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authorMax Horn2009-02-27 02:23:40 +0000
committerMax Horn2009-02-27 02:23:40 +0000
commit479751104f6496d42057cd0419c7b78b5d289ca0 (patch)
tree06931df88bdb9667095e51b82567296b36fa4ce0 /engines/sci/engine
parent170916201c2dd8b75dccefb9a39c6fee572a4ec9 (diff)
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SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor
svn-id: r38921
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/game.cpp153
-rw-r--r--engines/sci/engine/gc.h2
-rw-r--r--engines/sci/engine/heap.cpp2
-rw-r--r--engines/sci/engine/kdebug.cpp2
-rw-r--r--engines/sci/engine/kernel.cpp2
-rw-r--r--engines/sci/engine/kevent.cpp2
-rw-r--r--engines/sci/engine/kfile.cpp2
-rw-r--r--engines/sci/engine/kgraphics.cpp2
-rw-r--r--engines/sci/engine/klists.cpp2
-rw-r--r--engines/sci/engine/kmath.cpp2
-rw-r--r--engines/sci/engine/kmenu.cpp2
-rw-r--r--engines/sci/engine/kmovement.cpp2
-rw-r--r--engines/sci/engine/kpathing.cpp2
-rw-r--r--engines/sci/engine/kscripts.cpp2
-rw-r--r--engines/sci/engine/ksound.cpp2
-rw-r--r--engines/sci/engine/kstring.cpp2
-rw-r--r--engines/sci/engine/said.cpp2
-rw-r--r--engines/sci/engine/said.y2
-rw-r--r--engines/sci/engine/savegame.cpp2
-rw-r--r--engines/sci/engine/scriptconsole.cpp2
-rw-r--r--engines/sci/engine/scriptdebug.cpp2
-rw-r--r--engines/sci/engine/seg_manager.cpp2
-rw-r--r--engines/sci/engine/state.cpp181
-rw-r--r--engines/sci/engine/state.h323
-rw-r--r--engines/sci/engine/vm.cpp2
25 files changed, 527 insertions, 174 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index 68e86b48f6..8bec94736b 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -27,7 +27,7 @@
#include "common/file.h"
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/scicore/versions.h"
#include "sci/engine/kernel.h"
#include "sci/engine/kernel_types.h"
@@ -440,157 +440,6 @@ static int create_class_table_sci0(EngineState *s) {
return 0;
}
-EngineState::EngineState() : _dirseeker(this) {
- savegame_version = 0;
-
- widget_serial_counter = 0;
-
- resmgr = 0;
-
- game_name = 0;
- game_version = 0;
-
- gfx_state = 0;
- old_screen = 0;
-
- memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t
- sfx_init_flags = 0;
- sound_volume = 0;
- sound_mute = 0;
-
- restarting_flags = 0;
- have_mouse_flag = 0;
-
- pic_not_valid = 0;
- pic_is_new = 0;
- onscreen_console = 0;
- osc_backup = 0;
-
- pic_priority_table = 0;
-
- status_bar_text = 0;
-
- status_bar_foreground = 0;
- status_bar_background = 0;
-
- game_time = 0;
-
- save_dir_copy = NULL_REG;
- save_dir_edit_offset = 0;
- save_dir_copy_buf = 0;
-
- mouse_pointer_view = 0;
- mouse_pointer_loop = 0;
- mouse_pointer_cel = 0;
- save_mouse_pointer_view = 0;
- save_mouse_pointer_loop = 0;
- save_mouse_pointer_cel = 0;
-
- port_serial = 0;
- port = 0;
-
- memset(ega_colors, 0, sizeof(ega_colors));
-
- visual = 0;
-
- titlebar_port = 0;
- wm_port = 0;
- picture_port = 0;
- iconbar_port = 0;
-
- memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
- pic_animate = 0;
-
- dyn_views_list_serial = 0;
- dyn_views = 0;
-
- drop_views_list_serial = 0;
- drop_views = 0;
-
- animation_delay = 0;
- animation_granularity = 0;
-
- menubar = 0;
-
- priority_first = 0;
- priority_last = 0;
-
- pics_drawn_nr = 0;
- pics_nr = 0;
- pics = 0;
-
- last_wait_time = 0;
-
- version_lock_flag = 0;
- version = 0;
- max_version = 0;
- min_version = 0;
-
- _fileHandles.resize(5);
-
- kernel_opt_flags = 0;
-
- execution_stack = 0;
- execution_stack_size = 0;
- execution_stack_pos = 0;
- execution_stack_base = 0;
- execution_stack_pos_changed = 0;
-
- r_acc = NULL_REG;
- r_amp_rest = 0;
- r_prev = NULL_REG;
-
- stack_segment = 0;
- stack_base = 0;
- stack_top = 0;
-
- parser_segment = 0;
- parser_base = NULL_REG;
- parser_event = NULL_REG;
- script_000_segment = 0;
- script_000 = 0;
-
