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authorTorbjörn Andersson2006-03-05 22:31:49 +0000
committerTorbjörn Andersson2006-03-05 22:31:49 +0000
commitac33309a4d7d2f53f73bcd1818e3e87bcbb99f61 (patch)
tree4c9e4677acaf50e90a267cbf0bc0d37eb23bcca9 /engines/scumm/imuse/imuse.cpp
parente2779a0658a3625bbf4c907a9c7b773cc210fae6 (diff)
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I guess this is really a WORKAROUND, rather than a HACK. Updated comment.
svn-id: r21106
Diffstat (limited to 'engines/scumm/imuse/imuse.cpp')
-rw-r--r--engines/scumm/imuse/imuse.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp
index 89871cc7c0..d070f54ff4 100644
--- a/engines/scumm/imuse/imuse.cpp
+++ b/engines/scumm/imuse/imuse.cpp
@@ -595,7 +595,9 @@ bool IMuseInternal::startSound_internal (int sound) {
if (!player)
return false;
- // HACK: This is to work around a problem at the Dino Bungie Memorial.
+ // WORKAROUND: This is to work around a problem at the Dino Bungie
+ // Memorial.
+ //
// There are three pieces of music involved here:
//
// 80 - Main theme (looping)
@@ -618,7 +620,7 @@ bool IMuseInternal::startSound_internal (int sound) {
// workaround is to clear the trigger if the player listens to Rex or
// Wally before tune 81 has finished on its own.
- if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false))
+ if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))
ImClearTrigger(81, 1);
player->clear();