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author | johndoe123 | 2012-10-17 20:49:43 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:31 +0200 |
commit | c09c0b899820d7b0c3fdb5a26b4b6d9d894f68f4 (patch) | |
tree | 3cca5a802752cb144749a94bd3e708e55ee35350 /engines/neverhood/gamemodule.cpp | |
parent | 692edf40c737e88fdfb1b3d5a9515a85207dbafd (diff) | |
download | scummvm-rg350-c09c0b899820d7b0c3fdb5a26b4b6d9d894f68f4.tar.gz scummvm-rg350-c09c0b899820d7b0c3fdb5a26b4b6d9d894f68f4.tar.bz2 scummvm-rg350-c09c0b899820d7b0c3fdb5a26b4b6d9d894f68f4.zip |
NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 3d19a59d21..a3c88c2bf4 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -358,12 +358,13 @@ void GameModule::startup() { setGlobalVar(V_CREATURE_ANGRY, 1); setGlobalVar(V_RADIO_ENABLED, 1); setGlobalVar(V_TNT_DUMMY_BUILT, 1); + setGlobalVar(V_FLYTRAP_RING_DOOR, 1); // <<<DEBUG #if 1 - _vm->gameState().which = 1; - _vm->gameState().sceneNum = 0; - createModule(2500, -1); + _vm->gameState().which = 0; + _vm->gameState().sceneNum = 3; + createModule(1300, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |