diff options
author | Filippos Karapetis | 2014-05-20 01:16:15 +0300 |
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committer | Filippos Karapetis | 2014-05-20 01:17:01 +0300 |
commit | 42e8daf49d67e839c695b12518369faf58ce9ddd (patch) | |
tree | 5879af6fbf6580ffafb0b404ccbec340983eaa52 /engines/mads/nebular/nebular_scenes1.cpp | |
parent | 33fb64a1bdf6e470ca63e03a4199e28cb8b6172b (diff) | |
download | scummvm-rg350-42e8daf49d67e839c695b12518369faf58ce9ddd.tar.gz scummvm-rg350-42e8daf49d67e839c695b12518369faf58ce9ddd.tar.bz2 scummvm-rg350-42e8daf49d67e839c695b12518369faf58ce9ddd.zip |
MADS: Replace hex values in dialogs with their decimal values
The decimal values make much more sense than their hex counterparts
in dialogs. Only scene groups 1 - 3 are affected, since the others
have decimal values already
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 304 |
1 files changed, 152 insertions, 152 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index b2e07dc0e6..875c58ce42 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -127,7 +127,7 @@ void Scene101::sayDang() { break; case 73: - _vm->_dialogs->show(0x2785); + _vm->_dialogs->show(10117); _game._player._stepEnabled = true; break; } @@ -325,7 +325,7 @@ void Scene101::preActions() { void Scene101::actions() { if (_action._lookFlag) { - _vm->_dialogs->show(0x278D); + _vm->_dialogs->show(10125); _action._inProgress = false; return; } @@ -369,7 +369,7 @@ void Scene101::actions() { break; } } else { - _vm->_dialogs->show(0x2793); + _vm->_dialogs->show(10131); _action._inProgress = false; return; } @@ -414,18 +414,18 @@ void Scene101::actions() { if (_action.isAction(VERB_LOOK, 0x135) || (_action.isAction(VERB_LOOK, 0x137) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) { if (_panelOpened) { if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR)) - _vm->_dialogs->show(0x2790); + _vm->_dialogs->show(10128); else - _vm->_dialogs->show(0x2791); + _vm->_dialogs->show(10129); } else { - _vm->_dialogs->show(0x278F); + _vm->_dialogs->show(10127); } _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x135) && _panelOpened) { - _vm->_dialogs->show(0x2792); + _vm->_dialogs->show(10130); _action._inProgress = false; return; } @@ -470,133 +470,133 @@ void Scene101::actions() { } if (_action.isAction(VERB_LOOK, 0x47)) { - _vm->_dialogs->show(0x2775); + _vm->_dialogs->show(10101); _action._inProgress = false; return; } if ((_action.isAction(VERB_LOOK) || _action.isAction(0x103)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) { - _vm->_dialogs->show(0x2776); + _vm->_dialogs->show(10102); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(0x7D, 0xA8) || _action.isAction(0x7D, 0xF8)) { - _vm->_dialogs->show(0x2777); + _vm->_dialogs->show(10103); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x91)) { - _vm->_dialogs->show(0x2778); + _vm->_dialogs->show(10104); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(0xD2, 0xE1)) { - _vm->_dialogs->show(0x2779); + _vm->_dialogs->show(10105); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x60)) { - _vm->_dialogs->show(0x277A); + _vm->_dialogs->show(10106); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x111)) { - _vm->_dialogs->show(0x277B); + _vm->_dialogs->show(10107); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x7B) || (_action.isAction(VERB_OPEN, 0x7B) && !