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authorTorbjörn Andersson2012-06-23 19:30:10 +0200
committerTorbjörn Andersson2012-06-23 19:30:10 +0200
commita6b65b84b040293e1bc6ed24a3ccdf5fde169bec (patch)
tree335f70b65c4294147fc3bf7d7ea4e8ff64e93bc2 /engines/scumm
parent95d9052c8de83737e86b584510efe1961b86ff0a (diff)
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SCUMM - Fix bug #3536645, FT Missing Dialogue Line
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix.
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/insane/insane_scenes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 6db1cb5059..db0b0171bc 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -1386,7 +1386,7 @@ void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
break;
case EN_TORQUE:
turnBen(false);
- if (_actor[1].y != 300)
+ if (_actor[1].y == 300)
prepareScenePropScene(57, 1, 0);
break;
default: