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author | Filippos Karapetis | 2014-05-02 04:15:28 +0300 |
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committer | Filippos Karapetis | 2014-05-02 04:22:22 +0300 |
commit | 92ab7e87a0e0afc9db1612b4c7d16597fe6499a0 (patch) | |
tree | cffbe6ec23b10af53ff6f4e646a3677d6bb534af /engines/mads/nebular/nebular_scenes1.cpp | |
parent | d888938d9b6d2e393eeac3a1b2551ccc8d36f49e (diff) | |
download | scummvm-rg350-92ab7e87a0e0afc9db1612b4c7d16597fe6499a0.tar.gz scummvm-rg350-92ab7e87a0e0afc9db1612b4c7d16597fe6499a0.tar.bz2 scummvm-rg350-92ab7e87a0e0afc9db1612b4c7d16597fe6499a0.zip |
MADS: sub70C52 is setMotion
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 54973b7de3..7d8b077fc2 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -2141,7 +2141,7 @@ void Scene107::enter() { _globals._spriteIndexes[0] = _scene->_sprites.addSprites(Resources::formatName(105, 'R', 1, EXT_SS, "")); _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 4, 0, 0, 0); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[0], Common::Point(270, 150)); - _scene->_sequences.sub70C52(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, -200, 0); + _scene->_sequences.setMotion(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, -200, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); _scene->_dynamicHotspots.add(218, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0)); } @@ -2386,7 +2386,7 @@ void Scene109::enter() { _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 5); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(126, 39)); - _scene->_sequences.sub70C52(_globals._sequenceIndexes[10], 0, 200, 0); + _scene->_sequences.setMotion(_globals._sequenceIndexes[10], 0, 200, 0); _scene->_sequences.setScale(_globals._sequenceIndexes[10], 80); _game._player._stepEnabled = false; } |