_game._objects.isInInventory(OBJ_REBREATHER))) { - _vm->_dialogs->show(0x277D); + _vm->_dialogs->show(10109); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x7B)) { - _vm->_dialogs->show(0x277E); + _vm->_dialogs->show(10110); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x166)) { - _vm->_dialogs->show(0x277F); + _vm->_dialogs->show(10111); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xCA)) { - _vm->_dialogs->show(0x278E); + _vm->_dialogs->show(10126); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x63)) { - _vm->_dialogs->show(0x2780); + _vm->_dialogs->show(10112); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xEB)) { - _vm->_dialogs->show(0x2781); + _vm->_dialogs->show(10113); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x78)) { - _vm->_dialogs->show(0x2782); + _vm->_dialogs->show(10114); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x190)) { - _vm->_dialogs->show(0x2783); + _vm->_dialogs->show(10115); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x138)) { - _vm->_dialogs->show(0x2784); + _vm->_dialogs->show(10116); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x111)) { - _vm->_dialogs->show(0x2786); + _vm->_dialogs->show(10118); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x91)) { - _vm->_dialogs->show(0x2787); + _vm->_dialogs->show(10119); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x63)) { - _vm->_dialogs->show(0x2789); + _vm->_dialogs->show(10121); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x60)) { - _vm->_dialogs->show(0x278A); + _vm->_dialogs->show(10122); _action._inProgress = false; return; } if (_action.isAction(VERB_CLOSE, 0x60)) { - _vm->_dialogs->show(0x278B); + _vm->_dialogs->show(10123); _action._inProgress = false; return; } if ((_action.isAction(VERB_LOOK) || _action.isAction(0x112)) && _action.isAction(0x17E)) { - _vm->_dialogs->show(0x278C); + _vm->_dialogs->show(10124); _action._inProgress = false; return; } @@ -742,7 +742,7 @@ void Scene102::step() { _fridgeCommentCount++; if (_fridgeCommentCount > 16384) { _fridgeOpenedDescr = true; - _vm->_dialogs->show(0x27E5); + _vm->_dialogs->show(10213); } } @@ -793,7 +793,7 @@ void Scene102::actions() { bool justOpenedFl = false; if (_action._lookFlag) { - _vm->_dialogs->show(0x27FA); + _vm->_dialogs->show(10234); _action._inProgress = false; return; } @@ -840,9 +840,9 @@ void Scene102::actions() { if (_action.isAction(VERB_LOOK, 0x122) || _action.isAction(VERB_OPEN, 0x122)) { if (_game._objects.isInRoom(OBJ_BURGER)) - _vm->_dialogs->show(0x27F6); + _vm->_dialogs->show(10230); else - _vm->_dialogs->show(0x27F5); + _vm->_dialogs->show(10229); _fridgeFirstOpenFl = false; _action._inProgress = false; @@ -864,13 +864,13 @@ void Scene102::actions() { } if (_action.isAction(VERB_CLOSE, 0x122)) { - _vm->_dialogs->show(0x27E5); + _vm->_dialogs->show(10213); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x122)) { - _vm->_dialogs->show(0x8); + _vm->_dialogs->show(8); _action._inProgress = false; return; } @@ -905,67 +905,67 @@ void Scene102::actions() { } if (_action.isAction(VERB_LOOK, 0x194)) { - _vm->_dialogs->show(0x27E4); + _vm->_dialogs->show(10212); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x79)) { - _vm->_dialogs->show(0x27DD); + _vm->_dialogs->show(10205); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x6E)) { - _vm->_dialogs->show(0x27DC); + _vm->_dialogs->show(10204); _action._inProgress = false; return; } if (_action.isAction(0x155, 0x46) || _action.isAction(VERB_LOOK, 0x46)) { - _vm->_dialogs->show(0x27DB); + _vm->_dialogs->show(10203); _action._inProgress = false; return; } if (_action.isAction(0x155, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) { - _vm->_dialogs->show(0x27DA); + _vm->_dialogs->show(10202); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x127)) { - _vm->_dialogs->show(0x27E7); + _vm->_dialogs->show(10215); _action._inProgress = false; return; } if (_action.isAction(VERB_PUT, 0x35, 0x127) && _game._objects.isInInventory(OBJ_BURGER)) { - _vm->_dialogs->show(0x27E8); + _vm->_dialogs->show(10216); _action._inProgress = false; return; } if (_action.isAction(VERB_PUT, 0x122) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { - _vm->_dialogs->show(0x27E9); + _vm->_dialogs->show(10217); _action._inProgress = false; return; } if (_action.isAction(VERB_PUT, 0x127) && (_action.isAction(0x65) || _action.isAction(0x157))) { - _vm->_dialogs->show(0x27F6); + _vm->_dialogs->show(10230); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x127)) { - _vm->_dialogs->show(0x27EA); + _vm->_dialogs->show(10218); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x52)) { - _vm->_dialogs->show(0x27EB); + _vm->_dialogs->show(10219); _action._inProgress = false; return; } @@ -973,12 +973,12 @@ void Scene102::actions() { if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(0x50) || _action.isAction(0x4F))) { if (_game._objects.isInInventory(OBJ_REBREATHER)) { if (!