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authorFilippos Karapetis2010-01-05 01:37:57 +0000
committerFilippos Karapetis2010-01-05 01:37:57 +0000
commitd99aa0f12634bed7b5101b4b5a64f50ee744961b (patch)
tree037401495ebf794eaa3b7386b49ee03dbe1cdac1 /engines/sci/graphics/picture.h
parent2f1a909696838533758acdb026b1fd9c3631d6f0 (diff)
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svn-id: r47009
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_GRAPHICS_PICTURE_H
+#define SCI_GRAPHICS_PICTURE_H
+
+namespace Sci {
+
+#define SCI_PATTERN_CODE_RECTANGLE 0x10
+#define SCI_PATTERN_CODE_USE_TEXTURE 0x20
+#define SCI_PATTERN_CODE_PENSIZE 0x07
+
+class SciGuiPicture {
+public:
+ SciGuiPicture(ResourceManager *resMan, Gfx *gfx, Screen *screen, SciPalette *palette, GuiResourceId resourceId);
+ ~SciGuiPicture();
+
+ GuiResourceId getResourceId();
+ void draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
+
+private:
+ void initData(GuiResourceId resourceId);
+ void reset();
+ void drawSci11Vga();
+#ifdef ENABLE_SCI32
+ void drawSci32Vga();
+#endif
+ void drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 callerX, int16 callerY, bool hasSci32Header);
+ void drawVectorData(byte *data, int size);
+ bool vectorIsNonOpcode(byte pixel);
+ void vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y);
+ void vectorGetAbsCoordsNoMirror(byte *data, int &curPos, int16 &x, int16 &y);
+ void vectorGetRelCoords(byte *data, int &curPos, int16 &x, int16 &y);
+ void vectorGetRelCoordsMed(byte *data, int &curPos, int16 &x, int16 &y);
+ void vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture);
+ void vectorFloodFill(int16 x, int16 y, byte color, byte prio, byte control);
+ void vectorPattern(int16 x, int16 y, byte pic_color, byte pic_priority, byte pic_control, byte code, byte texture);
+ void vectorPatternBox(Common::Rect box, byte color, byte prio, byte control);
+ void vectorPatternTexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture);
+ void vectorPatternCircle(Common::Rect box, byte size, byte color, byte prio, byte control);
+ void vectorPatternTexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture);
+
+ ResourceManager *_resMan;
+ Gfx *_gfx;
+ Screen *_screen;
+ SciPalette *_palette;
+
+ int16 _resourceId;
+ Resource *_resource;
+
+ int16 _animationNr;
+ bool _mirroredFlag;
+ bool _addToFlag;
+ int16 _EGApaletteNo;
+ byte _priority;
+};
+
+} // End of namespace Sci
+
+#endif