- parser_lastmatch_word = 0;
- bp_list = 0;
- have_bp = 0;
- debug_mode = 0;
- sys_strings_segment = 0;
- sys_strings = 0;
- parser_words = 0;
- parser_words_nr = 0;
- parser_suffices = 0;
- parser_suffices_nr = 0;
- parser_branches = 0;
- parser_rules = 0;
- parser_branches_nr = 0;
- memset(parser_nodes, 0, sizeof(parser_nodes));
-
- parser_valid = 0;
-
- synonyms = 0;
- synonyms_nr = 0;
-
- game_obj = NULL_REG;
-
- classtable_size = 0;
- classtable = 0;
-
- seg_manager = 0;
- gc_countdown = 0;
-
- kernel_names_nr = 0;
- kernel_names = 0;
-
- kfunct_table = 0;
- kfunct_nr = 0;
-
- opcodes = 0;
-
- memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t
-
- successor = 0;
-}
-
// Architectural stuff: Init/Unintialize engine
int script_init_engine(EngineState *s, sci_version_t version) {
int result;
diff --git a/engines/sci/engine/gc.h b/engines/sci/engine/gc.h
index c0d9c1cfe2..e6fa737aaf 100644
--- a/engines/sci/engine/gc.h
+++ b/engines/sci/engine/gc.h
@@ -29,7 +29,7 @@
#include "common/hashmap.h"
#include "sci/engine/vm_types.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
namespace Sci {
diff --git a/engines/sci/engine/heap.cpp b/engines/sci/engine/heap.cpp
index a68c12bcbc..c3cea90d64 100644
--- a/engines/sci/engine/heap.cpp
+++ b/engines/sci/engine/heap.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/scicore/sciconsole.h"
#include "sci/engine/heap.h"
diff --git a/engines/sci/engine/kdebug.cpp b/engines/sci/engine/kdebug.cpp
index 55de752fec..2ab7310d24 100644
--- a/engines/sci/engine/kdebug.cpp
+++ b/engines/sci/engine/kdebug.cpp
@@ -26,7 +26,7 @@
#include "common/scummsys.h"
#include "sci/engine/kdebug.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
namespace Sci {
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 55b593ed7b..4d66d07ba7 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -32,7 +32,7 @@
#include "sci/engine/gc.h"
#include "sci/engine/kernel.h"
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/gfx/operations.h"
#include "sci/engine/kernel_types.h"
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 20724236fc..ebf6ca0e7e 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/gfx/gfx_widgets.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 65193495b2..a23151f227 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -35,7 +35,7 @@
#include "common/savefile.h"
#include "sci/sci.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
namespace Sci {
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index e210e20158..4869cddc48 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -26,7 +26,7 @@
#include "common/system.h"
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/gfx/sci_widgets.h"
#include "sci/gfx/gfx_widgets.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp
index f56812a406..563099d609 100644
--- a/engines/sci/engine/klists.cpp
+++ b/engines/sci/engine/klists.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
namespace Sci {
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index b1d6959992..21fde8aeb2 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
namespace Sci {
diff --git a/engines/sci/engine/kmenu.cpp b/engines/sci/engine/kmenu.cpp
index 88458bfaa4..faa4801ed9 100644
--- a/engines/sci/engine/kmenu.cpp
+++ b/engines/sci/engine/kmenu.cpp
@@ -24,7 +24,7 @@
*/
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/gfx/sci_widgets.h"
#include "sci/gfx/menubar.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/kmovement.cpp b/engines/sci/engine/kmovement.cpp
index 3b175e4592..54f7bf14b2 100644
--- a/engines/sci/engine/kmovement.cpp
+++ b/engines/sci/engine/kmovement.cpp
@@ -24,7 +24,7 @@
*/
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
namespace Sci {
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index f377a06c7f..231200f5c2 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -27,7 +27,7 @@
