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authorAlexandre Detiste2016-02-14 10:27:44 +0100
committerAlexandre Detiste2016-02-15 18:27:02 +0100
commit6c298e964f7352d82b13d5f60d8e5cc638176dcd (patch)
tree5e90ad2065c7fbaa86e76b82a4ba5b1fc2bb5105 /engines/scumm/players/player_v4a.cpp
parenta12940c0a9d67ceb3e13a0b20f50000cc18841a3 (diff)
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JANITORIAL: Typos detected with lintian & grep
Diffstat (limited to 'engines/scumm/players/player_v4a.cpp')
-rw-r--r--engines/scumm/players/player_v4a.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/players/player_v4a.cpp b/engines/scumm/players/player_v4a.cpp
index bd8ce3f7ad..58f53a6d7f 100644
--- a/engines/scumm/players/player_v4a.cpp
+++ b/engines/scumm/players/player_v4a.cpp
@@ -174,7 +174,7 @@ int Player_V4A::getMusicTimer() {
return 2000;
if (_musicId) {
// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
- // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
+ // The Game itself doesn't get the timing from the Tfmx Player however, so we just use the elapsed time
// 357 ~ 1000 * 25 * (1 / 70)
return _mixer->getSoundElapsedTime(_musicHandle) / 357;
}
@@ -183,7 +183,7 @@ int Player_V4A::getMusicTimer() {
int Player_V4A::getSoundStatus(int nr) const {
// For music the game queues a variable the Tfmx Player sets through a special command.
- // For sfx there seems to be no way to queue them, and the game doesnt try to.
+ // For sfx there seems to be no way to queue them, and the game doesn't try to.
return (nr == _musicId) ? _signal : 0;
}