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authorĽubomír Remák2018-04-11 21:54:18 +0200
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit29a809d691c77b549bea615421d9e840f3773142 (patch)
treecb9b737f67a7e7bede369bf72e65c244712e41b3 /engines/mutationofjb/commands/renamecommand.cpp
parentc25ed8957228cfd580216383c3391ccc7e512bb5 (diff)
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MUTATIONOFJB: Add rename command.
Diffstat (limited to 'engines/mutationofjb/commands/renamecommand.cpp')
-rw-r--r--engines/mutationofjb/commands/renamecommand.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/renamecommand.cpp b/engines/mutationofjb/commands/renamecommand.cpp
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+++ b/engines/mutationofjb/commands/renamecommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/renamecommand.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "common/algorithm.h"
+
+/*
+ "REN " <oldName> " " <newName>
+ Renames every door, static (in the current scene) and inventory item
+ with the name oldName to newName.
+*/
+
+namespace MutationOfJB {
+
+bool RenameCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line.size() < 7 || !line.hasPrefix("REN")) {
+ return false;
+ }
+
+ Common::String::const_iterator sep = Common::find(line.begin() + 4, line.end(), ' ');
+ if (sep == line.end() || sep + 1 == line.end()) {
+ return false;
+ }
+
+ const Common::String oldName(line.begin() + 4, sep);
+ const Common::String newName(sep + 1, line.end());
+ command = new RenameCommand(oldName, newName);
+
+ return true;
+}
+
+
+Command::ExecuteResult RenameCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ Scene *const scene = scriptExecCtx.getGameData().getCurrentScene();
+
+ for (int i = 1; i <= scene->getNoDoors(); ++i) {
+ Door *const door = scene->getDoor(i);
+ if (strcmp(door->_name, _oldName.c_str()) == 0) {
+ strncpy(door->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
+ }
+ }
+ for (int i = 1; i <= scene->getNoStatics(); ++i) {
+ Static *const stat = scene->getStatic(i);
+ if (strcmp(stat->_name, _oldName.c_str()) == 0) {
+ strncpy(stat->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
+ }
+ }
+
+ scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName);
+ return Finished;
+}
+
+Common::String RenameCommand::debugString() const {
+ return Common::String::format("RENAME '%s' '%s'", _oldName.c_str(), _newName.c_str());
+}
+
+}