_action.isAction(0x50) && !_action.isAction(0x4F)) { - _vm->_dialogs->show(0x27F7); + _vm->_dialogs->show(10231); _action._inProgress = false; return; } } else if (_action.isAction(VERB_LOOK) || (_game._difficulty != DIFFICULTY_EASY)) { - _vm->_dialogs->show(0x27EE); + _vm->_dialogs->show(10222); _action._inProgress = false; return; } @@ -1011,7 +1011,7 @@ void Scene102::actions() { case 6: if (_game._objects.isInInventory(OBJ_REBREATHER) && !_game._visitedScenes.exists(106)) - _vm->_dialogs->show(0x27FD); + _vm->_dialogs->show(10237); _scene->_nextSceneId = 106; break; } @@ -1020,60 +1020,60 @@ void Scene102::actions() { } if (_action.isAction(VERB_LOOK, 0x118)) { - _vm->_dialogs->show(0x27F2); + _vm->_dialogs->show(10226); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(0xD3, 0x197)) { - _vm->_dialogs->show(0x27F3); + _vm->_dialogs->show(10227); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x70) || _action.isAction(VERB_WALKTO, 0x70)) { - _vm->_dialogs->show(0x27F4); + _vm->_dialogs->show(10228); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x71) || ((_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) && !_drawerDescrFl)) { - _vm->_dialogs->show(0x27EC); + _vm->_dialogs->show(10220); _drawerDescrFl = true; _action._inProgress = false; return; } if (_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) { - _vm->_dialogs->show(0x27ED); + _vm->_dialogs->show(10221); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x71)) { - _vm->_dialogs->show(0x27FC); + _vm->_dialogs->show(10236); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(0x13F, 0x47) && !_chairDescrFl)) { _chairDescrFl = true; - _vm->_dialogs->show(0x27E2); + _vm->_dialogs->show(10210); _action._inProgress = false; return; } if (_action.isAction(0x13F, 0x47)) { - _vm->_dialogs->show(0x27E3); + _vm->_dialogs->show(10211); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xDE)) { if (_globals[kMedicineCabinetOpen]) - _vm->_dialogs->show(0x27DF); + _vm->_dialogs->show(10207); else - _vm->_dialogs->show(0x27DE); + _vm->_dialogs->show(10206); _action._inProgress = false; return; @@ -1096,7 +1096,7 @@ void Scene102::actions() { case 2: _game._player._stepEnabled = true; _globals[kMedicineCabinetOpen] = false; - _vm->_dialogs->show(0x27E1); + _vm->_dialogs->show(10209); break; } _action._inProgress = false; @@ -1122,9 +1122,9 @@ void Scene102::actions() { _game._player._stepEnabled = true; _globals[kMedicineCabinetOpen] = true; if (_globals[kMedicineCabinetVirgin]) { - _vm->_dialogs->show(0x27E0); + _vm->_dialogs->show(10208); } else { - _vm->_dialogs->show(0x27DF); + _vm->_dialogs->show(10207); } _globals[kMedicineCabinetVirgin] = false; break; @@ -1172,38 +1172,38 @@ void Scene102::actions() { } if (_action.isAction(VERB_TAKE, 0x117)) { - _vm->_dialogs->show(0x27F0); + _vm->_dialogs->show(10224); _action._inProgress = false; return; } if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isAction(0x194)) { - _vm->_dialogs->show(0x27F1); + _vm->_dialogs->show(10225); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x89)) { - _vm->_dialogs->show(0x27F8); + _vm->_dialogs->show(10232); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x27) && !