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authorFilippos Karapetis2007-10-27 11:42:17 +0000
committerFilippos Karapetis2007-10-27 11:42:17 +0000
commitb225f01d14f87f8bb2f10209fdc82811a9c2ea96 (patch)
treed03b1af5d95576f23ecf0021ea3946f80bd39736 /engines/saga/actor_walk.cpp
parent22c4aa0602afd9ea792773770fd919aeea0112ce (diff)
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Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
svn-id: r29264
Diffstat (limited to 'engines/saga/actor_walk.cpp')
-rw-r--r--engines/saga/actor_walk.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp
index 5ddcae7ae6..1e8dd07293 100644
--- a/engines/saga/actor_walk.cpp
+++ b/engines/saga/actor_walk.cpp
@@ -749,6 +749,18 @@ void Actor::handleActions(int msec, bool setup) {
hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
}
+ // WORKAROUND for an incorrect hitzone which exists in IHNM
+ // In Gorrister's chapter, in the toilet screen, the hitzone of the exit is
+ // placed over the place where Gorrister sits to examine the graffiti on the wall
+ // to the left, which makes him exit the screen when the graffiti is examined.
+ // We effectively change the left side of the hitzone here so that it starts from
+ // pixel 301 onwards. The same workaround is applied in Script::whichObject
+ if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 22)
+ if (hitPoint.x <= 300)
+ hitZone = NULL;
+ }
+
if (hitZone != actor->_lastZone) {
if (actor->_lastZone)
stepZoneAction(actor, actor->_lastZone, true, false);
@@ -757,9 +769,10 @@ void Actor::handleActions(int msec, bool setup) {
// (room 51) for hitzone 24577 (the door with the copy protection) to avoid the glitch. This glitch
// happens because the copy protection is supposed to kick in at this point, but it's bypassed
// (with permission from Wyrmkeep Entertainment)
- if (hitZone &&
- !(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577))
- stepZoneAction(actor, hitZone, false, false);
+ if (!(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577)) {
+ if (hitZone)
+ stepZoneAction(actor, hitZone, false, false);
+ }
}
}
}