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authorMartin Kiewitz2016-02-21 17:30:25 +0100
committerMartin Kiewitz2016-02-21 17:30:25 +0100
commit210a6b10ac220258ab705ffef53e40cb656d04d6 (patch)
treec8c36b4523e76b23e4a795b190e8c611b36b6dc2 /engines/sci
parent3e4efdbd278583569b41fc4453e7ebbb4aebfab0 (diff)
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SCI32: Add comment about SQ6's option plane
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/graphics/frameout.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 9d8a806e56..8a7a4856d1 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -162,6 +162,7 @@ void GfxFrameout::clear() {
// This is what Game::restore does, only needed when our ScummVM dialogs are patched in
// It actually does one pass before actual restore deleting screen items + planes
// And after restore it does another pass adding screen items + planes.
+// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created.
void GfxFrameout::syncWithScripts(bool addElements) {
EngineState *engineState = g_sci->getEngineState();
SegManager *segMan = engineState->_segMan;