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authorFilippos Karapetis2011-07-09 15:59:30 +0300
committerFilippos Karapetis2011-07-09 15:59:30 +0300
commit0d3a2267c7a06b14302736c50dd4d5e4f9c6eafd (patch)
tree2bb291fe34f407f07b445e8b5d18eb82f0a61fa0 /engines/saga/scene.cpp
parent49f209a4d20bec37fe567164671c3341a3e8d300 (diff)
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SAGA: Removed several game flags, which are now found more reliably on the fly
- The logo screens of all ITE versions are shown correctly now - Wyrmkeep versions, demo versions with scene substitutes, demos with mono music and demo versions with LE VOX encoded voices are all found automatically now
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index 66ee8f4504..61e62d5626 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -451,7 +451,7 @@ void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionTy
// This is used for latter ITE demos where all places on world map except
// Tent Faire are substituted with LBM picture and short description
- if (_vm->getFeatures() & GF_SCENE_SUBSTITUTES) {
+ if (_vm->_hasITESceneSubstitutes) {
for (int i = 0; i < ARRAYSIZE(sceneSubstitutes); i++) {
if (sceneSubstitutes[i].sceneId == sceneNumber) {
Surface bbmBuffer;