** which can be downloaded from FIXME.
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/aatree.h"
#include "sci/gfx/gfx_widgets.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index 88b3dbbc9d..d2f7256c79 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -24,7 +24,7 @@
*/
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/kernel_types.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 586aa1561d..22437d86b7 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/sfx/sfx_player.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp
index 8327eef539..4b001b9782 100644
--- a/engines/sci/engine/kstring.cpp
+++ b/engines/sci/engine/kstring.cpp
@@ -26,7 +26,7 @@
/* String and parser handling */
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/message.h"
#include "sci/engine/kernel.h"
diff --git a/engines/sci/engine/said.cpp b/engines/sci/engine/said.cpp
index acbb4f6bed..0f3fe9cea4 100644
--- a/engines/sci/engine/said.cpp
+++ b/engines/sci/engine/said.cpp
@@ -131,7 +131,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
namespace Sci {
diff --git a/engines/sci/engine/said.y b/engines/sci/engine/said.y
index d59de787dc..e8d0dce84c 100644
--- a/engines/sci/engine/said.y
+++ b/engines/sci/engine/said.y
@@ -24,7 +24,7 @@
*
*/
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
namespace Sci {
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 5d80fca594..0ea6cbbe8b 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -36,7 +36,7 @@
#include "sci/gfx/operations.h"
#include "sci/gfx/menubar.h"
#include "sci/sfx/sfx_engine.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/heap.h"
#include "sci/engine/intmap.h"
diff --git a/engines/sci/engine/scriptconsole.cpp b/engines/sci/engine/scriptconsole.cpp
index 9be395ed5e..9a99685677 100644
--- a/engines/sci/engine/scriptconsole.cpp
+++ b/engines/sci/engine/scriptconsole.cpp
@@ -27,7 +27,7 @@
/* Remember, it doesn't have to be fast. */
#include "sci/sci_memory.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
namespace Sci {
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index 1551edab59..56a9795c9f 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -26,7 +26,7 @@
// Script debugger functionality. Absolutely not threadsafe.
#include "sci/sci.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/gc.h"
#include "sci/engine/kdebug.h"
#include "sci/engine/kernel_types.h"
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index efa5746a61..9811505adb 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -24,7 +24,7 @@
*/
#include "sci/engine/seg_manager.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/engine/intmap.h"
namespace Sci {
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
new file mode 100644
index 0000000000..65262da82f
--- /dev/null
+++ b/engines/sci/engine/state.cpp
@@ -0,0 +1,181 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "sci/engine/state.h"
+
+namespace Sci {
+
+EngineState::EngineState() : _dirseeker(this) {
+ savegame_version = 0;
+
+ widget_serial_counter = 0;
+
+ resmgr = 0;
+
+ game_name = 0;
+ game_version = 0;
+
+ gfx_state = 0;
+ old_screen = 0;
+
+ memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t
+ sfx_init_flags = 0;
+ sound_volume = 0;
+ sound_mute = 0;
+
+ restarting_flags = 0;
+ have_mouse_flag = 0;
+
+ pic_not_valid = 0;
+ pic_is_new = 0;
+ onscreen_console = 0;
+ osc_backup = 0;
+
+ pic_priority_table = 0;
+
+ status_bar_text = 0;
+
+ status_bar_foreground = 0;
+ status_bar_background = 0;
+
+ game_time = 0;
+
+ save_dir_copy = NULL_REG;
+ save_dir_edit_offset = 0;
+ save_dir_copy_buf = 0;
+
+ mouse_pointer_view = 0;
+ mouse_pointer_loop = 0;
+ mouse_pointer_cel = 0;
+ save_mouse_pointer_view = 0;
+ save_mouse_pointer_loop = 0;
+ save_mouse_pointer_cel = 0;
+
+ port_serial = 0;
+ port = 0;
+
+ memset(ega_colors, 0, sizeof(ega_colors));
+
+ visual = 0;
+
+ titlebar_port = 0;
