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author | Strangerke | 2015-10-27 23:33:23 +0100 |
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committer | Strangerke | 2015-10-27 23:33:23 +0100 |
commit | b06b0ef8722c40e193157d4594dcd4a61fde9b44 (patch) | |
tree | 0db5d91e828d34ad2ebc2d21f5f7480f49b0b6b5 /engines/mads/phantom/phantom_scenes1.cpp | |
parent | b2a07f52f4b172c03c34cee650d86d199a4e8aec (diff) | |
download | scummvm-rg350-b06b0ef8722c40e193157d4594dcd4a61fde9b44.tar.gz scummvm-rg350-b06b0ef8722c40e193157d4594dcd4a61fde9b44.tar.bz2 scummvm-rg350-b06b0ef8722c40e193157d4594dcd4a61fde9b44.zip |
MADS: Janitorial: Remove trailing spaces and tabs
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index 4aeed5102a..6b05fee5a7 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -8632,7 +8632,7 @@ void Scene113::handleRaoulAnimation() { if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == _raoulFrame) return; - + _raoulFrame = _scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame(); int resetFrame = -1; @@ -9233,7 +9233,7 @@ void Scene114::actions() { case (0): _globals[kPlayerScore] += 5; _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); @@ -9249,7 +9249,7 @@ void Scene114::actions() { break; case 2: - _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); _game._player._visible = true; _scene->_sequences.setTimingTrigger(20, 3); break; @@ -9511,7 +9511,7 @@ void Scene150::enter() { _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('l', 1), 1); else if (_scene->_priorSceneId == 203) { _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('f', 1), 2); - sceneEntrySound(); + sceneEntrySound(); } else if (_scene->_priorSceneId == 306) _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('e', 1), 4); else if (_scene->_priorSceneId == 208) |