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authorFilippos Karapetis2014-05-20 01:16:15 +0300
committerFilippos Karapetis2014-05-20 01:17:01 +0300
commit42e8daf49d67e839c695b12518369faf58ce9ddd (patch)
tree5879af6fbf6580ffafb0b404ccbec340983eaa52 /engines/mads/nebular/nebular_scenes1.cpp
parent33fb64a1bdf6e470ca63e03a4199e28cb8b6172b (diff)
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MADS: Replace hex values in dialogs with their decimal values
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp304
1 files changed, 152 insertions, 152 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index b2e07dc0e6..875c58ce42 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -127,7 +127,7 @@ void Scene101::sayDang() {
break;
case 73:
- _vm->_dialogs->show(0x2785);
+ _vm->_dialogs->show(10117);
_game._player._stepEnabled = true;
break;
}
@@ -325,7 +325,7 @@ void Scene101::preActions() {
void Scene101::actions() {
if (_action._lookFlag) {
- _vm->_dialogs->show(0x278D);
+ _vm->_dialogs->show(10125);
_action._inProgress = false;
return;
}
@@ -369,7 +369,7 @@ void Scene101::actions() {
break;
}
} else {
- _vm->_dialogs->show(0x2793);
+ _vm->_dialogs->show(10131);
_action._inProgress = false;
return;
}
@@ -414,18 +414,18 @@ void Scene101::actions() {
if (_action.isAction(VERB_LOOK, 0x135) || (_action.isAction(VERB_LOOK, 0x137) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) {
if (_panelOpened) {
if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR))
- _vm->_dialogs->show(0x2790);
+ _vm->_dialogs->show(10128);
else
- _vm->_dialogs->show(0x2791);
+ _vm->_dialogs->show(10129);
} else {
- _vm->_dialogs->show(0x278F);
+ _vm->_dialogs->show(10127);
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x135) && _panelOpened) {
- _vm->_dialogs->show(0x2792);
+ _vm->_dialogs->show(10130);
_action._inProgress = false;
return;
}
@@ -470,133 +470,133 @@ void Scene101::actions() {
}
if (_action.isAction(VERB_LOOK, 0x47)) {
- _vm->_dialogs->show(0x2775);
+ _vm->_dialogs->show(10101);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_LOOK) || _action.isAction(0x103)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) {
- _vm->_dialogs->show(0x2776);
+ _vm->_dialogs->show(10102);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(0x7D, 0xA8) || _action.isAction(0x7D, 0xF8)) {
- _vm->_dialogs->show(0x2777);
+ _vm->_dialogs->show(10103);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x91)) {
- _vm->_dialogs->show(0x2778);
+ _vm->_dialogs->show(10104);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(0xD2, 0xE1)) {
- _vm->_dialogs->show(0x2779);
+ _vm->_dialogs->show(10105);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x60)) {
- _vm->_dialogs->show(0x277A);
+ _vm->_dialogs->show(10106);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x111)) {
- _vm->_dialogs->show(0x277B);
+ _vm->_dialogs->show(10107);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x7B) || (_action.isAction(VERB_OPEN, 0x7B) && !_game._objects.isInInventory(OBJ_REBREATHER))) {
- _vm->_dialogs->show(0x277D);
+ _vm->_dialogs->show(10109);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x7B)) {
- _vm->_dialogs->show(0x277E);
+ _vm->_dialogs->show(10110);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x166)) {
- _vm->_dialogs->show(0x277F);
+ _vm->_dialogs->show(10111);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xCA)) {
- _vm->_dialogs->show(0x278E);
+ _vm->_dialogs->show(10126);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x63)) {
- _vm->_dialogs->show(0x2780);
+ _vm->_dialogs->show(10112);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xEB)) {
- _vm->_dialogs->show(0x2781);
+ _vm->_dialogs->show(10113);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x78)) {
