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author | Nicola Mettifogo | 2007-11-01 15:58:33 +0000 |
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committer | Nicola Mettifogo | 2007-11-01 15:58:33 +0000 |
commit | 06f38474a587104f8aac0a3f0c55a19c05b03005 (patch) | |
tree | 4712dfd135f033a16508c72b33a15d15a415db33 /engines/parallaction/parallaction_ns.cpp | |
parent | c7f315b32c27f3956707e21e66dde9c7b12b7e23 (diff) | |
download | scummvm-rg350-06f38474a587104f8aac0a3f0c55a19c05b03005.tar.gz scummvm-rg350-06f38474a587104f8aac0a3f0c55a19c05b03005.tar.bz2 scummvm-rg350-06f38474a587104f8aac0a3f0c55a19c05b03005.zip |
Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
svn-id: r29357
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 0e73c1fc2e..8d4e72475d 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -453,4 +453,30 @@ JobOpcode* Parallaction_ns::createJobOpcode(uint functionId, Job *job) { return new OpcodeImpl2<Parallaction_ns>(this, _jobsFn[functionId], job); } +void Parallaction_ns::cleanupGame() { + + // this code saves main character animation from being removed from the following code + _animations.remove(&_char._ani); + _numLocations = 0; + _commandFlags = 0; + + memset(_localFlags, 0, sizeof(_localFlags)); + memset(_locationNames, 0, sizeof(_locationNames)); + + // this flag tells freeZones to unconditionally remove *all* Zones + _engineFlags |= kEngineQuit; + + freeZones(); + freeAnimations(); + + // this dangerous flag can now be cleared + _engineFlags &= ~kEngineQuit; + + // main character animation is restored + _animations.push_front(&_char._ani); + _score = 0; + + return; +} + } // namespace Parallaction |