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author | Filippos Karapetis | 2013-10-05 14:17:27 +0300 |
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committer | Filippos Karapetis | 2013-10-05 14:21:53 +0300 |
commit | 97153189325b375c8cd1ef18eb6cb20734d8a2f1 (patch) | |
tree | 87be7d57780470d11e6bc86d2518684efd036079 /engines/neverhood/modules/module2400.h | |
parent | ebc8b71d6d5d8a06fce5b1bc06932c6e53d83f72 (diff) | |
download | scummvm-rg350-97153189325b375c8cd1ef18eb6cb20734d8a2f1.tar.gz scummvm-rg350-97153189325b375c8cd1ef18eb6cb20734d8a2f1.tar.bz2 scummvm-rg350-97153189325b375c8cd1ef18eb6cb20734d8a2f1.zip |
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
Diffstat (limited to 'engines/neverhood/modules/module2400.h')
-rw-r--r-- | engines/neverhood/modules/module2400.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/neverhood/modules/module2400.h b/engines/neverhood/modules/module2400.h index ba58ce3dd7..61603f3e00 100644 --- a/engines/neverhood/modules/module2400.h +++ b/engines/neverhood/modules/module2400.h @@ -27,13 +27,6 @@ #include "neverhood/module.h" #include "neverhood/scene.h" #include "neverhood/gamemodule.h" -#include "neverhood/modules/module1000.h" -#include "neverhood/modules/module1100.h" -#include "neverhood/modules/module1200.h" -#include "neverhood/modules/module2100.h" -#include "neverhood/modules/module2200.h" -#include "neverhood/modules/module2800.h" -#include "neverhood/modules/module2800_sprites.h" #include "neverhood/diskplayerscene.h" namespace Neverhood { |