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authorTobias Gunkel2012-02-04 18:34:08 +0100
committerTobias Gunkel2012-02-11 08:30:08 +0100
commit9dd6105ce62210509207dc61607543b7bcf5639d (patch)
tree83bd5eed06f9a48d1b7f9cf28c0edc57359121ca /engines/scumm/scumm_v0.h
parent8d3b27293965ea17a4a34a1258688f9eeb3410d1 (diff)
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SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
Diffstat (limited to 'engines/scumm/scumm_v0.h')
-rw-r--r--engines/scumm/scumm_v0.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
index 982b62d645..1341b9ed15 100644
--- a/engines/scumm/scumm_v0.h
+++ b/engines/scumm/scumm_v0.h
@@ -118,7 +118,7 @@ protected:
virtual int getCurrentLights() const;
- /* Version C64 script opcodes */
+ /* Version 0 script opcodes */
void o_stopCurrentScript();
void o_walkActorToObject();
void o_loadSound();
@@ -150,8 +150,8 @@ protected:
void o_ifEqualActiveObject2();
void o_ifNotEqualActiveObject2();
void o_getClosestActor();
- void o_printEgo_c64();
- void o_print_c64();
+ void o_printEgo();
+ void o_print();
void o_unlockRoom();
void o_unlockSound();
void o_cutscene();