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authorNicola Mettifogo2007-11-01 15:58:33 +0000
committerNicola Mettifogo2007-11-01 15:58:33 +0000
commit06f38474a587104f8aac0a3f0c55a19c05b03005 (patch)
tree4712dfd135f033a16508c72b33a15d15a415db33 /engines/parallaction/parallaction_ns.cpp
parentc7f315b32c27f3956707e21e66dde9c7b12b7e23 (diff)
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
svn-id: r29357
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r--engines/parallaction/parallaction_ns.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 0e73c1fc2e..8d4e72475d 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -453,4 +453,30 @@ JobOpcode* Parallaction_ns::createJobOpcode(uint functionId, Job *job) {
return new OpcodeImpl2<Parallaction_ns>(this, _jobsFn[functionId], job);
}
+void Parallaction_ns::cleanupGame() {
+
+ // this code saves main character animation from being removed from the following code
+ _animations.remove(&_char._ani);
+ _numLocations = 0;
+ _commandFlags = 0;
+
+ memset(_localFlags, 0, sizeof(_localFlags));
+ memset(_locationNames, 0, sizeof(_locationNames));
+
+ // this flag tells freeZones to unconditionally remove *all* Zones
+ _engineFlags |= kEngineQuit;
+
+ freeZones();
+ freeAnimations();
+
+ // this dangerous flag can now be cleared
+ _engineFlags &= ~kEngineQuit;
+
+ // main character animation is restored
+ _animations.push_front(&_char._ani);
+ _score = 0;
+
+ return;
+}
+
} // namespace Parallaction