- _vm->_dialogs->show(0x2782);
+ _vm->_dialogs->show(10114);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x190)) {
- _vm->_dialogs->show(0x2783);
+ _vm->_dialogs->show(10115);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x138)) {
- _vm->_dialogs->show(0x2784);
+ _vm->_dialogs->show(10116);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x111)) {
- _vm->_dialogs->show(0x2786);
+ _vm->_dialogs->show(10118);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x91)) {
- _vm->_dialogs->show(0x2787);
+ _vm->_dialogs->show(10119);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x63)) {
- _vm->_dialogs->show(0x2789);
+ _vm->_dialogs->show(10121);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x60)) {
- _vm->_dialogs->show(0x278A);
+ _vm->_dialogs->show(10122);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLOSE, 0x60)) {
- _vm->_dialogs->show(0x278B);
+ _vm->_dialogs->show(10123);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_LOOK) || _action.isAction(0x112)) && _action.isAction(0x17E)) {
- _vm->_dialogs->show(0x278C);
+ _vm->_dialogs->show(10124);
_action._inProgress = false;
return;
}
@@ -742,7 +742,7 @@ void Scene102::step() {
_fridgeCommentCount++;
if (_fridgeCommentCount > 16384) {
_fridgeOpenedDescr = true;
- _vm->_dialogs->show(0x27E5);
+ _vm->_dialogs->show(10213);
}
}
@@ -793,7 +793,7 @@ void Scene102::actions() {
bool justOpenedFl = false;
if (_action._lookFlag) {
- _vm->_dialogs->show(0x27FA);
+ _vm->_dialogs->show(10234);
_action._inProgress = false;
return;
}
@@ -840,9 +840,9 @@ void Scene102::actions() {
if (_action.isAction(VERB_LOOK, 0x122) || _action.isAction(VERB_OPEN, 0x122)) {
if (_game._objects.isInRoom(OBJ_BURGER))
- _vm->_dialogs->show(0x27F6);
+ _vm->_dialogs->show(10230);
else
- _vm->_dialogs->show(0x27F5);
+ _vm->_dialogs->show(10229);
_fridgeFirstOpenFl = false;
_action._inProgress = false;
@@ -864,13 +864,13 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_CLOSE, 0x122)) {
- _vm->_dialogs->show(0x27E5);
+ _vm->_dialogs->show(10213);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x122)) {
- _vm->_dialogs->show(0x8);
+ _vm->_dialogs->show(8);
_action._inProgress = false;
return;
}
@@ -905,67 +905,67 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_LOOK, 0x194)) {
- _vm->_dialogs->show(0x27E4);
+ _vm->_dialogs->show(10212);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x79)) {
- _vm->_dialogs->show(0x27DD);
+ _vm->_dialogs->show(10205);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x6E)) {
- _vm->_dialogs->show(0x27DC);
+ _vm->_dialogs->show(10204);
_action._inProgress = false;
return;
}
if (_action.isAction(0x155, 0x46) || _action.isAction(VERB_LOOK, 0x46)) {
- _vm->_dialogs->show(0x27DB);
+ _vm->_dialogs->show(10203);
_action._inProgress = false;
return;
}
if (_action.isAction(0x155, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) {
- _vm->_dialogs->show(0x27DA);
+ _vm->_dialogs->show(10202);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x127)) {
- _vm->_dialogs->show(0x27E7);
+ _vm->_dialogs->show(10215);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUT, 0x35, 0x127) && _game._objects.isInInventory(OBJ_BURGER)) {
- _vm->_dialogs->show(0x27E8);
+ _vm->_dialogs->show(10216);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUT, 0x122) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
- _vm->_dialogs->show(0x27E9);
+ _vm->_dialogs->show(10217);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUT, 0x127) && (_action.isAction(0x65) || _action.isAction(0x157))) {
- _vm->_dialogs->show(0x27F6);
+ _vm->_dialogs->show(10230);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x127)) {
- _vm->_dialogs->show(0x27EA);