+ wm_port = 0;
+ picture_port = 0;
+ iconbar_port = 0;
+
+ memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
+ pic_animate = 0;
+
+ dyn_views_list_serial = 0;
+ dyn_views = 0;
+
+ drop_views_list_serial = 0;
+ drop_views = 0;
+
+ animation_delay = 0;
+ animation_granularity = 0;
+
+ menubar = 0;
+
+ priority_first = 0;
+ priority_last = 0;
+
+ pics_drawn_nr = 0;
+ pics_nr = 0;
+ pics = 0;
+
+ last_wait_time = 0;
+
+ version_lock_flag = 0;
+ version = 0;
+ max_version = 0;
+ min_version = 0;
+
+ _fileHandles.resize(5);
+
+ kernel_opt_flags = 0;
+
+ execution_stack = 0;
+ execution_stack_size = 0;
+ execution_stack_pos = 0;
+ execution_stack_base = 0;
+ execution_stack_pos_changed = 0;
+
+ r_acc = NULL_REG;
+ r_amp_rest = 0;
+ r_prev = NULL_REG;
+
+ stack_segment = 0;
+ stack_base = 0;
+ stack_top = 0;
+
+ parser_segment = 0;
+ parser_base = NULL_REG;
+ parser_event = NULL_REG;
+ script_000_segment = 0;
+ script_000 = 0;
+
+ parser_lastmatch_word = 0;
+ bp_list = 0;
+ have_bp = 0;
+ debug_mode = 0;
+ sys_strings_segment = 0;
+ sys_strings = 0;
+ parser_words = 0;
+ parser_words_nr = 0;
+ parser_suffices = 0;
+ parser_suffices_nr = 0;
+ parser_branches = 0;
+ parser_rules = 0;
+ parser_branches_nr = 0;
+ memset(parser_nodes, 0, sizeof(parser_nodes));
+
+ parser_valid = 0;
+
+ synonyms = 0;
+ synonyms_nr = 0;
+
+ game_obj = NULL_REG;
+
+ classtable_size = 0;
+ classtable = 0;
+
+ seg_manager = 0;
+ gc_countdown = 0;
+
+ kernel_names_nr = 0;
+ kernel_names = 0;
+
+ kfunct_table = 0;
+ kfunct_nr = 0;
+
+ opcodes = 0;
+
+ memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t
+
+ successor = 0;
+}
+
+} // End of namespace Sci
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
new file mode 100644
index 0000000000..8d49b0b184
--- /dev/null
+++ b/engines/sci/engine/state.h
@@ -0,0 +1,323 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_INCLUDE_ENGINE_H
+#define SCI_INCLUDE_ENGINE_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+
+namespace Common {
+ class SeekableReadStream;
+ class WriteStream;
+}
+
+#include "sci/scicore/vocabulary.h"
+#include "sci/scicore/resource.h"
+#include "sci/engine/script.h"
+#include "sci/scicore/sciconsole.h"
+#include "sci/scicore/versions.h"
+#include "sci/engine/seg_manager.h"
+#include "sci/gfx/gfx_state_internal.h"
+#include "sci/sfx/sfx_engine.h"
+
+namespace Sci {
+
+struct menubar_t;
+struct kfunct_sig_pair_t; // from kernel.h
+
+class DirSeeker {
+protected:
+ EngineState *_vm;
+ reg_t _outbuffer;
+ Common::StringList _savefiles;
+ Common::StringList::const_iterator _iter;
+
+public:
+ DirSeeker(EngineState *s) : _vm(s) {
+ _outbuffer = NULL_REG;
+ _iter = _savefiles.begin();
+ }
+
+ void firstFile(const char *mask, reg_t buffer);
+ void nextFile();
+};
+
+#define FREESCI_CURRENT_SAVEGAME_VERSION 8
+#define FREESCI_MINIMUM_SAVEGAME_VERSION 8
+
+#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */
+#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */
+
+#define MAX_SAVE_DIR_SIZE MAXPATHLEN
+
+/* values for EngineState.restarting_flag */
+#define SCI_GAME_IS_NOT_RESTARTING 0
+#define SCI_GAME_WAS_RESTARTED 1
+#define SCI_GAME_IS_RESTARTING_NOW 2
+#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4
+
+struct drawn_pic_t {
+ int nr;
+ int palette;
+};
+
+// Savegame metadata
+struct SavegameMetadata {
+ const char *savegame_name;
+ int savegame_version;
+ char *game_version;
+ sci_version_t version;
+ int savegame_date;
+ int savegame_time;
+};
+
+class FileHandle {
+public:
+ Common::String _name;
+ Common::SeekableReadStream *_in;
+ Common::WriteStream *_out;
+
+public:
+ FileHandle();
+ ~FileHandle();
+
+ void close();
+ bool isOpen() const;
+};
+
+struct EngineState {
+ EngineState();
+
+ int savegame_version;
+
+ int widget_serial_counter; /* Used for savegames */
+
+ ResourceManager *resmgr; /* The resource manager */
+
