diff options
| author | Max Horn | 2010-06-25 16:16:29 +0000 |
|---|---|---|
| committer | Max Horn | 2010-06-25 16:16:29 +0000 |
| commit | 6ee82a20276d213a06d43ff731d197f5a92a09d7 (patch) | |
| tree | d9bc631c10aa56d2ba6d47b2cdcb644696fee0a4 /engines/sci/engine | |
| parent | 23d384e6b88f4023b9150401a70a4efdf9bae018 (diff) | |
| download | scummvm-rg350-6ee82a20276d213a06d43ff731d197f5a92a09d7.tar.gz scummvm-rg350-6ee82a20276d213a06d43ff731d197f5a92a09d7.tar.bz2 scummvm-rg350-6ee82a20276d213a06d43ff731d197f5a92a09d7.zip | |
SCI: Introduce SciGameId enum
svn-id: r50273
Diffstat (limited to 'engines/sci/engine')
| -rw-r--r-- | engines/sci/engine/kernel.cpp | 4 | ||||
| -rw-r--r-- | engines/sci/engine/kgraphics.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/engine/kmisc.cpp | 4 | ||||
| -rw-r--r-- | engines/sci/engine/kpathing.cpp | 4 | ||||
| -rw-r--r-- | engines/sci/engine/segment.cpp | 4 | ||||
| -rw-r--r-- | engines/sci/engine/static_selectors.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/engine/vm.cpp | 28 |
7 files changed, 25 insertions, 23 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index 41a2d2dd2b..d6dcf650bc 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -745,7 +745,7 @@ void Kernel::setDefaultKernelNames() { // In SCI1.1, kSetSynonyms is an empty function _kernelNames[0x26] = "Empty"; - if (g_sci->getGameId() == "kq6") { + if (g_sci->getGameId() == GID_KQ6) { // In the Windows version of KQ6 CD, the empty kSetSynonyms // function has been replaced with kPortrait. In KQ6 Mac, // kPlayBack has been replaced by kShowMovie. @@ -753,7 +753,7 @@ void Kernel::setDefaultKernelNames() { _kernelNames[0x26] = "Portrait"; else if (g_sci->getPlatform() == Common::kPlatformMacintosh) _kernelNames[0x84] = "ShowMovie"; - } else if (g_sci->getGameId() == "qfg4" && g_sci->isDemo()) { + } else if (g_sci->getGameId() == GID_QFG4 && g_sci->isDemo()) { _kernelNames[0x7b] = "RemapColors"; // QFG4 Demo has this SCI2 function instead of StrSplit } diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 756ac6ffcb..b1cd1451d1 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -541,7 +541,7 @@ reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv) { // WORKAROUND for a problem in LSL1VGA. This allows the casino door to be opened, // till the actual problem is found - if (s->currentRoomNumber() == 300 && g_sci->getGameId() == "lsl1sci") { + if (s->currentRoomNumber() == 300 && g_sci->getGameId() == GID_LSL1) { int top = readSelectorValue(s->_segMan, object, SELECTOR(brTop)); writeSelectorValue(s->_segMan, object, SELECTOR(brTop), top + 2); } diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 4dd7df1b52..f742734ad7 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -60,9 +60,9 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { // throttling resulting in having to do 1000 pushups or something. Another // way of handling this would be delaying incrementing of "machineSpeed" // selector. - if (g_sci->getGameId() == "lsl3" && s->currentRoomNumber() == 290) + if (g_sci->getGameId() == GID_LSL3 && s->currentRoomNumber() == 290) s->_throttleTrigger = true; - else if (g_sci->getGameId() == "iceman" && s->currentRoomNumber() == 27) { + else if (g_sci->getGameId() == GID_ICEMAN && s->currentRoomNumber() == 27) { s->_throttleTrigger = true; neededSleep = 60; } diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index ba6fb9bb6e..fdaae3e121 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -1090,7 +1090,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { // WORKAROUND: broken polygon in lsl1sci, room 350, after opening elevator // Polygon has 17 points but size is set to 19 - if ((size == 19) && g_sci->getGameId() == "lsl1sci") { + if ((size == 19) && g_sci->getGameId() == GID_LSL1) { if ((s->currentRoomNumber() == 350) && (read_point(segMan, points, 18) == Common::Point(108, 137))) { debug(1, "Applying fix for broken polygon in lsl1sci, room 350"); @@ -1212,7 +1212,7 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co // WORKAROUND LSL5 room 660. Priority glitch due to us choosing a different path // than SSCI. Happens when Patti walks to the control room. - if (g_sci->getGameId() == "lsl5" && (s->currentRoomNumber() == 660) && (Common::Point(67, 131) == *new_start) && (Common::Point(229, 101) == *new_end)) { + if (g_sci->getGameId() == GID_LSL5 && (s->currentRoomNumber() == 660) && (Common::Point(67, 131) == *new_start) && (Common::Point(229, 101) == *new_end)) { debug(1, "[avoidpath] Applying fix for priority problem in LSL5, room 660"); pf_s->_prependPoint = new_start; new_start = new Common::Point(77, 107); diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp index 6a564fcc57..0a39d950b0 100644 --- a/engines/sci/engine/segment.cpp +++ b/engines/sci/engine/segment.cpp @@ -465,7 +465,7 @@ SegmentRef LocalVariables::dereference(reg_t pointer) { ret.reg = &_locals[pointer.offset / 2]; } else { if ((g_sci->getEngineState()->currentRoomNumber() == 660 || g_sci->getEngineState()->currentRoomNumber() == 660) - && g_sci->getGameId() == "laurabow2") { + && g_sci->getGameId() == GID_LAURABOW2) { // Happens in two places during the intro of LB2CD, both from kMemory(peek): // - room 160: Heap 160 has 83 local variables (0-82), and the game // asks for variables at indices 83 - 90 too. @@ -520,7 +520,7 @@ SegmentRef SystemStrings::dereference(reg_t pointer) { if (isValidOffset(pointer.offset)) ret.raw = (byte *)(_strings[pointer.offset]._value); else { - if (g_sci->getGameId() == "kq5") { + if (g_sci->getGameId() == GID_KQ5) { // This occurs in KQ5CD when interacting with certain objects } else { error("SystemStrings::dereference(): Attempt to dereference invalid pointer %04x:%04x", PRINT_REG(pointer)); diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp index 12d61ed24a..85089e74c8 100644 --- a/engines/sci/engine/static_selectors.cpp +++ b/engines/sci/engine/static_selectors.cpp @@ -158,7 +158,7 @@ Common::StringArray Kernel::checkStaticSelectorNames() { } } - if (g_sci->getGameId() == "hoyle4") { + if (g_sci->getGameId() == GID_HOYLE4) { // The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary. // This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each // game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 3295406745..3dad005bb2 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -169,7 +169,7 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in } else { // WORKAROUND: Mixed-Up Mother Goose tries to use an invalid parameter in Event::new(). // Just skip around it here so we don't error out in validate_arithmetic. - if (g_sci->getGameId() == "mothergoose" && getSciVersion() <= SCI_VERSION_1_1 && type == VAR_PARAM && index == 1) + if (g_sci->getGameId() == GID_MOTHERGOOSE && getSciVersion() <= SCI_VERSION_1_1 && type == VAR_PARAM && index == 1) return false; debugC(2, kDebugLevelVM, "%s", txt.c_str()); @@ -184,20 +184,22 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in } struct UninitializedReadWorkaround { - const char *gameId; + SciGameId gameId; int scriptNr; const char *objectName; const char *methodName; int index; uint16 newValue; -} static const uninitializedReadWorkarounds[] = { - { "laurabow2", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu - { "freddypharkas", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu - { "freddypharkas", 31, "quitWin", "open", 5, 0xf }, // is used as priority for game menu - { "lsl1sci", 720, "rm720", "init", 0, 0 }, // age check room - { "islandbrain", 140, "piece", "init", 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0 - { "sq4", 928, "Narrator", "startText", 1000, 1 }, // sq4cd: method returns this to the caller - { NULL, -1, NULL, NULL, 0, 0 } +}; + +static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = { + { GID_LAURABOW2, 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu + { GID_FREDDYPHARKAS, 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu + { GID_FREDDYPHARKAS, 31, "quitWin", "open", 5, 0xf }, // is used as priority for game menu + { GID_LSL1, 720, "rm720", "init", 0, 0 }, // age check room + { GID_ISLANDBRAIN, 140, "piece", "init", 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0 + { GID_SQ4, 928, "Narrator", "startText", 1000, 1 }, // sq4cd: method returns this to the caller + { (SciGameId)0, -1, NULL, NULL, 0, 0 } }; static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t default_value) { @@ -218,14 +220,14 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i Common::String curObjectName = state->_segMan->getObjectName(call.sendp); Common::String curMethodName; - Common::String gameId = g_sci->getGameId(); + const SciGameId gameId = g_sci->getGameId(); if (call.type == EXEC_STACK_TYPE_CALL) curMethodName = g_sci->getKernel()->getSelectorName(call.selector); // Search if this is a known uninitialized read const UninitializedReadWorkaround *workaround = uninitializedReadWorkarounds; - while (workaround->gameId) { + while (workaround->objectName) { if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && workaround->objectName == curObjectName && workaround->methodName == curMethodName && workaround->index == index) { // Workaround found @@ -481,7 +483,7 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt if (!strcmp(objectName, "Sq4GlobalNarrator") && selector == 606) { // SQ4 has a script bug in the Sq4GlobalNarrator object when invoking the // returnVal selector, which doesn't affect gameplay, thus don't diplay it - } else if (!strcmp(objectName, "longSong") && selector == 3 && g_sci->getGameId() == "qfg1") { + } else if (!strcmp(objectName, "longSong") && selector == 3 && g_sci->getGameId() == GID_QFG1) { // QFG1VGA has a script bug in the longSong object when invoking the // loop selector, which doesn't affect gameplay, thus don't diplay it } else { |
