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author | johndoe123 | 2011-07-13 18:34:20 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:38:47 +0200 |
commit | b611b65bf42a3f2d710199fa69428ec1012a0108 (patch) | |
tree | bf6107ba3d858eb790005b75f3c32e2f8bb40f8a /engines/neverhood/gamemodule.cpp | |
parent | ffe024844b2f97fe4e735603308e505a7bcd982d (diff) | |
download | scummvm-rg350-b611b65bf42a3f2d710199fa69428ec1012a0108.tar.gz scummvm-rg350-b611b65bf42a3f2d710199fa69428ec1012a0108.tar.bz2 scummvm-rg350-b611b65bf42a3f2d710199fa69428ec1012a0108.zip |
NEVERHOOD: Change addHitRect to use an explicit count
- This is since the alignment stuff didn't work and it's not worth it to investigate
- Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 4354797695..c2d3e6d887 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -33,7 +33,7 @@ GameModule::GameModule(NeverhoodEngine *vm) // Other initializations moved to actual engine class - // TODO .text:0048AD96 + // TODO // TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079); |