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authorMatthew Hoops2012-09-20 12:00:13 -0400
committerMatthew Hoops2012-09-20 12:00:13 -0400
commitb105104534d31fc80fb73ba34bf1913d1cd4cb87 (patch)
tree8067052ac1db23a730c33d9b2d3f51f3bad64794 /engines/scumm/sound.cpp
parent2a9d98003e07890dc74694b62bd694d1fc8a19f3 (diff)
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SCUMM: Update comments
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 60a7fbe968..43c86db85f 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -249,7 +249,7 @@ void Sound::playSound(int soundID) {
}
// Support for sampled sound effects in Monkey Island 1 and 2
else if (_vm->_game.platform != Common::kPlatformFMTowns
- // The Macintosh version of MI2 just ignores SBL effects.
+ // The Macintosh m68k versions of MI2/Indy4 just ignore SBL effects.
&& !_vm->isMacM68kIMuse()
&& READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");