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author | johndoe123 | 2013-01-30 11:06:33 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:43 +0200 |
commit | 9b6d813d412a636b1c02511065ab1466e0f6c5e0 (patch) | |
tree | 8dcdbe2653e6ef32015653e3214f6a6d94e1d5f9 /engines/neverhood | |
parent | 9ca3973e6fe6c191a504a2c9fb402f03fda738e7 (diff) | |
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NEVERHOOD: Update todo.txt
Diffstat (limited to 'engines/neverhood')
-rw-r--r-- | engines/neverhood/todo.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/todo.txt b/engines/neverhood/todo.txt index c13d3f13d5..9d781e06ec 100644 --- a/engines/neverhood/todo.txt +++ b/engines/neverhood/todo.txt @@ -13,13 +13,13 @@ TODOs which can be done any time: TODOs which should be done only after the game logic is finished: ------------------------------------------------------------------- -- Implement game menus - Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes) - This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included - The move special scenes (SmackerScene) into the scenes file DONE: ------- +- Implement game menus - Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors) - Should be just a handle object which initializes itself - Play routine should fill the handle so it can be stopped/queried later |