+ _vm->_dialogs->show(10218);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x52)) {
- _vm->_dialogs->show(0x27EB);
+ _vm->_dialogs->show(10219);
_action._inProgress = false;
return;
}
@@ -973,12 +973,12 @@ void Scene102::actions() {
if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(0x50) || _action.isAction(0x4F))) {
if (_game._objects.isInInventory(OBJ_REBREATHER)) {
if (!_action.isAction(0x50) && !_action.isAction(0x4F)) {
- _vm->_dialogs->show(0x27F7);
+ _vm->_dialogs->show(10231);
_action._inProgress = false;
return;
}
} else if (_action.isAction(VERB_LOOK) || (_game._difficulty != DIFFICULTY_EASY)) {
- _vm->_dialogs->show(0x27EE);
+ _vm->_dialogs->show(10222);
_action._inProgress = false;
return;
}
@@ -1011,7 +1011,7 @@ void Scene102::actions() {
case 6:
if (_game._objects.isInInventory(OBJ_REBREATHER) && !_game._visitedScenes.exists(106))
- _vm->_dialogs->show(0x27FD);
+ _vm->_dialogs->show(10237);
_scene->_nextSceneId = 106;
break;
}
@@ -1020,60 +1020,60 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_LOOK, 0x118)) {
- _vm->_dialogs->show(0x27F2);
+ _vm->_dialogs->show(10226);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(0xD3, 0x197)) {
- _vm->_dialogs->show(0x27F3);
+ _vm->_dialogs->show(10227);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x70) || _action.isAction(VERB_WALKTO, 0x70)) {
- _vm->_dialogs->show(0x27F4);
+ _vm->_dialogs->show(10228);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x71) || ((_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) && !_drawerDescrFl)) {
- _vm->_dialogs->show(0x27EC);
+ _vm->_dialogs->show(10220);
_drawerDescrFl = true;
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) {
- _vm->_dialogs->show(0x27ED);
+ _vm->_dialogs->show(10221);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x71)) {
- _vm->_dialogs->show(0x27FC);
+ _vm->_dialogs->show(10236);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(0x13F, 0x47) && !_chairDescrFl)) {
_chairDescrFl = true;
- _vm->_dialogs->show(0x27E2);
+ _vm->_dialogs->show(10210);
_action._inProgress = false;
return;
}
if (_action.isAction(0x13F, 0x47)) {
- _vm->_dialogs->show(0x27E3);
+ _vm->_dialogs->show(10211);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xDE)) {
if (_globals[kMedicineCabinetOpen])
- _vm->_dialogs->show(0x27DF);
+ _vm->_dialogs->show(10207);
else
- _vm->_dialogs->show(0x27DE);
+ _vm->_dialogs->show(10206);
_action._inProgress = false;
return;
@@ -1096,7 +1096,7 @@ void Scene102::actions() {
case 2:
_game._player._stepEnabled = true;
_globals[kMedicineCabinetOpen] = false;
- _vm->_dialogs->show(0x27E1);
+ _vm->_dialogs->show(10209);
break;
}
_action._inProgress = false;
@@ -1122,9 +1122,9 @@ void Scene102::actions() {
_game._player._stepEnabled = true;
_globals[kMedicineCabinetOpen] = true;
if (_globals[kMedicineCabinetVirgin]) {
- _vm->_dialogs->show(0x27E0);
+ _vm->_dialogs->show(10208);
} else {
- _vm->_dialogs->show(0x27DF);
+ _vm->_dialogs->show(10207);
}
_globals[kMedicineCabinetVirgin] = false;
break;
@@ -1172,38 +1172,38 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_TAKE, 0x117)) {
- _vm->_dialogs->show(0x27F0);
+ _vm->_dialogs->show(10224);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isAction(0x194)) {
- _vm->_dialogs->show(0x27F1);
+ _vm->_dialogs->show(10225);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x89)) {
- _vm->_dialogs->show(0x27F8);
+ _vm->_dialogs->show(10232);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x27) && !_game._objects.isInInventory(OBJ_BINOCULARS)) {
- _vm->_dialogs->show(0x27F9);
+ _vm->_dialogs->show(10233);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x35) && (_action._mainObjectSource == 4)) {
- _vm->_dialogs->show(0x321);
+ _vm->_dialogs->show(801);
_action._inProgress = false;
}
}
