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authorFilippos Karapetis2014-05-20 01:43:26 +0300
committerFilippos Karapetis2014-05-20 01:43:26 +0300
commit8619f856742a5ad1df3822d3881b5cddffb322c1 (patch)
tree642f1c45e17ae40ad2e1786b96535bf38c6ee16c /engines/mads/nebular/nebular_scenes1.cpp
parent42e8daf49d67e839c695b12518369faf58ce9ddd (diff)
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MADS: Bugfixes and cleanup in scene 101
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 875c58ce42..025d5510bf 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -272,7 +272,7 @@ void Scene101::preActions() {
_game._player._needToWalk = true;
if (_sittingFl) {
- if (_action.isAction(VERB_LOOK) || _action.isAction(0x47) || _action.isAction(VERB_TALKTO) || _action.isAction(0x103) || _action.isAction(0x7D))
+ if (_action.isAction(VERB_LOOK) || _action.isObject(NOUN_CHAIR) || _action.isAction(VERB_TALKTO) || _action.isAction(VERB_PEER_THROUGH) || _action.isAction(VERB_EXAMINE))
_game._player._needToWalk = false;
if (_game._player._needToWalk) {
@@ -301,12 +301,12 @@ void Scene101::preActions() {
}
}
- if (_panelOpened && !(_action.isAction(0x135) || _action.isAction(0x137))) {
+ if (_panelOpened && !(_action.isObject(NOUN_SHIELD_ACCESS_PANEL) || _action.isObject(NOUN_SHIELD_MODULATOR))) {
switch (_game._trigger) {
case 0:
if (_game._player._needToWalk) {
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
- _shieldSpriteIdx = _game._objects.isInRoom(0x18) ? 13 : 14;
+ _shieldSpriteIdx = _game._objects.isInRoom(OBJ_SHIELD_MODULATOR) ? 13 : 14;
_globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[_shieldSpriteIdx], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
_game._player._stepEnabled = false;
@@ -330,13 +330,13 @@ void Scene101::actions() {
return;
}
- if (_action.isAction(VERB_WALKTO, 0xCC)) {
+ if (_action.isAction(VERB_WALKTO, NOUN_LIFE_SUPPORT_SECTION)) {
_scene->_nextSceneId = 102;
_action._inProgress = false;
return;
}
- if (_action.isAction(0x13F, 0x47) || (_action.isAction(VERB_LOOK, 0x180) && !_sittingFl)) {
+ if (_action.isAction(VERB_SIT_IN, NOUN_CHAIR) || (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN) && !_sittingFl)) {
if (!_sittingFl) {
switch (_game._trigger) {
case 0:
@@ -361,7 +361,7 @@ void Scene101::actions() {
_sittingFl = true;
_scene->_hotspots.activate(71, false);
_chairHotspotId = _scene->_dynamicHotspots.add(71, 0x13F, -1, Common::Rect(159, 84, 159 + 33, 84 + 36));
- if (!_action.isAction(VERB_LOOK, 0x180)) {
+ if (!_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN)) {
_action._inProgress = false;
return;
}
@@ -375,7 +375,7 @@ void Scene101::actions() {
}
}
- if (((_action.isAction(VERB_WALKTO, 0x135) || _action.isAction(VERB_OPEN, 0x135))) && !_panelOpened) {
+ if (((_action.isAction(VERB_WALKTO, NOUN_SHIELD_ACCESS_PANEL) || _action.isAction(VERB_OPEN, NOUN_SHIELD_ACCESS_PANEL))) && !_panelOpened) {
switch (_game._trigger) {
case 0:
_shieldSpriteIdx = _game._objects.isInRoom(0x18) ? 13 : 14;
@@ -399,19 +399,19 @@ void Scene101::actions() {
return;
}
- if ((_action.isAction(VERB_TAKE, 0x137) || _action.isAction(VERB_PULL, 0x137)) && _game._objects.isInRoom(0x18)) {
+ if ((_action.isAction(VERB_TAKE, NOUN_SHIELD_MODULATOR) || _action.isAction(VERB_PULL, NOUN_SHIELD_MODULATOR)) && _game._objects.isInRoom(OBJ_SHIELD_MODULATOR)) {
_game._objects.addToInventory(OBJ_SHIELD_MODULATOR);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[14], false, 6, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
- _scene->_hotspots.activate(0x137, false);
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
_vm->_dialogs->showItem(OBJ_SHIELD_MODULATOR, 10120);
_vm->_sound->command(22);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x135) || (_action.isAction(VERB_LOOK, 0x137) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) {
+ if (_action.isAction(VERB_LOOK, NOUN_SHIELD_ACCESS_PANEL) || (_action.isAction(VERB_LOOK, NOUN_SHIELD_MODULATOR) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) {
if (_panelOpened) {
if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR))
_vm->_dialogs->show(10128);
@@ -475,7 +475,7 @@ void Scene101::actions() {
return;
}
- if ((_action.isAction(VERB_LOOK) || _action.isAction(0x103)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) {
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PEER_THROUGH)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) {
_vm->_dialogs->show(10102);
_action._inProgress = false;
return;