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authorjohndoe1232012-10-10 11:23:46 +0000
committerWillem Jan Palenstijn2013-05-08 20:44:40 +0200
commit97ee348c2aaabcab5ebb6e7009b7cc96dbd907eb (patch)
tree44bff806553eda91ac983b72a68c2683120e92ae /engines/neverhood/gamemodule.cpp
parentfd13b546a7d2a2f63cca8ace7aa900a590f665bb (diff)
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NEVERHOOD: Rename stuff in DiskplayerScene
- Add SmackerPlayer::isDone() - Fix puzzle key variable handling - Update globalvars.txt
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index e35e16e93a..4be87854ae 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -312,8 +312,8 @@ void GameModule::startup() {
#if 1
_vm->gameState().which = 0;
- _vm->gameState().sceneNum = 0;
- createModule(1200, -1);
+ _vm->gameState().sceneNum = 3;
+ createModule(1300, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;