_game._objects.isInInventory(OBJ_BINOCULARS)) { - _vm->_dialogs->show(0x27F9); + _vm->_dialogs->show(10233); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x35) && (_action._mainObjectSource == 4)) { - _vm->_dialogs->show(0x321); + _vm->_dialogs->show(801); _action._inProgress = false; } } void Scene102::postActions() { if (_action.isAction(VERB_PUT, 0x127) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { - _vm->_dialogs->show(0x27E9); + _vm->_dialogs->show(10217); _action._inProgress = false; } } @@ -1528,7 +1528,7 @@ void Scene103::actions() { void Scene103::postActions() { if (_action.isAction(27) && !_action.isAction(VERB_WALKTO)) { - _vm->_dialogs->show(0x2841); + _vm->_dialogs->show(10305); _action._inProgress = false; } else { if (_action.isAction(VERB_PUT, 85, 144)) { @@ -1616,7 +1616,7 @@ void Scene104::step() { break; case 2: - _vm->_dialogs->show(0x28A6); + _vm->_dialogs->show(10406); _scene->_reloadSceneFlag = true; break; } @@ -1655,7 +1655,7 @@ void Scene104::step() { break; case 3: - _vm->_dialogs->show(0x28A6); + _vm->_dialogs->show(10406); _scene->_reloadSceneFlag = true; break; } @@ -1687,7 +1687,7 @@ void Scene104::step() { break; case 2: - _vm->_dialogs->show(0x28A6); + _vm->_dialogs->show(10406); _scene->_reloadSceneFlag = true; break; } @@ -1725,15 +1725,15 @@ void Scene104::preActions() { void Scene104::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x28A5); + _vm->_dialogs->show(10405); else if (_action.isAction(VERB_LOOK, 0x5E)) - _vm->_dialogs->show(0x28A4); + _vm->_dialogs->show(10404); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x28A3); + _vm->_dialogs->show(10403); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x28A1); + _vm->_dialogs->show(10401); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x28A2); + _vm->_dialogs->show(10402); else return; @@ -1825,7 +1825,7 @@ void Scene105::step() { break; case 3: - _vm->_dialogs->show(0x290B); + _vm->_dialogs->show(10507); _scene->_reloadSceneFlag = true; _scene->_sequences.addTimer(90, 4); break; @@ -1855,7 +1855,7 @@ void Scene105::preActions() { void Scene105::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x2910); + _vm->_dialogs->show(10512); else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn105]) { if (_game._objects.isInInventory(OBJ_DEAD_FISH)) { int randVal = _vm->getRandomNumber(74, 76); @@ -1868,25 +1868,25 @@ void Scene105::actions() { _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0); } } else if (_action.isAction(VERB_LOOK, 0x195)) - _vm->_dialogs->show(0x2905); + _vm->_dialogs->show(10501); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x2906); + _vm->_dialogs->show(10502); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2907); + _vm->_dialogs->show(10503); else if (_action.isAction(VERB_LOOK, 0xDD)) - _vm->_dialogs->show(0x2908); + _vm->_dialogs->show(10504); else if (_action.isAction(VERB_TAKE, 0xDD)) - _vm->_dialogs->show(0x2909); + _vm->_dialogs->show(10505); else if (_action.isAction(VERB_LOOK, 0xE0)) - _vm->_dialogs->show(0x290A); + _vm->_dialogs->show(10506); else if (_action.isAction(VERB_LOOK, 0x65)) - _vm->_dialogs->show(0x290C); + _vm->_dialogs->show(10508); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x290D); + _vm->_dialogs->show(10509); else if (_action.isAction(VERB_LOOK, 0xF5)) - _vm->_dialogs->show(0x290E); + _vm->_dialogs->show(10510); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x290F); + _vm->_dialogs->show(10511); else return; @@ -2064,7 +2064,7 @@ void Scene106::preActions() { void Scene106::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x2976); + _vm->_dialogs->show(10614); else if (_action.isAction(0x15C, 0xD9)) { _game._player._stepEnabled = false; _game._player._prepareWalkPos = Common::Point(95, 72); @@ -2074,31 +2074,31 @@ void Scene106::actions() { _game._player._frameNumber = 9; _backToShipFl = true; } else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(0xD1, 