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authorFilippos Karapetis2013-09-14 12:39:12 +0300
committerFilippos Karapetis2013-09-14 12:39:58 +0300
commit1f7780bef53b11ebd1d59e8a5e4ea53d59cad948 (patch)
treed2fc37fc81cf853e8f163c42b027954d20650153 /engines/neverhood/navigationscene.cpp
parentcdeb55777d4279cfb332a3a68ac91cafdff7f48b (diff)
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NEVERHOOD: Rename the "room" command to "scene" and enhance it
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters
Diffstat (limited to 'engines/neverhood/navigationscene.cpp')
-rw-r--r--engines/neverhood/navigationscene.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp
index 51ab96ef37..a15c00de07 100644
--- a/engines/neverhood/navigationscene.cpp
+++ b/engines/neverhood/navigationscene.cpp
@@ -35,6 +35,7 @@ NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint
_isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) {
_navigationList = _vm->_staticData->getNavigationList(navigationListId);
+ _navigationListId = navigationListId;
if (_navigationIndex < 0) {
_navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX);