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author | Matthew Hoops | 2012-09-20 12:00:13 -0400 |
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committer | Matthew Hoops | 2012-09-20 12:00:13 -0400 |
commit | b105104534d31fc80fb73ba34bf1913d1cd4cb87 (patch) | |
tree | 8067052ac1db23a730c33d9b2d3f51f3bad64794 /engines/scumm/sound.cpp | |
parent | 2a9d98003e07890dc74694b62bd694d1fc8a19f3 (diff) | |
download | scummvm-rg350-b105104534d31fc80fb73ba34bf1913d1cd4cb87.tar.gz scummvm-rg350-b105104534d31fc80fb73ba34bf1913d1cd4cb87.tar.bz2 scummvm-rg350-b105104534d31fc80fb73ba34bf1913d1cd4cb87.zip |
SCUMM: Update comments
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 60a7fbe968..43c86db85f 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -249,7 +249,7 @@ void Sound::playSound(int soundID) { } // Support for sampled sound effects in Monkey Island 1 and 2 else if (_vm->_game.platform != Common::kPlatformFMTowns - // The Macintosh version of MI2 just ignores SBL effects. + // The Macintosh m68k versions of MI2/Indy4 just ignore SBL effects. && !_vm->isMacM68kIMuse() && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { debugC(DEBUG_SOUND, "Using SBL sound effect"); |