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authorMartin Kiewitz2010-06-28 10:15:13 +0000
committerMartin Kiewitz2010-06-28 10:15:13 +0000
commit10a9dfc0d7a521d7f9815fd21edc5e7b82d8344c (patch)
tree43eafee22357f6829d0df1ab34d8621c660f75f1 /engines/sci/engine
parent92cc16e6a5f3b096868a8fa45b923de38d678e5d (diff)
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SCI: added uninit workaround for lsl3 - when accessing set volume menu the first time sound got muted before (because a uninitialized temp was used to do it, would have been 's' in sierra sci)
svn-id: r50416
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/vm.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 35f9baef7b..d247ce1cfb 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -279,6 +279,7 @@ static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
{ GID_FREDDYPHARKAS, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room
+ { GID_LSL3, 997, "TheMenuBar", "handleEvent", -1, 1, 0xf }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
{ GID_LSL6, 928, "Narrator", "startText", -1, 0, 0 }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon