diff options
author | Martin Kiewitz | 2016-02-21 17:30:25 +0100 |
---|---|---|
committer | Martin Kiewitz | 2016-02-21 17:30:25 +0100 |
commit | 210a6b10ac220258ab705ffef53e40cb656d04d6 (patch) | |
tree | c8c36b4523e76b23e4a795b190e8c611b36b6dc2 /engines/sci/graphics | |
parent | 3e4efdbd278583569b41fc4453e7ebbb4aebfab0 (diff) | |
download | scummvm-rg350-210a6b10ac220258ab705ffef53e40cb656d04d6.tar.gz scummvm-rg350-210a6b10ac220258ab705ffef53e40cb656d04d6.tar.bz2 scummvm-rg350-210a6b10ac220258ab705ffef53e40cb656d04d6.zip |
SCI32: Add comment about SQ6's option plane
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 9d8a806e56..8a7a4856d1 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -162,6 +162,7 @@ void GfxFrameout::clear() { // This is what Game::restore does, only needed when our ScummVM dialogs are patched in // It actually does one pass before actual restore deleting screen items + planes // And after restore it does another pass adding screen items + planes. +// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created. void GfxFrameout::syncWithScripts(bool addElements) { EngineState *engineState = g_sci->getEngineState(); SegManager *segMan = engineState->_segMan; |