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authorEugene Sandulenko2010-01-17 20:23:11 +0000
committerEugene Sandulenko2010-01-17 20:23:11 +0000
commitfb178c0a62eb8b5ab9a56754c2320890154b98ee (patch)
treeabac73f373962bd256dd804d49b51cac368a5106 /engines/sci/engine/kmisc.cpp
parent35c2469c0bd6e6af75c5642f52efd6e014abf4f5 (diff)
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Mark lsl3 as a workaround.
svn-id: r47347
Diffstat (limited to 'engines/sci/engine/kmisc.cpp')
-rw-r--r--engines/sci/engine/kmisc.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index ef0e4d444c..7cc0d88ab6 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -56,6 +56,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
}
+ // WORKAROUND:
// LSL3 calculates a machinespeed variable during game startup (right after the filthy questions)
// This one would go through w/o throttling resulting in having to do 1000 pushups or something
// Another way of handling this would be delaying incrementing of "machineSpeed" selector