aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes1.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2014-05-08 11:43:23 +0300
committerFilippos Karapetis2014-05-08 11:43:23 +0300
commitb7dd01fdefd910c3c0f6291145ceab4060ae1a70 (patch)
tree12e16d4a4362011d5954e6020d85a9bdb0cd5e31 /engines/mads/nebular/nebular_scenes1.cpp
parent2502bd89966f8b6398be4fc0428aaba1831ad530 (diff)
downloadscummvm-rg350-b7dd01fdefd910c3c0f6291145ceab4060ae1a70.tar.gz
scummvm-rg350-b7dd01fdefd910c3c0f6291145ceab4060ae1a70.tar.bz2
scummvm-rg350-b7dd01fdefd910c3c0f6291145ceab4060ae1a70.zip
MADS: Remove trailing whitespace
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index ecc80c8ce3..c202fe1f80 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -124,7 +124,7 @@ void Scene101::sayDang() {
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17);
_scene->_kernelMessages.add(Common::Point(143, 61), 0x1110, 0, 0, 60, _game.getQuote(57));
_scene->_sequences.addTimer(120, 73);
- break;
+ break;
case 73:
_vm->_dialogs->show(0x2785);
@@ -278,7 +278,7 @@ void Scene101::preActions() {
if (_game._player._needToWalk) {
switch (_game._trigger) {
case 0:
- _game._player._needToWalk = false;
+ _game._player._needToWalk = false;
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_globals._sequenceIndexes[11] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
@@ -1248,7 +1248,7 @@ void Scene103::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 2, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 0);
- _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 25);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 25);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 72);
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 1, 37);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 2, 73);
@@ -1267,7 +1267,7 @@ void Scene103::enter() {
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6);
else
_vm->_game->_scene._hotspots.activate(289, false);
-
+
if (_globals[kTurkeyExploded]) {
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], -2, -2);
@@ -1325,7 +1325,7 @@ void Scene103::step() {
default:
break;
}
-
+
if (_scene->_frameStartTime >= _updateClock) {
pt = _vm->_game->_player._playerPos;
dist = _vm->hypotenuse(pt.x - 79, pt.y - 137);
@@ -1471,7 +1471,7 @@ void Scene103::actions() {
_sayHiToBinky = false;
break;
}
-
+
case 2:
_scene->_kernelMessages.reset();
_scene->_sequences.addTimer(1, 3);
@@ -1868,25 +1868,25 @@ void Scene105::actions() {
_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
}
} else if (_action.isAction(VERB_LOOK, 0x195))
- _vm->_dialogs->show(0x2905);
+ _vm->_dialogs->show(0x2905);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x2906);
+ _vm->_dialogs->show(0x2906);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2907);
+ _vm->_dialogs->show(0x2907);
else if (_action.isAction(VERB_LOOK, 0xDD))
- _vm->_dialogs->show(0x2908);
+ _vm->_dialogs->show(0x2908);
else if (_action.isAction(VERB_TAKE, 0xDD))
- _vm->_dialogs->show(0x2909);
+ _vm->_dialogs->show(0x2909);
else if (_action.isAction(VERB_LOOK, 0xE0))
- _vm->_dialogs->show(0x290A);
+ _vm->_dialogs->show(0x290A);
else if (_action.isAction(VERB_LOOK, 0x65))
- _vm->_dialogs->show(0x290C);
+ _vm->_dialogs->show(0x290C);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x290D);
+ _vm->_dialogs->show(0x290D);
else if (_action.isAction(VERB_LOOK, 0xF5))
- _vm->_dialogs->show(0x290E);
+ _vm->_dialogs->show(0x290E);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x290F);
+ _vm->_dialogs->show(0x290F);
else
return;
@@ -2289,7 +2289,7 @@ void Scene108::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_game._objects.addToInventory(OBJ_DEAD_FISH);
_globals[kFishIn108] = false;
- _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808);
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808);
}
} else if (_action.isAction(0x15D, 0xF4))
_scene->_nextSceneId = 107;
@@ -2618,7 +2618,7 @@ void Scene109::actions() {
threshold = 50;
break;
}
-
+
if (_globals[kHoovicFishEaten] >= threshold) {
int randVal = _vm->getRandomNumber(83, 84);
_scene->_kernelMessages.add(Common::Point(230, 24), 0xFDFC, 0, 0, 120, _game.getQuote(randVal));
@@ -2690,28 +2690,28 @@ void Scene109::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
_game._objects.addToInventory(OBJ_BURGER);
} else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2A95);
+ _vm->_dialogs->show(0x2A95);
else if (_action.isAction(VERB_LOOK, 0x5A))
- _vm->_dialogs->show(0x2A96);
+ _vm->_dialogs->show(0x2A96);
else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A))
- _vm->_dialogs->show(0x2A97);
+ _vm->_dialogs->show(0x2A97);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2A98);
+ _vm->_dialogs->show(0x2A98);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2A99);
+ _vm->_dialogs->show(0x2A99);
else if (_action.isAction(VERB_LOOK, 0x45))
- _vm->_dialogs->show(0x2A9A);
+ _vm->_dialogs->show(0x2A9A);
else if (_action.isAction(VERB_LOOK, 0x178)) {
if (_globals[kHoovicAlive])
- _vm->_dialogs->show(0x2A9B);
+ _vm->_dialogs->show(0x2A9B);
else
_vm->_dialogs->show(0x2AA1);
} else if (_action.isAction(VERB_LOOK, 0x146))
- _vm->_dialogs->show(0x2A9C);
+ _vm->_dialogs->show(0x2A9C);
else if (_action.isAction(VERB_LOOK, 0xFC))
- _vm->_dialogs->show(0x2A9F);
+ _vm->_dialogs->show(0x2A9F);
else if (_action.isAction(VERB_PUT, 0x146))
- _vm->_dialogs->show(0x2A9E);
+ _vm->_dialogs->show(0x2A9E);
else if (_action.isAction(VERB_LOOK, 0x66))
_vm->_dialogs->show(0x2AA2);
else
@@ -2835,19 +2835,19 @@ void Scene110::actions() {
} else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F))
_vm->_dialogs->show(0x2AF9);
else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40))
- _vm->_dialogs->show(0x2AFA);
+ _vm->_dialogs->show(0x2AFA);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2AFB);
+ _vm->_dialogs->show(0x2AFB);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2AFC);
+ _vm->_dialogs->show(0x2AFC);
else if (_action.isAction(VERB_LOOK, 0x178))
- _vm->_dialogs->show(0x2AFD);
+ _vm->_dialogs->show(0x2AFD);
else if (_action.isAction(VERB_LOOK, 0x41))
- _vm->_dialogs->show(0x2AFE);
+ _vm->_dialogs->show(0x2AFE);
else if (_action.isAction(VERB_LOOK, 0x8F))
- _vm->_dialogs->show(0x2AFF);
+ _vm->_dialogs->show(0x2AFF);
else if (_action.isAction(VERB_TAKE, 0x8F))
- _vm->_dialogs->show(0x2B00);
+ _vm->_dialogs->show(0x2B00);
else
return;