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authorFilippos Karapetis2013-07-01 05:07:14 +0300
committerFilippos Karapetis2013-07-01 05:07:14 +0300
commit318200cd86b437e388adbb97b75cce3874b3736f (patch)
tree6306670971b3241ce9e87a11ec61097a4a901abc /engines/neverhood
parent5de6a876a93fd3a56ca50c26cfa1124a30909574 (diff)
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NEVERHOOD: Fix sound effect heard when the castle elevator door opens
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time.
Diffstat (limited to 'engines/neverhood')
-rw-r--r--engines/neverhood/modules/module1300.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module1300.cpp b/engines/neverhood/modules/module1300.cpp
index cc5c22085c..062434f064 100644
--- a/engines/neverhood/modules/module1300.cpp
+++ b/engines/neverhood/modules/module1300.cpp
@@ -800,7 +800,7 @@ void AsScene1306Elevator::update() {
if (_isUp && _countdown != 0 && (--_countdown == 0))
stGoingDown();
AnimatedSprite::update();
- if (_currFrameIndex == 7) {
+ if (_currFrameIndex == 7 && _asElevatorDoor->getVisible()) {
playSound(1);
_asElevatorDoor->setVisible(false);
}