void Scene102::postActions() {
if (_action.isAction(VERB_PUT, 0x127) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
- _vm->_dialogs->show(0x27E9);
+ _vm->_dialogs->show(10217);
_action._inProgress = false;
}
}
@@ -1528,7 +1528,7 @@ void Scene103::actions() {
void Scene103::postActions() {
if (_action.isAction(27) && !_action.isAction(VERB_WALKTO)) {
- _vm->_dialogs->show(0x2841);
+ _vm->_dialogs->show(10305);
_action._inProgress = false;
} else {
if (_action.isAction(VERB_PUT, 85, 144)) {
@@ -1616,7 +1616,7 @@ void Scene104::step() {
break;
case 2:
- _vm->_dialogs->show(0x28A6);
+ _vm->_dialogs->show(10406);
_scene->_reloadSceneFlag = true;
break;
}
@@ -1655,7 +1655,7 @@ void Scene104::step() {
break;
case 3:
- _vm->_dialogs->show(0x28A6);
+ _vm->_dialogs->show(10406);
_scene->_reloadSceneFlag = true;
break;
}
@@ -1687,7 +1687,7 @@ void Scene104::step() {
break;
case 2:
- _vm->_dialogs->show(0x28A6);
+ _vm->_dialogs->show(10406);
_scene->_reloadSceneFlag = true;
break;
}
@@ -1725,15 +1725,15 @@ void Scene104::preActions() {
void Scene104::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x28A5);
+ _vm->_dialogs->show(10405);
else if (_action.isAction(VERB_LOOK, 0x5E))
- _vm->_dialogs->show(0x28A4);
+ _vm->_dialogs->show(10404);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x28A3);
+ _vm->_dialogs->show(10403);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x28A1);
+ _vm->_dialogs->show(10401);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x28A2);
+ _vm->_dialogs->show(10402);
else
return;
@@ -1825,7 +1825,7 @@ void Scene105::step() {
break;
case 3:
- _vm->_dialogs->show(0x290B);
+ _vm->_dialogs->show(10507);
_scene->_reloadSceneFlag = true;
_scene->_sequences.addTimer(90, 4);
break;
@@ -1855,7 +1855,7 @@ void Scene105::preActions() {
void Scene105::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x2910);
+ _vm->_dialogs->show(10512);
else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn105]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
@@ -1868,25 +1868,25 @@ void Scene105::actions() {
_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
}
} else if (_action.isAction(VERB_LOOK, 0x195))
- _vm->_dialogs->show(0x2905);
+ _vm->_dialogs->show(10501);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x2906);
+ _vm->_dialogs->show(10502);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2907);
+ _vm->_dialogs->show(10503);
else if (_action.isAction(VERB_LOOK, 0xDD))
- _vm->_dialogs->show(0x2908);
+ _vm->_dialogs->show(10504);
else if (_action.isAction(VERB_TAKE, 0xDD))
- _vm->_dialogs->show(0x2909);
+ _vm->_dialogs->show(10505);
else if (_action.isAction(VERB_LOOK, 0xE0))
- _vm->_dialogs->show(0x290A);
+ _vm->_dialogs->show(10506);
else if (_action.isAction(VERB_LOOK, 0x65))
- _vm->_dialogs->show(0x290C);
+ _vm->_dialogs->show(10508);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x290D);
+ _vm->_dialogs->show(10509);
else if (_action.isAction(VERB_LOOK, 0xF5))
- _vm->_dialogs->show(0x290E);
+ _vm->_dialogs->show(10510);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x290F);
+ _vm->_dialogs->show(10511);
else
return;
@@ -2064,7 +2064,7 @@ void Scene106::preActions() {
void Scene106::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x2976);
+ _vm->_dialogs->show(10614);
else if (_action.isAction(0x15C, 0xD9)) {
_game._player._stepEnabled = false;
_game._player._prepareWalkPos = Common::Point(95, 72);
@@ -2074,31 +2074,31 @@ void Scene106::actions() {
_game._player._frameNumber = 9;
_backToShipFl = true;
} else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(0xD1, 0x13))
- _vm->_dialogs->show(0x2969);
+ _vm->_dialogs->show(10601);
else if (_action.isAction(VERB_TAKE, 0x13))
- _vm->_dialogs->show(0x296A);
+ _vm->_dialogs->show(10602);
else if (_action.isAction(VERB_LOOK, 0x12F) || _action.isAction(VERB_LOOK, 0x130))
- _vm->_dialogs->show(0x296B);
+ _vm->_dialogs->show(10603);
else if (_action.isAction(VERB_TAKE, 0x12F) || _action.isAction(VERB_TAKE, 0x130))
- _vm->_dialogs->show(0x296C);
+ _vm->_dialogs->show(10604);
else if (_action.isAction(VERB_LOOK, 0xF3))
- _vm->_dialogs->show(0x296D);
+ _vm->_dialogs->show(10605);
else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(0xD1, 0x109))
- _vm->_dialogs->show(0x296E);
+ _vm->_dialogs->show(10606);
else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
- _vm->_dialogs->show(0x296F);
+ _vm->_dialogs->show(10607);
else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(0xD1, 0x139))
- _vm->_dialogs->show(0x2970);
+ _vm->_dialogs->show(10608);
else if (_action.isAction(VERB_LOOK, 0xD9))
- _vm->_dialogs->show(0x2971);
+ _vm->_dialogs->show(10609);
else if (_action.isAction(VERB_OPEN, 0xD9))
- _vm->_dialogs->show(0x2972);
+ _vm->_dialogs->show(10610);
else if (_action.isAction(VERB_CLOSE, 0xD9))
- _vm->_dialogs->show(0x2973);
+ _vm->_dialogs->show(10611);
else if (_action.isAction(VERB_LOOK, 0x12E))
- _vm->_dialogs->show(0x2974);
+ _vm->_dialogs->show(10612);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2975);
+ _vm->_dialogs->show(10613);
else
return;
@@ -2187,7 +2187,7 @@ void Scene107::preActions() {
void Scene107::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x29D4);
+ _vm->_dialogs->show(10708);
else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn107]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
@@ -2202,23 +2202,23 @@ void Scene107::actions() {
} else if (_action.isAction(0x15D, 0xEE))
_scene->_nextSceneId = 105;
else if (_action.isAction(VERB_LOOK, 0xEE))
- _vm->_dialogs->show(0x29CD);
+ _vm->_dialogs->show(10701);
else if (_action.isAction(VERB_LOOK, 0x65) && (_action._mainObjectSource == 4))
- _vm->_dialogs->show(0x29CE);
+ _vm->_dialogs->show(10702);
else if (_action.isAction(VERB_LOOK, 0x38))
- _vm->_dialogs->show(0x29CF);
+ _vm->_dialogs->show(10703);
else if (_action.isAction(VERB_LOOK, 0x128))
- _vm->_dialogs->show(0x29D0);
+ _vm->_dialogs->show(10704);
else if (_action.isAction(VERB_LOOK, 0x12F))
- _vm->_dialogs->show(0x29D1);
+ _vm->_dialogs->show(10705);
else if (_action.isAction(VERB_LOOK, 0xF5))
- _vm->_dialogs->show(0x29D2);
+ _vm->_dialogs->show(10706);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x29D3);
+ _vm->_dialogs->show(10707);
else if (_action.isAction(VERB_LOOK, 0xDA))
- _vm->_dialogs->show(0x29D5);
+ _vm->_dialogs->show(10709);
else if (_action.isAction(VERB_TAKE, 0xDA))
- _vm->_dialogs->show(0x29D6);
+ _vm->_dialogs->show(10710);
else
return;
@@ -2279,7 +2279,7 @@ void Scene108::preActions() {
void Scene108::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x2A3C);
+ _vm->_dialogs->show(10812);
else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn108]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
@@ -2294,25 +2294,25 @@ void Scene108::actions() {
} else if (_action.isAction(0x15D, 0xF4))
_scene->_nextSceneId = 107;
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x2A31);
+ _vm->_dialogs->show(10801);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2A32);
+ _vm->_dialogs->show(10802);
else if (_action.isAction(VERB_LOOK, 0xF1))
- _vm->_dialogs->show(0x2A33);
+ _vm->_dialogs->show(10803);
else if (_action.isAction(VERB_TAKE, 0xF1))
- _vm->_dialogs->show(0x2A34);
+ _vm->_dialogs->show(10804);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2A35);
+ _vm->_dialogs->show(10805);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2A36);
+ _vm->_dialogs->show(10806);
else if (_action.isAction(VERB_LOOK, 0x65))
- _vm->_dialogs->show(0x2A37);
