diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index ecc80c8ce3..c202fe1f80 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -124,7 +124,7 @@ void Scene101::sayDang() { _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17); _scene->_kernelMessages.add(Common::Point(143, 61), 0x1110, 0, 0, 60, _game.getQuote(57)); _scene->_sequences.addTimer(120, 73); - break; + break; case 73: _vm->_dialogs->show(0x2785); @@ -278,7 +278,7 @@ void Scene101::preActions() { if (_game._player._needToWalk) { switch (_game._trigger) { case 0: - _game._player._needToWalk = false; + _game._player._needToWalk = false; _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[11]); _globals._sequenceIndexes[11] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0); @@ -1248,7 +1248,7 @@ void Scene103::enter() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 2, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 0); - _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 25); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 25); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 72); _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 1, 37); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 2, 73); @@ -1267,7 +1267,7 @@ void Scene103::enter() { _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6); else _vm->_game->_scene._hotspots.activate(289, false); - + if (_globals[kTurkeyExploded]) { _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], -2, -2); @@ -1325,7 +1325,7 @@ void Scene103::step() { default: break; } - + if (_scene->_frameStartTime >= _updateClock) { pt = _vm->_game->_player._playerPos; dist = _vm->hypotenuse(pt.x - 79, pt.y - 137); @@ -1471,7 +1471,7 @@ void Scene103::actions() { _sayHiToBinky = false; break; } - + case 2: _scene->_kernelMessages.reset(); _scene->_sequences.addTimer(1, 3); @@ -1868,25 +1868,25 @@ void Scene105::actions() { _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0); } } else if (_action.isAction(VERB_LOOK, 0x195)) - _vm->_dialogs->show(0x2905); + _vm->_dialogs->show(0x2905); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x2906); + _vm->_dialogs->show(0x2906); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2907); + _vm->_dialogs->show(0x2907); else if (_action.isAction(VERB_LOOK, 0xDD)) - _vm->_dialogs->show(0x2908); + _vm->_dialogs->show(0x2908); else if (_action.isAction(VERB_TAKE, 0xDD)) - _vm->_dialogs->show(0x2909); + _vm->_dialogs->show(0x2909); else if (_action.isAction(VERB_LOOK, 0xE0)) - _vm->_dialogs->show(0x290A); + _vm->_dialogs->show(0x290A); else if (_action.isAction(VERB_LOOK, 0x65)) - _vm->_dialogs->show(0x290C); + _vm->_dialogs->show(0x290C); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x290D); + _vm->_dialogs->show(0x290D); else if (_action.isAction(VERB_LOOK, 0xF5)) - _vm->_dialogs->show(0x290E); + _vm->_dialogs->show(0x290E); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x290F); + _vm->_dialogs->show(0x290F); else return; @@ -2289,7 +2289,7 @@ void Scene108::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[4]); _game._objects.addToInventory(OBJ_DEAD_FISH); _globals[kFishIn108] = false; - _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808); + _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808); } } else if (_action.isAction(0x15D, 0xF4)) _scene->_nextSceneId = 107; @@ -2618,7 +2618,7 @@ void Scene109::actions() { threshold = 50; break; } - + if (_globals[kHoovicFishEaten] >= threshold) { int randVal = _vm->getRandomNumber(83, 84); _scene->_kernelMessages.add(Common::Point(230, 24), 0xFDFC, 0, 0, 120, _game.getQuote(randVal)); @@ -2690,28 +2690,28 @@ void Scene109::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[3]); _game._objects.addToInventory(OBJ_BURGER); } else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2A95); + _vm->_dialogs->show(0x2A95); else if (_action.isAction(VERB_LOOK, 0x5A)) - _vm->_dialogs->show(0x2A96); + _vm->_dialogs->show(0x2A96); else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A)) - _vm->_dialogs->show(0x2A97); + _vm->_dialogs->show(0x2A97); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2A98); + _vm->_dialogs->show(0x2A98); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2A99); + _vm->_dialogs->show(0x2A99); else if (_action.isAction(VERB_LOOK, 0x45)) - _vm->_dialogs->show(0x2A9A); + _vm->_dialogs->show(0x2A9A); else if (_action.isAction(VERB_LOOK, 0x178)) { if (_globals[kHoovicAlive]) - _vm->_dialogs->show(0x2A9B); + _vm->_dialogs->show(0x2A9B); else _vm->_dialogs->show(0x2AA1); } else if (_action.isAction(VERB_LOOK, 0x146)) - _vm->_dialogs->show(0x2A9C); + _vm->_dialogs->show(0x2A9C); else if (_action.isAction(VERB_LOOK, 0xFC)) - _vm->_dialogs->show(0x2A9F); + _vm->_dialogs->show(0x2A9F); else if (_action.isAction(VERB_PUT, 0x146)) - _vm->_dialogs->show(0x2A9E); + _vm->_dialogs->show(0x2A9E); else if (_action.isAction(VERB_LOOK, 0x66)) _vm->_dialogs->show(0x2AA2); else @@ -2835,19 +2835,19 @@ void Scene110::actions() { } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F)) _vm->_dialogs->show(0x2AF9); else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40)) - _vm->_dialogs->show(0x2AFA); + _vm->_dialogs->show(0x2AFA); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2AFB); + _vm->_dialogs->show(0x2AFB); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2AFC); + _vm->_dialogs->show(0x2AFC); else if (_action.isAction(VERB_LOOK, 0x178)) - _vm->_dialogs->show(0x2AFD); + _vm->_dialogs->show(0x2AFD); else if (_action.isAction(VERB_LOOK, 0x41)) - _vm->_dialogs->show(0x2AFE); + _vm->_dialogs->show(0x2AFE); else if (_action.isAction(VERB_LOOK, 0x8F)) - _vm->_dialogs->show(0x2AFF); + _vm->_dialogs->show(0x2AFF); else if (_action.isAction(VERB_TAKE, 0x8F)) - _vm->_dialogs->show(0x2B00); + _vm->_dialogs->show(0x2B00); else return; |