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authorjohndoe1232011-07-13 18:34:20 +0000
committerWillem Jan Palenstijn2013-05-08 20:38:47 +0200
commitb611b65bf42a3f2d710199fa69428ec1012a0108 (patch)
treebf6107ba3d858eb790005b75f3c32e2f8bb40f8a /engines/neverhood/gamemodule.cpp
parentffe024844b2f97fe4e735603308e505a7bcd982d (diff)
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NEVERHOOD: Change addHitRect to use an explicit count
- This is since the alignment stuff didn't work and it's not worth it to investigate - Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 4354797695..c2d3e6d887 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -33,7 +33,7 @@ GameModule::GameModule(NeverhoodEngine *vm)
// Other initializations moved to actual engine class
- // TODO .text:0048AD96
+ // TODO
// TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);