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authorjohndoe1232012-09-23 12:12:37 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:42 +0200
commitf5a8c9d90d66de98f7eba43a2de0c4fdf3517a0d (patch)
tree16f6521057937c1b333cc71e3ebaee4473b17727 /engines/neverhood/gamemodule.cpp
parentfc0e40db304aa489d4117299fcce1f80ba0b6379 (diff)
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NEVERHOOD: Add most SoundMan remaining calls
Except for those which need a sound hash array (later)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 7841e278c3..3cd7e1d3ed 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -51,13 +51,13 @@ GameModule::GameModule(NeverhoodEngine *vm)
// Other initializations moved to actual engine class
// TODO
- // TODO SoundMan_playSoundThree(0x2D0031, 0x8861079);
+ _vm->_soundMan->playSoundThree(0x002D0031, 0x8861079);
SetMessageHandler(&GameModule::handleMessage);
}
GameModule::~GameModule() {
- // TODO SoundMan_deleteSoundGroup(0x2D0031);
+ _vm->_soundMan->deleteSoundGroup(0x002D0031);
delete _childObject;
_childObject = NULL;
// TODO: Set palette to black but probably not neccessary
@@ -300,7 +300,7 @@ void GameModule::startup() {
// createModule(1500, 0); // Logos and intro video //Real
#if 1
_vm->gameState().sceneNum = 0;
- createModule(1400, -1);
+ createModule(1200, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;