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authorFilippos Karapetis2013-10-05 14:17:27 +0300
committerFilippos Karapetis2013-10-05 14:21:53 +0300
commit97153189325b375c8cd1ef18eb6cb20734d8a2f1 (patch)
tree87be7d57780470d11e6bc86d2518684efd036079 /engines/neverhood/modules/module2400.h
parentebc8b71d6d5d8a06fce5b1bc06932c6e53d83f72 (diff)
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NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
Diffstat (limited to 'engines/neverhood/modules/module2400.h')
-rw-r--r--engines/neverhood/modules/module2400.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/neverhood/modules/module2400.h b/engines/neverhood/modules/module2400.h
index ba58ce3dd7..61603f3e00 100644
--- a/engines/neverhood/modules/module2400.h
+++ b/engines/neverhood/modules/module2400.h
@@ -27,13 +27,6 @@
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1100.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module2100.h"
-#include "neverhood/modules/module2200.h"
-#include "neverhood/modules/module2800.h"
-#include "neverhood/modules/module2800_sprites.h"
#include "neverhood/diskplayerscene.h"
namespace Neverhood {