04b192da3f61deb (patch)
treeb04d6a48f12f7c1873a33622722d31cd97b1b378 /engines/m4/mads_logic.h
parent1b877ceb5b207c4ad95b4323980eca5159656ff2 (diff)
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Added the beginnings of scene set-up logic
svn-id: r48039
Diffstat (limited to 'engines/m4/mads_logic.h')
-rw-r--r--engines/m4/mads_logic.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * The MADS game logic is all hard-coded into the games, although for Rex at least
+ * it seems to use only a fairly basic set of instructions and function calls, so it should be
+ * possible
+ */
+
+#ifndef M4_MADS_LOGIC_H
+#define M4_MADS_LOGIC_H
+
+namespace M4 {
+
+class MadsSceneLogic {
+private:
+ // Library interface methods
+private:
+ int _sceneNumber;
+
+ // Support functions
+ const char *formAnimName(char sepChar, int suffixNum);
+ void getSceneSpriteSet();
+ void getAnimName();
+public:
+ void selectScene(int sceneNum);
+
+ void setupScene();
+ void enterScene();
+ void doAction();
+};
+
+}
+
+#endif