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author | johndoe123 | 2012-09-23 12:12:37 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:42 +0200 |
commit | f5a8c9d90d66de98f7eba43a2de0c4fdf3517a0d (patch) | |
tree | 16f6521057937c1b333cc71e3ebaee4473b17727 /engines/neverhood/gamemodule.cpp | |
parent | fc0e40db304aa489d4117299fcce1f80ba0b6379 (diff) | |
download | scummvm-rg350-f5a8c9d90d66de98f7eba43a2de0c4fdf3517a0d.tar.gz scummvm-rg350-f5a8c9d90d66de98f7eba43a2de0c4fdf3517a0d.tar.bz2 scummvm-rg350-f5a8c9d90d66de98f7eba43a2de0c4fdf3517a0d.zip |
NEVERHOOD: Add most SoundMan remaining calls
Except for those which need a sound hash array (later)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 7841e278c3..3cd7e1d3ed 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -51,13 +51,13 @@ GameModule::GameModule(NeverhoodEngine *vm) // Other initializations moved to actual engine class // TODO - // TODO SoundMan_playSoundThree(0x2D0031, 0x8861079); + _vm->_soundMan->playSoundThree(0x002D0031, 0x8861079); SetMessageHandler(&GameModule::handleMessage); } GameModule::~GameModule() { - // TODO SoundMan_deleteSoundGroup(0x2D0031); + _vm->_soundMan->deleteSoundGroup(0x002D0031); delete _childObject; _childObject = NULL; // TODO: Set palette to black but probably not neccessary @@ -300,7 +300,7 @@ void GameModule::startup() { // createModule(1500, 0); // Logos and intro video //Real #if 1 _vm->gameState().sceneNum = 0; - createModule(1400, -1); + createModule(1200, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |