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author | Max Horn | 2008-11-06 14:03:38 +0000 |
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committer | Max Horn | 2008-11-06 14:03:38 +0000 |
commit | 38a4eaa001f89fa201125fbe1b82f6f539ecda12 (patch) | |
tree | 8aceec5d43db413da224631a49d58e60dacee1a6 /engines/scumm/charset.cpp | |
parent | 142a8d5a51c80d33175c94540ae5c487079d45e4 (diff) | |
download | scummvm-rg350-38a4eaa001f89fa201125fbe1b82f6f539ecda12.tar.gz scummvm-rg350-38a4eaa001f89fa201125fbe1b82f6f539ecda12.tar.bz2 scummvm-rg350-38a4eaa001f89fa201125fbe1b82f6f539ecda12.zip |
cleanup
svn-id: r34910
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 609aca996d..5e661a9cae 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -526,7 +526,7 @@ void CharsetRendererV3::setColor(byte color) { _color = color; // FM-TOWNS version of Loom uses old color method as well - if ((_vm->_game.version >= 2) && (_vm->_game.features & GF_16COLOR || (_vm->_game.id == GID_LOOM && _vm->_game.version == 3))) { + if ((_vm->_game.version >= 2) && ((_vm->_game.features & GF_16COLOR) || (_vm->_game.id == GID_LOOM && _vm->_game.version == 3))) { useShadow = ((_color & 0xF0) != 0); _color &= 0x0f; } else if (_vm->_game.features & GF_OLD256) { |