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authorNicola Mettifogo2007-09-19 08:40:12 +0000
committerNicola Mettifogo2007-09-19 08:40:12 +0000
commit258901bab96f0050385a9912c8ea0fe2a41b2d6f (patch)
treea3ae8675b679c9f3b58ac8d97c79369502ea23c1 /engines/scumm/room.cpp
parenta89694c0d61a75a960f5bec6c498659c988401cc (diff)
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
Diffstat (limited to 'engines/scumm/room.cpp')
-rw-r--r--engines/scumm/room.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index bb0e0c88f8..dc3af6354d 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "scumm/actor.h"
#include "scumm/boxes.h"
@@ -83,8 +83,8 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
if (_game.id == GID_SAMNMAX) {
// WORKAROUND bug #85373 SAM: Overlapping music at Bigfoot convention
// Added sound queue processing between execution of exit
- // script and entry script. In the case of this bug, the
- // entry script required that the iMuse state be fully up
+ // script and entry script. In the case of this bug, the
+ // entry script required that the iMuse state be fully up
// to date, including last-moment changes from the previous
// exit script.
_sound->processSound();
@@ -423,8 +423,8 @@ void ScummEngine::setupRoomSubBlocks() {
_HEV7ActorPalette[i] = i;
}
}
-
-
+
+
// WORKAROUND bug #1074444: The dreaded DOTT "Can't get teeth" bug
// makes it impossible to go on playing w/o cheating in some way.
// It's not quite clear what causes it, but the effect is that object
@@ -729,7 +729,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() {
numOfBoxes++;
ptr += 5;
}
-
+
ptr = roomptr + *(roomptr + 0x15);
size = numOfBoxes * SIZEOF_BOX_C64 + 1;