+ _vm->_dialogs->show(10807);
else if (_action.isAction(VERB_LOOK, 0xFB))
- _vm->_dialogs->show(0x2A39);
+ _vm->_dialogs->show(10809);
else if (_action.isAction(VERB_LOOK, 0xF4))
- _vm->_dialogs->show(0x2A3A);
+ _vm->_dialogs->show(10810);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x2A3B);
+ _vm->_dialogs->show(10811);
else
return;
@@ -2509,7 +2509,7 @@ void Scene109::preActions() {
void Scene109::actions() {
if (_action._lookFlag) {
- _vm->_dialogs->show(0x2AA0);
+ _vm->_dialogs->show(10912);
_action._inProgress = false;
return;
}
@@ -2667,7 +2667,7 @@ void Scene109::actions() {
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST);
- _vm->_dialogs->show(0x2AA3);
+ _vm->_dialogs->show(10915);
}
break;
@@ -2689,30 +2689,30 @@ void Scene109::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
_game._objects.addToInventory(OBJ_BURGER);
} else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2A95);
+ _vm->_dialogs->show(10901);
else if (_action.isAction(VERB_LOOK, 0x5A))
- _vm->_dialogs->show(0x2A96);
+ _vm->_dialogs->show(10902);
else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A))
- _vm->_dialogs->show(0x2A97);
+ _vm->_dialogs->show(10903);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2A98);
+ _vm->_dialogs->show(10904);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2A99);
+ _vm->_dialogs->show(10905);
else if (_action.isAction(VERB_LOOK, 0x45))
- _vm->_dialogs->show(0x2A9A);
+ _vm->_dialogs->show(10906);
else if (_action.isAction(VERB_LOOK, 0x178)) {
if (_globals[kHoovicAlive])
- _vm->_dialogs->show(0x2A9B);
+ _vm->_dialogs->show(10907);
else
- _vm->_dialogs->show(0x2AA1);
+ _vm->_dialogs->show(10913);
} else if (_action.isAction(VERB_LOOK, 0x146))
- _vm->_dialogs->show(0x2A9C);
+ _vm->_dialogs->show(10908);
else if (_action.isAction(VERB_LOOK, 0xFC))
- _vm->_dialogs->show(0x2A9F);
+ _vm->_dialogs->show(10911);
else if (_action.isAction(VERB_PUT, 0x146))
- _vm->_dialogs->show(0x2A9E);
+ _vm->_dialogs->show(10910);
else if (_action.isAction(VERB_LOOK, 0x66))
- _vm->_dialogs->show(0x2AA2);
+ _vm->_dialogs->show(10914);
else
return;
@@ -2832,21 +2832,21 @@ void Scene110::actions() {
break;
}
} else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F))
- _vm->_dialogs->show(0x2AF9);
+ _vm->_dialogs->show(11001);
else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40))
- _vm->_dialogs->show(0x2AFA);
+ _vm->_dialogs->show(11002);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2AFB);
+ _vm->_dialogs->show(11003);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2AFC);
+ _vm->_dialogs->show(11004);
else if (_action.isAction(VERB_LOOK, 0x178))
- _vm->_dialogs->show(0x2AFD);
+ _vm->_dialogs->show(11005);
else if (_action.isAction(VERB_LOOK, 0x41))
- _vm->_dialogs->show(0x2AFE);
+ _vm->_dialogs->show(11006);
else if (_action.isAction(VERB_LOOK, 0x8F))
- _vm->_dialogs->show(0x2AFF);
+ _vm->_dialogs->show(11007);
else if (_action.isAction(VERB_TAKE, 0x8F))
- _vm->_dialogs->show(0x2B00);
+ _vm->_dialogs->show(11008);
else
return;
@@ -2983,17 +2983,17 @@ void Scene111::actions() {
break;
}
} else if (_action.isAction(VERB_LOOK, 0x43))
- _vm->_dialogs->show(0x2B5D);
+ _vm->_dialogs->show(11101);
else if (_action.isAction(VERB_LOOK, 0x116))
- _vm->_dialogs->show(0x2B5E);
+ _vm->_dialogs->show(11102);
else if (_action.isAction(VERB_LOOK, 0x41))
- _vm->_dialogs->show(0x2B5F);
+ _vm->_dialogs->show(11103);
else if (_action.isAction(VERB_LOOK, 0x153))
- _vm->_dialogs->show(0x2B60);
+ _vm->_dialogs->show(11104);
else if (_action.isAction(VERB_LOOK, 0xC8))
- _vm->_dialogs->show(0x2B61);
+ _vm->_dialogs->show(11105);
else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8)))
- _vm->_dialogs->show(0x2B62);
+ _vm->_dialogs->show(11106);
else
return;