0x13)) - _vm->_dialogs->show(0x2969); + _vm->_dialogs->show(10601); else if (_action.isAction(VERB_TAKE, 0x13)) - _vm->_dialogs->show(0x296A); + _vm->_dialogs->show(10602); else if (_action.isAction(VERB_LOOK, 0x12F) || _action.isAction(VERB_LOOK, 0x130)) - _vm->_dialogs->show(0x296B); + _vm->_dialogs->show(10603); else if (_action.isAction(VERB_TAKE, 0x12F) || _action.isAction(VERB_TAKE, 0x130)) - _vm->_dialogs->show(0x296C); + _vm->_dialogs->show(10604); else if (_action.isAction(VERB_LOOK, 0xF3)) - _vm->_dialogs->show(0x296D); + _vm->_dialogs->show(10605); else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(0xD1, 0x109)) - _vm->_dialogs->show(0x296E); + _vm->_dialogs->show(10606); else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) - _vm->_dialogs->show(0x296F); + _vm->_dialogs->show(10607); else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(0xD1, 0x139)) - _vm->_dialogs->show(0x2970); + _vm->_dialogs->show(10608); else if (_action.isAction(VERB_LOOK, 0xD9)) - _vm->_dialogs->show(0x2971); + _vm->_dialogs->show(10609); else if (_action.isAction(VERB_OPEN, 0xD9)) - _vm->_dialogs->show(0x2972); + _vm->_dialogs->show(10610); else if (_action.isAction(VERB_CLOSE, 0xD9)) - _vm->_dialogs->show(0x2973); + _vm->_dialogs->show(10611); else if (_action.isAction(VERB_LOOK, 0x12E)) - _vm->_dialogs->show(0x2974); + _vm->_dialogs->show(10612); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2975); + _vm->_dialogs->show(10613); else return; @@ -2187,7 +2187,7 @@ void Scene107::preActions() { void Scene107::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x29D4); + _vm->_dialogs->show(10708); else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn107]) { if (_game._objects.isInInventory(OBJ_DEAD_FISH)) { int randVal = _vm->getRandomNumber(74, 76); @@ -2202,23 +2202,23 @@ void Scene107::actions() { } else if (_action.isAction(0x15D, 0xEE)) _scene->_nextSceneId = 105; else if (_action.isAction(VERB_LOOK, 0xEE)) - _vm->_dialogs->show(0x29CD); + _vm->_dialogs->show(10701); else if (_action.isAction(VERB_LOOK, 0x65) && (_action._mainObjectSource == 4)) - _vm->_dialogs->show(0x29CE); + _vm->_dialogs->show(10702); else if (_action.isAction(VERB_LOOK, 0x38)) - _vm->_dialogs->show(0x29CF); + _vm->_dialogs->show(10703); else if (_action.isAction(VERB_LOOK, 0x128)) - _vm->_dialogs->show(0x29D0); + _vm->_dialogs->show(10704); else if (_action.isAction(VERB_LOOK, 0x12F)) - _vm->_dialogs->show(0x29D1); + _vm->_dialogs->show(10705); else if (_action.isAction(VERB_LOOK, 0xF5)) - _vm->_dialogs->show(0x29D2); + _vm->_dialogs->show(10706); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x29D3); + _vm->_dialogs->show(10707); else if (_action.isAction(VERB_LOOK, 0xDA)) - _vm->_dialogs->show(0x29D5); + _vm->_dialogs->show(10709); else if (_action.isAction(VERB_TAKE, 0xDA)) - _vm->_dialogs->show(0x29D6); + _vm->_dialogs->show(10710); else return; @@ -2279,7 +2279,7 @@ void Scene108::preActions() { void Scene108::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x2A3C); + _vm->_dialogs->show(10812); else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn108]) { if (_game._objects.isInInventory(OBJ_DEAD_FISH)) { int randVal = _vm->getRandomNumber(74, 76); @@ -2294,25 +2294,25 @@ void Scene108::actions() { } else if (_action.isAction(0x15D, 0xF4)) _scene->_nextSceneId = 107; else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x2A31); + _vm->_dialogs->show(10801); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2A32); + _vm->_dialogs->show(10802); else if (_action.isAction(VERB_LOOK, 0xF1)) - _vm->_dialogs->show(0x2A33); + _vm->_dialogs->show(10803); else if (_action.isAction(VERB_TAKE, 0xF1)) - _vm->_dialogs->show(0x2A34); + _vm->_dialogs->show(10804); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2A35); + _vm->_dialogs->show(10805); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2A36); + _vm->_dialogs->show(10806); else