+ char *game_name; /* Designation of the primary object (which inherits from Game) */
+ char *game_version;
+
+ /* Non-VM information */
+
+ gfx_state_t *gfx_state; /* Graphics state and driver */
+ gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */
+
+ sfx_state_t sound; /* sound subsystem */
+ int sfx_init_flags; /* flags the sfx subsystem was initialised with */
+ unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */
+ unsigned int sound_mute; /* 0 = not, else == saved value */
+
+ byte restarting_flags; /* Flags used for restarting */
+ byte have_mouse_flag; /* Do we have a hardware pointing device? */
+
+ byte pic_not_valid; /* Is 0 if the background picture is "valid" */
+ byte pic_is_new; /* New pic was loaded or port was opened */
+ byte onscreen_console; /* Use the onscreen console for debugging */
+ byte *osc_backup; /* Backup of the pre-onscreen console screen data */
+
+ int *pic_priority_table; /* 16 entries with priorities or NULL if not present */
+
+ char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */
+
+ int status_bar_foreground, status_bar_background;
+
+ long game_time; /* Counted at 60 ticks per second, reset during start time */
+
+ reg_t save_dir_copy; /* Last copy of the save dir */
+ int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */
+ char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */
+
+ int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */
+ int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */
+ int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */
+ int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+ int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+ int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+
+ int port_serial; /* Port serial number, for save/restore */
+ gfxw_port_t *port; /* The currently active port */
+
+ gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */
+
+ gfxw_visual_t *visual; /* A visual widget, containing all ports */
+
+ gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */
+ gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */
+ gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */
+ gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */
+
+ gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */
+ int pic_animate; /* The animation used by Animate() to display the picture */
+
+ int dyn_views_list_serial; /* Used for save/restore */
+ gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */
+
+ int drop_views_list_serial; /* Used for save/restore */
+ gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */
+
+ long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */
+ int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */
+
+ menubar_t *menubar; /* The menu bar */
+
+ int priority_first; /* The line where priority zone 0 ends */
+ int priority_last; /* The line where the highest priority zone starts */
+
+ int pics_drawn_nr;
+ int pics_nr;
+ drawn_pic_t *pics;
+
+ uint32 game_start_time; /* The time at which the interpreter was started */
+ uint32 last_wait_time; /* The last time the game invoked Wait() */
+
+ byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */
+ sci_version_t version; /* The approximated patchlevel of the version to emulate */
+ sci_version_t max_version, min_version; /* Used for autodetect sanity checks */
+
+ unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */
+
+ /* Kernel File IO stuff */
+
+ Common::Array<FileHandle> _fileHandles; /* Array of file handles. Dynamically increased if required. */
+
+ DirSeeker _dirseeker;
+
+ /* VM Information */
+
+ exec_stack_t *execution_stack; /* The execution stack */
+ int execution_stack_size; /* Number of stack frames allocated */
+ int execution_stack_pos; /* Position on the execution stack */
+ int execution_stack_base; /* When called from kernel functions, the vm
+ ** is re-started recursively on the same stack.
