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author | Bastien Bouclet | 2017-12-03 12:19:08 +0100 |
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committer | Bastien Bouclet | 2018-05-10 09:04:23 +0200 |
commit | 5aff87dc153f392cb14423efa78a96397789a6fd (patch) | |
tree | 66c2fd4a14f4f9a8668499b17e3630f49809f297 /engines/scumm | |
parent | 643c24db75797728087999abd8acf1ecc83757fa (diff) | |
download | scummvm-rg350-5aff87dc153f392cb14423efa78a96397789a6fd.tar.gz scummvm-rg350-5aff87dc153f392cb14423efa78a96397789a6fd.tar.bz2 scummvm-rg350-5aff87dc153f392cb14423efa78a96397789a6fd.zip |
ENGINES: Turn GameDescriptor into a simple struct
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 6276f1ae41..dea0d3a026 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1044,7 +1044,7 @@ DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const { // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. - game.matchedGame["preferredtarget"] = generatePreferredTarget(*x); + game.matchedGame.preferredTarget = generatePreferredTarget(*x); game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); |