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author | Paul Gilbert | 2014-05-24 17:25:33 -0400 |
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committer | Paul Gilbert | 2014-05-24 17:25:33 -0400 |
commit | ef22702ac4f01ab79248dd41b49b37fb119f68e9 (patch) | |
tree | 1ee006dddecc090f4085df0678045ae5ad8d0d0d /engines/mads/nebular/nebular_scenes1.cpp | |
parent | 786c771bb89648b74825a92f983563ad1b94083a (diff) | |
download | scummvm-rg350-ef22702ac4f01ab79248dd41b49b37fb119f68e9.tar.gz scummvm-rg350-ef22702ac4f01ab79248dd41b49b37fb119f68e9.tar.bz2 scummvm-rg350-ef22702ac4f01ab79248dd41b49b37fb119f68e9.zip |
MADS: Fix for standing up from chair in scene 101
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 59432c1ac0..9fb3808c58 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -306,7 +306,7 @@ void Scene101::preActions() { if (_game._player._needToWalk) { switch (_game._trigger) { case 0: - _game._player._needToWalk = false; + _game._player._readyToWalk = false; _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[11]); _globals._sequenceIndexes[11] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0); @@ -319,7 +319,7 @@ void Scene101::preActions() { _sittingFl = false; _game._player._visible = true; _game._player._stepEnabled = true; - _game._player._needToWalk = true; + _game._player._readyToWalk = true; _scene->_hotspots.activate(71, true); _scene->_dynamicHotspots.remove(_chairHotspotId); _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 6, 0, 0, 0); |