if (_action.isAction(VERB_LOOK, 0x65)) - _vm->_dialogs->show(0x2A37); + _vm->_dialogs->show(10807); else if (_action.isAction(VERB_LOOK, 0xFB)) - _vm->_dialogs->show(0x2A39); + _vm->_dialogs->show(10809); else if (_action.isAction(VERB_LOOK, 0xF4)) - _vm->_dialogs->show(0x2A3A); + _vm->_dialogs->show(10810); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x2A3B); + _vm->_dialogs->show(10811); else return; @@ -2509,7 +2509,7 @@ void Scene109::preActions() { void Scene109::actions() { if (_action._lookFlag) { - _vm->_dialogs->show(0x2AA0); + _vm->_dialogs->show(10912); _action._inProgress = false; return; } @@ -2667,7 +2667,7 @@ void Scene109::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST); - _vm->_dialogs->show(0x2AA3); + _vm->_dialogs->show(10915); } break; @@ -2689,30 +2689,30 @@ void Scene109::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[3]); _game._objects.addToInventory(OBJ_BURGER); } else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2A95); + _vm->_dialogs->show(10901); else if (_action.isAction(VERB_LOOK, 0x5A)) - _vm->_dialogs->show(0x2A96); + _vm->_dialogs->show(10902); else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A)) - _vm->_dialogs->show(0x2A97); + _vm->_dialogs->show(10903); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2A98); + _vm->_dialogs->show(10904); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2A99); + _vm->_dialogs->show(10905); else if (_action.isAction(VERB_LOOK, 0x45)) - _vm->_dialogs->show(0x2A9A); + _vm->_dialogs->show(10906); else if (_action.isAction(VERB_LOOK, 0x178)) { if (_globals[kHoovicAlive]) - _vm->_dialogs->show(0x2A9B); + _vm->_dialogs->show(10907); else - _vm->_dialogs->show(0x2AA1); + _vm->_dialogs->show(10913); } else if (_action.isAction(VERB_LOOK, 0x146)) - _vm->_dialogs->show(0x2A9C); + _vm->_dialogs->show(10908); else if (_action.isAction(VERB_LOOK, 0xFC)) - _vm->_dialogs->show(0x2A9F); + _vm->_dialogs->show(10911); else if (_action.isAction(VERB_PUT, 0x146)) - _vm->_dialogs->show(0x2A9E); + _vm->_dialogs->show(10910); else if (_action.isAction(VERB_LOOK, 0x66)) - _vm->_dialogs->show(0x2AA2); + _vm->_dialogs->show(10914); else return; @@ -2832,21 +2832,21 @@ void Scene110::actions() { break; } } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F)) - _vm->_dialogs->show(0x2AF9); + _vm->_dialogs->show(11001); else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40)) - _vm->_dialogs->show(0x2AFA); + _vm->_dialogs->show(11002); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2AFB); + _vm->_dialogs->show(11003); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2AFC); + _vm->_dialogs->show(11004); else if (_action.isAction(VERB_LOOK, 0x178)) - _vm->_dialogs->show(0x2AFD); + _vm->_dialogs->show(11005); else if (_action.isAction(VERB_LOOK, 0x41)) - _vm->_dialogs->show(0x2AFE); + _vm->_dialogs->show(11006); else if (_action.isAction(VERB_LOOK, 0x8F)) - _vm->_dialogs->show(0x2AFF); + _vm->_dialogs->show(11007); else if (_action.isAction(VERB_TAKE, 0x8F)) - _vm->_dialogs->show(0x2B00); + _vm->_dialogs->show(11008); else return; @@ -2983,17 +2983,17 @@ void Scene111::actions() { break; } } else if (_action.isAction(VERB_LOOK, 0x43)) - _vm->_dialogs->show(0x2B5D); + _vm->_dialogs->show(11101); else if (_action.isAction(VERB_LOOK, 0x116)) - _vm->_dialogs->show(0x2B5E); + _vm->_dialogs->show(11102); else if (_action.isAction(VERB_LOOK, 0x41)) - _vm->_dialogs->show(0x2B5F); + _vm->_dialogs->show(11103); else if (_action.isAction(VERB_LOOK, 0x153)) - _vm->_dialogs->show(0x2B60); + _vm->_dialogs->show(11104); else if (_action.isAction(VERB_LOOK, 0xC8)) - _vm->_dialogs->show(0x2B61); + _vm->_dialogs->show(11105); else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8))) - _vm->_dialogs->show(0x2B62); + _vm->_dialogs->show(11106); else return; |