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author | Filippos Karapetis | 2014-05-20 02:29:41 +0300 |
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committer | Filippos Karapetis | 2014-05-20 02:29:41 +0300 |
commit | 87418b66a007baf454d37d97857d13b186b6bb0a (patch) | |
tree | d0b4301108a976865b7d5e1574674690aaf3c899 /engines/mads/nebular/nebular_scenes1.cpp | |
parent | 8619f856742a5ad1df3822d3881b5cddffb322c1 (diff) | |
download | scummvm-rg350-87418b66a007baf454d37d97857d13b186b6bb0a.tar.gz scummvm-rg350-87418b66a007baf454d37d97857d13b186b6bb0a.tar.bz2 scummvm-rg350-87418b66a007baf454d37d97857d13b186b6bb0a.zip |
MADS: Replace several verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 025d5510bf..c2765ea4d2 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -481,7 +481,7 @@ void Scene101::actions() { return; } - if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(0x7D, 0xA8) || _action.isAction(0x7D, 0xF8)) { + if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(VERB_EXAMINE, 0xA8) || _action.isAction(VERB_EXAMINE, 0xF8)) { _vm->_dialogs->show(10103); _action._inProgress = false; return; @@ -493,7 +493,7 @@ void Scene101::actions() { return; } - if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(0xD2, 0xE1)) { + if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(VERB_LOOK_IN, 0xE1)) { _vm->_dialogs->show(10105); _action._inProgress = false; return; @@ -595,7 +595,7 @@ void Scene101::actions() { return; } - if ((_action.isAction(VERB_LOOK) || _action.isAction(0x112)) && _action.isAction(0x17E)) { + if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isAction(0x17E)) { _vm->_dialogs->show(10124); _action._inProgress = false; return; @@ -875,7 +875,7 @@ void Scene102::actions() { return; } - if (_action.isAction(0x18B, 0x6E)) { + if (_action.isAction(VERB_WALK_THROUGH, 0x6E)) { switch (_game._trigger) { case 0: _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0); @@ -922,13 +922,13 @@ void Scene102::actions() { return; } - if (_action.isAction(0x155, 0x46) || _action.isAction(VERB_LOOK, 0x46)) { + if (_action.isAction(VERB_STARE_AT, 0x46) || _action.isAction(VERB_LOOK, 0x46)) { _vm->_dialogs->show(10203); _action._inProgress = false; return; } - if (_action.isAction(0x155, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) { + if (_action.isAction(VERB_STARE_AT, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) { _vm->_dialogs->show(10202); _action._inProgress = false; return; @@ -970,9 +970,9 @@ void Scene102::actions() { return; } - if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(0x50) || _action.isAction(0x4F))) { + if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(0x4F))) { if (_game._objects.isInInventory(OBJ_REBREATHER)) { - if (!_action.isAction(0x50) && !_action.isAction(0x4F)) { + if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(0x4F)) { _vm->_dialogs->show(10231); _action._inProgress = false; return; @@ -984,7 +984,7 @@ void Scene102::actions() { } } - if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(0x50) || _action.isAction(0x4F)) ) { + if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(0x4F)) ) { switch (_game._trigger) { case 0: _scene->loadAnimation(formAnimName('A', -1), 1); @@ -1025,7 +1025,7 @@ void Scene102::actions() { return; } - if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(0xD3, 0x197)) { + if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(VERB_LOOK_THROUGH, 0x197)) { _vm->_dialogs->show(10227); _action._inProgress = false; return; @@ -1056,14 +1056,14 @@ void Scene102::actions() { return; } - if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(0x13F, 0x47) && !_chairDescrFl)) { + if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(VERB_SIT_IN, 0x47) && !_chairDescrFl)) { _chairDescrFl = true; _vm->_dialogs->show(10210); _action._inProgress = false; return; } - if (_action.isAction(0x13F, 0x47)) { + if (_action.isAction(VERB_SIT_IN, 0x47)) { _vm->_dialogs->show(10211); _action._inProgress = false; return; @@ -1716,10 +1716,10 @@ void Scene104::step() { } void Scene104::preActions() { - if (_action.isAction(0x15D, 0x74)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0x74)) _game._player._walkOffScreenSceneId = 105; - if (_action.isAction(0x15D, 0x75)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0x75)) _game._player._walkOffScreenSceneId = 106; } @@ -1843,10 +1843,10 @@ void Scene105::step() { } void Scene105::preActions() { - if (_action.isAction(0x15D, 0x195)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0x195)) _game._player._walkOffScreenSceneId = 104; - if (_action.isAction(0x15D, 0xF5)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0xF5)) _game._player._walkOffScreenSceneId = 107; if (_action.isAction(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK))) @@ -2052,20 +2052,20 @@ void Scene106::step() { } void Scene106::preActions() { - if (_action.isAction(0x15D, 0x12E) || _action.isAction(0x15D, 0x130)) { + if (_action.isAction(VERB_SWIM_TOWARDS, 