+ ** This variable contains the stack base for the
+ ** current vm.
+ */
+ int execution_stack_pos_changed; /* Set to 1 if the execution stack position
+ ** should be re-evaluated by the vm
+ */
+
+ reg_t r_acc; /* Accumulator */
+ unsigned int r_amp_rest; /* &rest register (only used for save games) */
+ reg_t r_prev; /* previous comparison result */
+
+ seg_id_t stack_segment; /* Heap area for the stack to use */
+ stack_ptr_t stack_base; /* Pointer to the least stack element */
+ stack_ptr_t stack_top; /* First invalid stack element */
+
+ seg_id_t parser_segment; /* A heap area used by the parser for error reporting */
+ reg_t parser_base; /* Base address for the parser error reporting mechanism */
+ reg_t parser_event; /* The event passed to Parse() and later used by Said() */
+ seg_id_t script_000_segment;
+ script_t *script_000; /* script 000, e.g. for globals */
+
+ int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */
+
+ /* Debugger data: */
+ breakpoint_t *bp_list; /* List of breakpoints */
+ int have_bp; /* Bit mask specifying which types of breakpoints are used in bp_list */
+ unsigned int debug_mode; /* Contains flags for the various debug modes */
+
+ /* System strings */
+ seg_id_t sys_strings_segment;
+ SystemStrings *sys_strings;
+
+ /* Parser data: */
+ word_t **parser_words;
+ int parser_words_nr;
+ suffix_t **parser_suffices;
+ int parser_suffices_nr;
+ parse_tree_branch_t *parser_branches;
+ parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */
+ int parser_branches_nr;
+ parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */
+
+ int parser_valid; /* If something has been correctly parsed */
+
+ synonym_t *synonyms; /* The list of synonyms */
+ int synonyms_nr;
+
+ reg_t game_obj; /* Pointer to the game object */
+
+ int classtable_size; /* Number of classes in the table- for debugging */
+ class_t *classtable; /* Table of all classes */
+
+ SegManager *seg_manager;
+ int gc_countdown; /* Number of kernel calls until next gc */
+
+ Common::StringList _selectorNames;
+ int kernel_names_nr; /* Number of kernel function names */
+ char **kernel_names; /* List of kernel names */
+
+ kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */
+ int kfunct_nr; /* Number of mapped kernel functions; may be more than
+ ** kernel_names_nr */
+
+ opcode *opcodes;
+
+ selector_map_t selector_map; /* Shortcut list for important selectors */
+
+ EngineState *successor; /* Successor of this state: Used for restoring */
+};
+
+
+#define STATE_T_DEFINED
+
+int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename);
+/* Saves a game state to the hard disk in a portable way
+** Parameters: (EngineState *) s: The state to save
+** (WriteStream *) save: The stream to save to
+** (char *) savename: The description of the savegame
+** Returns : (int) 0 on success, 1 otherwise
+*/
+
+EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
+/* Restores a game state from a directory
+** Parameters: (EngineState *) s: An older state from the same game
+** (char *) dirname: The subdirectory to restore from
+** Returns : (EngineState *) NULL on failure, a pointer to a valid EngineState otherwise
+*/
+
+bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
+/* Read the header from a savegame
+*/
+
+gfx_pixmap_color_t *get_pic_color(EngineState *s, int color);
+/* Retrieves the gfx_pixmap_color_t associated with a game color index
+** Parameters: (EngineState *) s: The game state
+** (int) color: The color to look up
+** Returns : (gfx_pixmap_color_t *) The requested color.
+*/
+
+static inline reg_t not_register(EngineState *s, reg_t r) {
+ if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)
+ return make_reg(0, !r.offset);
+ else
+ return r;
+}
+
+} // End of namespace Sci
+
+#endif // SCI_INCLUDE_ENGINE_H
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 250f78f2cc..89077cf35e 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -26,7 +26,7 @@
#include "common/debug.h"
#include "sci/scicore/resource.h"
-#include "sci/include/engine.h"
+#include "sci/engine/state.h"
#include "sci/scicore/versions.h"
#include "sci/engine/intmap.h"
#include "sci/engine/kdebug.h"