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authorMax Horn2009-09-01 13:03:12 +0000
committerMax Horn2009-09-01 13:03:12 +0000
commit11a16fa30e8ea8dd5559d694cb9be660668d7842 (patch)
tree4af45de5a78ec03b19f9ea1ea42bde2b3d461354 /engines/sci/detection.cpp
parent8e28469f1f8aa1c3b7ade6bcba9bef1d6dec3b8c (diff)
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Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static".
svn-id: r43882
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 6f25d1cdc1..d0ae45a31f 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -163,7 +163,7 @@ public:
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
};
-Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags) {
+static Common::String convertSierraGameId(const Common::String &sierraId, uint32 *gameFlags) {
// TODO: SCI32 IDs
if (sierraId == "demo")