0x12E) || _action.isAction(VERB_SWIM_TOWARDS, 0x130)) { _game._player._stepEnabled = false; _scene->_sprites[_game._player._spritesStart + 1]->_charInfo->_velocity = 24; _game._player._walkOffScreenSceneId = 104; } - if (_action.isAction(0x15D, 0xF3)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0xF3)) _game._player._walkOffScreenSceneId = 107; } void Scene106::actions() { if (_action._lookFlag) _vm->_dialogs->show(10614); - else if (_action.isAction(0x15C, 0xD9)) { + else if (_action.isAction(VERB_SWIM_TO, 0xD9)) { _game._player._stepEnabled = false; _game._player._prepareWalkPos = Common::Point(95, 72); _game._player._prepareWalkFacing = FACING_WEST; @@ -2073,7 +2073,7 @@ void Scene106::actions() { _game._player._readyToWalk = true; _game._player._frameNumber = 9; _backToShipFl = true; - } else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(0xD1, 0x13)) + } else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(VERB_LOOK_AT, 0x13)) _vm->_dialogs->show(10601); else if (_action.isAction(VERB_TAKE, 0x13)) _vm->_dialogs->show(10602); @@ -2083,11 +2083,11 @@ void Scene106::actions() { _vm->_dialogs->show(10604); else if (_action.isAction(VERB_LOOK, 0xF3)) _vm->_dialogs->show(10605); - else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(0xD1, 0x109)) + else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(VERB_LOOK_AT, 0x109)) _vm->_dialogs->show(10606); else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) _vm->_dialogs->show(10607); - else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(0xD1, 0x139)) + else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(VERB_LOOK_AT, 0x139)) _vm->_dialogs->show(10608); else if (_action.isAction(VERB_LOOK, 0xD9)) _vm->_dialogs->show(10609); @@ -2178,10 +2178,10 @@ void Scene107::step() { } void Scene107::preActions() { - if (_action.isAction(0x15D, 0xF6)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0xF6)) _game._player._walkOffScreenSceneId = 106; - if (_action.isAction(0x15D, 0xF5)) + if (_action.isAction(VERB_SWIM_TOWARDS, 0xF5)) _game._player._walkOffScreenSceneId = 108; } @@ -2199,7 +2199,7 @@ void Scene107::actions() { _globals[kFishIn107] = false; _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802); } - } else if (_action.isAction(0x15D, 0xEE)) + } else if (_action.isAction(VERB_SWIM_TOWARDS, 0xEE)) _scene->_nextSceneId = 105; else if (_action.isAction(VERB_LOOK, 0xEE)) _vm->_dialogs->show(10701); @@ -2273,7 +2273,7 @@ void Scene108::enter() { } void Scene108::preActions() { - if (_action.isAction(0x15E, 0xFB)) + if (_action.isAction(VERB_SWIM_UNDER, 0xFB)) _game._player._walkOffScreenSceneId = 109; } @@ -2291,7 +2291,7 @@ void Scene108::actions() { _globals[kFishIn108] = false; _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808); } - } else if (_action.isAction(0x15D, 0xF4)) + } else if (_action.isAction(VERB_SWIM_TOWARDS, 0xF4)) _scene->_nextSceneId = 107; else if (_action.isAction(VERB_LOOK, 0x4D)) _vm->_dialogs->show(10801); @@ -2485,7 +2485,7 @@ void Scene109::step() { } void Scene109::preActions() { - if (_action.isAction(0x15E, 0xFC)) + if (_action.isAction(VERB_SWIM_UNDER, 0xFC)) _game._player._walkOffScreenSceneId = 108; if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT)) @@ -2500,7 +2500,7 @@ void Scene109::preActions() { } } - if ((_action.isAction(0x15A, 0x178) || _action.isAction(0x15C, 0x146)) + if ((_action.isAction(VERB_SWIM_INTO, 0x178) || _action.isAction(VERB_SWIM_TO, 0x146)) && (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(0x178))) _game._player._walkOffScreenSceneId = 110; @@ -2789,7 +2789,7 @@ void Scene110::step() { } void Scene110::preActions() { - if (_action.isAction(0x15B, 0x41)) + if (_action.isAction(VERB_SWIM_THROUGH, 0x41)) _game._player._walkOffScreenSceneId = 109; if (_crabsFl) { @@ -2817,7 +2817,7 @@ void Scene110::preActions() { } void Scene110::actions() { - if (_action.isAction(0x15B, 0x178)) { + if (_action.isAction(VERB_SWIM_THROUGH, 0x178)) { switch (_game._trigger) { case 0: _scene->loadAnimation(Resources::formatName(110, 'T', 0, EXT_AA, ""), 1); @@ -2833,7 +2833,7 @@ void Scene110::actions() { } } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F)) _vm->_dialogs->show(11001); - else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40)) + else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(VERB_LOOK_AT, 0x40)) _vm->_dialogs->show(11002); else if (_action.isAction(VERB_LOOK, 0x129)) _vm->_dialogs->show(11003); @@ -2964,12 +2964,12 @@ void Scene111::step() { } void Scene111::preActions() { - if (_action.isAction(0x18B, 0x41)) + if (_action.isAction(VERB_WALK_THROUGH, 0x41)) _game._player._walkOffScreenSceneId = 212; } void Scene111::actions() { - if (_action.isAction(0x6D, 0x116) && _game._objects.isInInventory(OBJ_REBREATHER)) { + if (_action.isAction(VERB_DIVE_INTO, 0x116) && _game._objects.isInInventory(OBJ_REBREATHER)) { switch (_game._trigger) { case 0: _scene->loadAnimation(Resources::formatName(111, 'A', 1, EXT_AA, ""), 1); |